Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22]

Author Topic: Colonizer.net  (Read 20908 times)

Taricus

  • Bay Watcher
    • View Profile
Re: Colonizer.net
« Reply #315 on: March 01, 2011, 12:06:09 am »

I Approve of the H2 plant.

And restart project alpha
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Colonizer.net
« Reply #316 on: March 01, 2011, 03:14:37 am »

I Approve of the H2 plant.

And restart project alpha

Two mega projects at once is kind of silly.

Ask the engineers for a rough estimate on the time required to make the h2 plant. Greenlight the project that will be completed quicker. Keep listening in for extra-solar communication. Ask the Ghants to invent a drink using the local plantlife found during the survey. Convert one of the greenhouses to grow the plant(s) required to make said drink.

Deploy some recruits to hunt massive crawdads down by the waters edge as a training exercise. Lead a team out to the plains to mark off a potential landing zone for capitol ships willing to trade.


Search the edges of camp for documents from which you can decipher the written language of the natives.
Logged

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Colonizer.net
« Reply #317 on: March 03, 2011, 10:14:25 pm »

I Approve of the H2 plant.

And restart project alpha

Deploy some recruits to hunt massive crawdads down by the waters edge as a training exercise. Lead a team out to the plains to mark off a potential landing zone for capitol ships willing to trade.


Search the edges of camp for documents from which you can decipher the written language of the natives.
I like this.
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.
Pages: 1 ... 20 21 [22]