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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 503373 times)

Kestrel_6

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Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
« Reply #3270 on: December 22, 2011, 09:08:15 am »

BTW Robocorn could you do a Happy Birthday thingo for me please? It's on Boxing day. No joke.
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Robocorn

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Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
« Reply #3271 on: December 22, 2011, 11:53:22 am »

BTW Robocorn could you do a Happy Birthday thingo for me please? It's on Boxing day. No joke.
Sure, I'm having a little trouble with my hardware at the moment but I think I'll be able to get something together
even if it's pixel art. The hardware issue is a bit of the reason why I haven't been updating in the last couple of days.
26th right? Boxing day is on all my calendars but I never really celebrate.

Kestrel_6

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Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
« Reply #3272 on: December 24, 2011, 07:13:43 am »

Damn hardware. Thanks.
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Robocorn

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Re: Space Voyage. Paint Adventure. [UPDATED 12-19-11]
« Reply #3273 on: December 24, 2011, 11:45:20 pm »



Now is the time to arm yourself.
You strain with all your might to dislodge the Tix rifle
from beneath the incapacitated alien.

Something's giving...



Glox.



Well, you could always incorporate it to your arm.
But it appears that your only made a class C arm
capable of holding only one transmanipulative upgrade.
If you want to add in the energy gun you'd have to remove the materializer
most likely forever losing it (you've already forgotten how to make it)

It's so hard to decide

Maybe if you didn't make your prosthetic arm in five minutes out of
random scavenged parts, it could've had more upgrades.


Happy eggnog everybody, I figured I'd taken a week off and it will be little over a week 'til
I get my preferred setup back so I thought I'd try to get some updates out over the holidays.
This update looks different because I used the trial version of paint tool SAI, It's not ideal but
it gets the job done.

Rumrusher

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Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
« Reply #3274 on: December 25, 2011, 12:02:10 am »

Wait why don't you just use the energy cells from the gun part to materialize more parts needed to upgrade the arm so that it charges on it's own(well TQ-02 research for better parts to materilize first before doing this or we might end up with the same items the last time).
We can materialize a lazer gun with our arm any way if we needed one.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Cerol Lenslens

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Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
« Reply #3275 on: December 25, 2011, 08:48:31 am »

Wait why don't you just use the energy cells from the gun part to recharge the materializer?

Agreed. TQ-02 is an engineer! The materializer is far more suited to his disposition. Whether Robocorn will let us have the god mode unlimited materializering would be is suspect, but we could probably use it to produce something to open doors with, like a biometric lockpick or at the very least a copy of the commando's head... (including his eyes, which we could use to open the door!)
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"I've got a plan, hear me out on this one... I want to almost murder you."
"Boy, sure wish as Queen of the entire realm I had somebody to help me out with this. Advisor, tutor, anyone who knows what the hell they're looking at really.

Alas, the life of a Queen is a lonely one. Do the things with the whatsit."

Rumrusher

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Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
« Reply #3276 on: December 25, 2011, 01:35:01 pm »

Wait why don't you just use the energy cells from the gun part to recharge the materializer?

Agreed. TQ-02 is an engineer! The materializer is far more suited to his disposition. Whether Robocorn will let us have the god mode unlimited materializering would be is suspect, but we could probably use it to produce something to open doors with, like a biometric lockpick or at the very least a copy of the commando's head... (including his eyes, which we could use to open the door!)
or make a energy rifle gun glove for his left hand.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Evergod41

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Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
« Reply #3277 on: December 25, 2011, 04:51:38 pm »

Use the gun to power the materializer to make more guns to power the materializer.... You see the recursion, eventually stopping when you have enough guns to arm an army of aliens with several hands and hand-like graspers.

Robocorn

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Re: Space Voyage. Paint Adventure. [UPDATED 12-24-11]
« Reply #3278 on: December 25, 2011, 07:14:21 pm »



You could totally use the power supply of the gun to run your materializer.
That would be true if you had broken off the power supply half of the gun.
However, you have the killy bit of the gun, the power source is underneath
the litheu's fat alien ass.

Wait why don't you just use the energy cells from the gun part to recharge the materializer?

Agreed. TQ-02 is an engineer! The materializer is far more suited to his disposition. Whether Robocorn will let us have the god mode unlimited materializering would be is suspect, but we could probably use it to produce something to open doors with, like a biometric lockpick or at the very least a copy of the commando's head... (including his eyes, which we could use to open the door!)

