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Author Topic: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)  (Read 77718 times)

Iados

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Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)
« on: January 17, 2011, 01:59:51 pm »



Monster Hunter Universe (DOWNLOAD)

This mod adds everything possible from the Monster Hunter Games to Dwarf Fortress!
A short list of features:
- Naturally, the Monsters, from the commons Velocipreys to the steel-covered Kushala Daora and the huge Raviente!!
- Improved bones, for increased difficulty (this also makes bones a good choice for weapons and armor!)
- Wyvern leather (10X better than normal leather) and Draconic leather (like steel!)
- Adventure mode bone and leather crafting!
- Monster Hunter weapons, from the Sword & Shield to the Gunlance and the Bowguns!
- Coating for arrows and bolts! Power (aka fire), Poison, Sleep and Paralysis!
- Elemental bullets! Craftable in Adventure mode, they are effective against wyverns weak to a particuar element. Elements are:
--Fire
--Thunder
--Ice
--Water
--Dragon
- Monster Hunter plants (cookable, brewable, and used in adventure reactions).
- Metals!
--Dragonite: Good for weapons.
--Carbalite: Good for armor.
--Dragonite Steel: better than steel. Combine 1 steel + 1 dragonite.
--Carbalite Steel: better than dragonite steel, worse than adamantine. Combine 1 steel + 1 carbalite + 1 dragonite steel (50% chance of succes, 80% of producing meltable scraps)
--Eltalite: Very rare, but even better than adamantine
--Union: Can duplicate every other metal!!
- Felynes as an entity and playable race, both in adventure and fortress mode!!
- "More Creatures Version", with wyverns found around like normal beasts... for who wants an extra challange!

Creatures completed (as 15/04/2011, v0.4.6 ). Orange names are coming in the next update
Spoiler (click to show/hide)

Current Bugs and Issues
Spoiler (click to show/hide)

Spoiler: CREDITS! (click to show/hide)
« Last Edit: May 15, 2011, 01:41:47 am by Iados »
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #1 on: January 18, 2011, 03:33:51 am »

bump

P.S.:Gravios almost completed
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Deon

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Re: [WIP] Monster Hunter Creatures
« Reply #2 on: January 18, 2011, 04:17:30 am »

What do you mean by saying "bump"? Is it a type of monster? :)

You can upload files to http://dffd.wimbli.com.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #3 on: January 18, 2011, 04:58:16 am »

thanks a lot, i'm updating main post...
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Halconnen

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Re: [WIP] Monster Hunter Creatures
« Reply #4 on: January 18, 2011, 12:21:34 pm »

Interesting project.

I'm looking forward to the finished result. :D
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #5 on: January 20, 2011, 03:11:19 pm »

updated! raptor wyverns are all in.

next step: finishing desert creatures!
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #6 on: January 23, 2011, 03:15:08 am »

ok I have 2 problems.

first: the giant enemy crab Daimyo Hermitaur is very, very weak. I want to give him a tougher skin, so it will give some little protection at the weakpoint. Actually, even a cow can inflict massive damage mortal wounds to a Daymio!
But the tissues/material modding confuse me a bit, how i can do it?

second: the errorlog is full of "CEPHALOS:MALE:upper body: No tissue thickness" messages.
what i did wrong?

Code for the Cephalos:
Spoiler (click to show/hide)
« Last Edit: January 23, 2011, 03:18:45 am by Iados »
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #7 on: January 24, 2011, 10:32:04 am »

never mind, resolved everything.

Now the felynes and then i'll upload the new version!
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #8 on: January 24, 2011, 03:31:08 pm »

Released version 1.1.3! Felynes, cephalos/cephadrome, hermitaurs and Daimyo Hermitaurs are in!

Also... don't worry to post comment/suggestions/bug report!
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Black_Legion

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Re: [WIP] Monster Hunter Creatures
« Reply #9 on: January 24, 2011, 05:04:43 pm »

Are the bones/ materials from these creatures enhanced so that you can make effective weapons/ armor out of them like the games or are they more like the vanilla version where your better off with metal items?
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #10 on: January 25, 2011, 11:33:03 am »

bone are still weak like in Vanilla DF for now. I'm gonna make them useful in some future update :)
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #11 on: January 30, 2011, 02:37:57 pm »

was very busy this days, but i finally find some time to update! the desert area is finished, so i'll switch to 0.2!
Are the bones/ materials from these creatures enhanced so that you can make effective weapons/ armor out of them like the games or are they more like the vanilla version where your better off with metal items?
bone are still weak like in Vanilla DF for now. I'm gonna make them useful in some future update :)

better wyverns bone will come in the next update along with new forest creatures.
my idea is this:
  • Small creature like velociprey will have bone with stats equivalent to copper
  • Carapaceons = silver bones
  • Small wyvern like the Yian Kut-ku = iron bones
  • semimegabeast wyverns = bronze bones
  • Megabeasts = steel bones
  • Fatalis & co =  maybe blue metal (f**k yeah!)
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Black_Legion

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Re: [WIP] Monster Hunter Creatures
« Reply #12 on: January 30, 2011, 03:25:50 pm »

was very busy this days, but i finally find some time to update! the desert area is finished, so i'll switch to 0.2!
Are the bones/ materials from these creatures enhanced so that you can make effective weapons/ armor out of them like the games or are they more like the vanilla version where your better off with metal items?
bone are still weak like in Vanilla DF for now. I'm gonna make them useful in some future update :)

better wyverns bone will come in the next update along with new forest creatures.
my idea is this:
  • Small creature like velociprey will have bone with stats equivalent to copper
  • Carapaceons = silver bones
  • Small wyvern like the Yian Kut-ku = iron bones
  • semimegabeast wyverns = bronze bones
  • Megabeasts = steel bones
  • Fatalis & co =  maybe blue metal (f**k yeah!)

Sounds good, it will make hunting more useful, especially in low metal embarks. Having Yian Kut-ku is a must, too bad you can't implement Khezu behavior as that would be a terrifying creature to face. Given how invincible a squad of steel clad dwarfs are it would be a welcome wake up call for many if you had a beast who could turn their armor against them. Keep up the good work.
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #13 on: February 01, 2011, 11:20:56 am »

new month, new update! apceros and kut-ku will now popoulate your forests.

And don't forget about bones! Killing MH creatures by attacking the head is a BAD idea now (try to penetrate a skull made of iron!)
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Iados

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Re: [WIP] Monster Hunter Creatures
« Reply #14 on: February 03, 2011, 11:59:57 am »

another faster-than-light update: Rathalos/Rathian (i made them castes of a single "Rath" creature) and Kelbi as i said... but because Mosswine are boring to code, i added the Kushala Daora as a megabeast. Enjoy!
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