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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 507282 times)

Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1515 on: May 07, 2011, 06:48:01 pm »

Push her off the balcony! Screw the droids, it's time we took justice into our own hands.
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USEC_OFFICER

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Re: Space Voyage. Paint Adventure.
« Reply #1516 on: May 07, 2011, 07:14:33 pm »

Push her off the balcony! Screw the droids, it's time we took justice into our own hands.
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Evergod41

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Re: Space Voyage. Paint Adventure.
« Reply #1517 on: May 07, 2011, 07:25:45 pm »

Become John Smith

Andux

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Re: Space Voyage. Paint Adventure.
« Reply #1518 on: May 07, 2011, 08:00:46 pm »

Be all like, "Oh sh- h- he- hello... er... how's it going? Er, TQ-42. Was looking. For you. Back t-that way." And then run like hell.
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #1519 on: May 07, 2011, 08:18:31 pm »

Be all like, "Oh sh- h- he- hello... er... how's it going? Er, TQ-42. Was looking. For you. Back t-that way." And then run like hell.

Indeed, this should be sufficiently confusing to delay the mutated sectoid while the droids are retrieved.
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rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #1520 on: May 07, 2011, 08:24:00 pm »

Ask her if she'd like some yogurt.
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Geen

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Re: Space Voyage. Paint Adventure.
« Reply #1521 on: May 07, 2011, 11:22:32 pm »

Do a ninja kick and kill that filthy mutant. Then switch to another person.
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1522 on: May 08, 2011, 02:19:04 am »

wait the last time we saw her she was friendly if anything getting the bad side of something that can rip you to limbs off then beat you senseless is never a good thing.
no amount of Hate can save us unless the hate can form a mechsuit to protect us or some how TQ-04 a Red Lantern.

Site the oath of the Red lantern as you suit up.

but really do this
ask how was ZC-04 day and hope she learn how to communicate during you long yogurt faint.
edit:
also I take it TQ-42 isn't a mutant but mutated due to exposure to the chemical which is why we have mutants, and why TQ-04 could rip TQ-42 face off with this Charger like hand.


Wait a minute his backstory stated he went to the same dream place TQ-666 went I guess he was inspired and end up allowing himself to grab some radioactive junk to make some mutants to reconnect to that place. sadly the character we are playing has evolve from a mutant culler to a hypocritical Mutant culler and only existence is to be mocked and made fun of his mutant hating. Plot wise we learn where all mutants come from and that it's not from some sectoid error but this guy testing to make a hybrid of junk he found on his floor and Sectoid DNA. also we know that the way to connect to the dream section is by being unconsciousness so far only 2 sectoid successfully pull this off his test tube baby might not be able to do so. I wonder what would happen if we told him we went to the same Dream area as well than just punching him in the face and causing him to talk more about his dreams.

« Last Edit: May 08, 2011, 05:21:55 am by Rumrusher »
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1523 on: May 08, 2011, 06:02:44 am »

Be all like, "Oh sh- h- he- hello... er... how's it going? Er, TQ-42. Was looking. For you. Back t-that way." And then run like hell.
This.
Ask her if she'd like some yogurt.
Or this.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1524 on: May 08, 2011, 10:13:50 am »



This ghoul has haunted you for too long.
You know it has already evaded the droids.
You must take matters into your own hands
to kill it and thwart TQ-42's insane plans.



You run at the abomination with full force to
send it flying off the edge of the skywalk.



There are however, unfortunate consequences.



Time seems to stop as you stare down the half kilometer deep chasm
of intertwining towers and spires that unfolds beneath you. The
unsuspecting Sectoids and droids on the skywalks below seem in
another world as you stare down at them moments before your doom.
Your mind travels to other things in the span of an instant. You
begin to regret the things you said to ZA-02324 when last you met.
You regret recycling ZC-02 and the 456 other mutants you'd recycled
in the decades you'd performed your duties. You regret sending TQ-03
away to the mutant asylum two years ago. You've been wildly irresponsible
with your mutant culling duties and probably deserve this. Were you
equally irresponsible you'd probably have to go in for correction. Yet
here you fall, headed towards oblivion for the sake of culling just
one more aberrant you couldn't suffer to live on this planet. Irony,
you suppose.

...

boy this death thing sure is taking its sweet old time.




Huh?!

If everyone is going to want to make TQ-04 not be such an overt bigot
I might as well throw in a plot reason.
Or you could die,
or do something I haven't thought of.
The story's really your oyster now.

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1525 on: May 08, 2011, 10:44:59 am »

"What the.... uh... thanks?"
Get back up, band head on wall, clear thoughts, rethink this.
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #1526 on: May 08, 2011, 11:04:44 am »

Oh dear, im sorry.
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1527 on: May 08, 2011, 11:12:16 am »

Ask ZC-04 if she's met your good friend TQ-42. If no, pull yourself up. If yes, pull her down.
« Last Edit: May 08, 2011, 11:14:46 am by Stone Wera »
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metanerd3ooo

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Re: Space Voyage. Paint Adventure.
« Reply #1528 on: May 08, 2011, 12:16:26 pm »

Say you tripped, which is why you pushed the mutant over the edge.
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rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #1529 on: May 08, 2011, 12:18:32 pm »

You've wronged so many...you should just fall to your death.
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