Giving the comic relief character the god mode unlimited materializer is something I almost wholeheartedly support.
It will probably take more than a lost arm and a punch in the face to get it though.

Armok

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Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
« Reply #3279 on: December 25, 2011, 07:42:44 pm »

What stops us from just attaching both, and then having to just move a few wires every time we want to switch from one to the other? Sure, it's clunky and you have an unusable module taking up space at any given time, but it's still preferable to losing either.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Rumrusher

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Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
« Reply #3280 on: December 25, 2011, 11:57:06 pm »

Well combine Killy bit with sword to make it a beam sword. Then tie a bow on it and sign it, for the litheu.

Wait wasn't there an alarm? 
We might want to find a vent to hide in case a guard comes walking in and find a one arm sectoid, a green Litheu, and a dead commander under a green litheu.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Stone Wera

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Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
« Reply #3281 on: December 26, 2011, 06:41:42 pm »

Well combine Killy bit with sword to make it a beam sword. Then tie a bow on it and sign it, for the litheu.

Wait wasn't there an alarm? 
We might want to find a vent to hide in case a guard comes walking in and find a one arm sectoid, a green Litheu, and a dead commander under a green litheu.

I see one glaring flaw in this suggestion.

We have no bows.

Also the litheu would probably destroy the ship given a lazorsord.
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Phantom of The Library

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Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
« Reply #3282 on: December 26, 2011, 08:00:33 pm »

Spoiler: Questions Questions (click to show/hide)
Let's take a look at this, TQ-02 is an inventor so it would seem to make more sense for him to keep the materializer, but if we take a look at his past inventions:
Spoiler: Exhibit A (click to show/hide)
The suit armor which we couldn't move in.
Spoiler: Exhibit B (click to show/hide)
The Neutrino Detector
Spoiler: Exhibit C (click to show/hide)
The Muffin Oven
Spoiler: Exhibit D (click to show/hide)
The Powered Armor which had enough power for three hits
Spoiler: Exhibit E (click to show/hide)
Does Leeane count?
Spoiler: Exhibit G (click to show/hide)
The second suit of powered armor
Spoiler (click to show/hide)
and Leanne the muffin gun.


The large majority of TQ-02's inventions (while they have a ridiculously high comedic value) have been a bit on the useless side. 
So we might want to consider adding a weapon instead.
But on the other hand when we consider TQ-02's personality, He may end up killing himself with it.

Personally my vote goes to keeping the materializer, and finding more charge for it.
In fact, we should probably invent a better battery, since that seems to be the problem a lot of the time.


EDIT: Also I would like to say that this thing is made of awesome, and Robocorn should give himself a little more credit.
Spoiler: DOUBLE EDIT (click to show/hide)
« Last Edit: December 26, 2011, 08:16:53 pm by Phantom of The Library »
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Robocorn

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Re: Space Voyage. Paint Adventure. [UPDATED 12-25-11]
« Reply #3283 on: December 26, 2011, 11:02:28 pm »



Hmm, the killy bit shouldn't go to waste.
If only there was something you could do to fulfill some other
motive involving it. Like opening the door, or getting the alien to
stop trying to kill you. Maybe you couls combine it with something
nearby like...like...that discarded sword!



you get to work
Piece of junk isn't even monofilament.
How's a body supposed to cut through
high strength armor and electromagnetic repellants
with one of those. You'll make a way more useful weapon.
Then it will like you.



There, after literally minutes of masterful innovation
and superscientific development you produce your most
dangerous invention yet. The beam sword.
When powered it will emit a shaft of high energy charged particles
that can produce enough heating power to sear through solid steel like yogurt skin.
...that or explode whenever anything larger than a mote of dust passes through the beam.
The physics was a bit iffy but you're sure it will be the first one.
Like 60% sure.

Not much combat ready now though.
You still need a battery. You guess it could stab
at things with the pointy bits.

Wait what's that noise?



Awww, cheese it! It's the fuzz!
And you don't have your papers.
You didn't even do anything that guy was
dead when you got here.

I never played elder scrolls so I don't know what this guy is and I'm not really used to SAI
but here's that thing you wanted I think.


Siquo

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Re: Space Voyage. Paint Adventure. [UPDATED 12-26-11]
« Reply #3284 on: December 27, 2011, 07:51:19 am »

Run!
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
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