Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 12

Author Topic: On the farming of Sea Serpents  (Read 125319 times)

thijser

  • Bay Watcher
  • You to cut down a tree in order to make an axe!
    • View Profile
Re: On the farming of Sea Serpents
« Reply #90 on: January 28, 2011, 01:03:14 am »

You could also try to capture every sea serpent both female and young in a cage then place the cage on a and use that to release the once you want to keep. The rest can be killed easily.
Logged
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

veok

  • Bay Watcher
    • View Profile
Re: On the farming of Sea Serpents
« Reply #91 on: January 28, 2011, 10:43:56 pm »

On Evil biomes, isn't to possible to get only one of skeletal, zombie or evil creatures? IIRC, an evil biome with skeletons will never have zombies or evil monsters. So no skeletal Sea Monsters.

In my experience, single undead embarks are more common (*only* zombies, or *only* skeletons) but I've had both on one map before. Not as *often*, mind, but it does happen.

Anecdotal evidence. Take it as you will.
Logged

OrbinDules

  • Bay Watcher
    • View Profile
Re: On the farming of Sea Serpents
« Reply #92 on: January 29, 2011, 08:35:31 pm »

This fortress is turning into some kind of supervillain lair or something.
You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?

Sigged
Logged
This fortress is turning into some kind of supervillain lair or something.
You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?

Tzusch

  • Bay Watcher
    • View Profile
Re: On the farming of Sea Serpents
« Reply #93 on: January 30, 2011, 08:51:48 am »

Very impressive, this certainly marks a significant progress in "dwarfology".
Logged

o_O[WTFace]

  • Bay Watcher
    • View Profile
Re: On the farming of Sea Serpents
« Reply #94 on: January 30, 2011, 11:49:15 am »

In my experience, single undead embarks are more common (*only* zombies, or *only* skeletons) but I've had both on one map before. Not as *often*, mind, but it does happen.

Anecdotal evidence. Take it as you will.

Maybe embarking across a Haunted biome and a Terrifying biome?  I remember hearing there was a difference between the two in terms of undead stuff they like to generate. 
Logged
...likes Dwarf Fortresses for their terrifying features...

GamerKnight

  • Bay Watcher
  • All hail Urist McNoble and his adamantium socks!!!
    • View Profile
Re: On the farming of Sea Serpents
« Reply #95 on: January 31, 2011, 01:25:20 am »

There should be ghostly undead. But that would take up tons of fps.
Logged
Love is just a chemical. We give it meaning by choice.

Dwarf Fortress : Crimes Against Nature, Man, God, Sanity and Simple Common Sense Simulator.

Dwarf Fortress: Turning men into monsters, and kittens into food since 2006.

Addled

  • Bay Watcher
    • View Profile
Re: On the farming of Sea Serpents
« Reply #96 on: February 03, 2011, 11:11:43 pm »

I can't get a savage ocean to generate. How'd you get it to appear?
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: On the farming of Sea Serpents
« Reply #97 on: February 03, 2011, 11:26:30 pm »

Low elevation, high evil, high savagery.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: On the farming of Sea Serpents
« Reply #98 on: February 04, 2011, 08:31:01 am »

I can't get a savage ocean to generate. How'd you get it to appear?
I used the default settings, but I had to generate many maximum-size worlds and search them extensively by hand to find an appropriate site.  It took a while.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: On the farming of Sea Serpents
« Reply #99 on: February 13, 2011, 10:09:32 pm »

This does not deserve to be on page ten.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ohgoditburns

  • Bay Watcher
    • View Profile
Re: On the farming of Sea Serpents
« Reply #100 on: February 17, 2011, 01:42:52 pm »

Has anyone figured out yet how Sea Serpents work in .19? The raws say that they lay eggs - does that change how we breed them?
Logged
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: On the farming of Sea Serpents
« Reply #101 on: February 17, 2011, 01:45:41 pm »

Has anyone figured out yet how Sea Serpents work in .19? The raws say that they lay eggs - does that change how we breed them?
Looks like I'll have to start a new seaside fortress and build a sea serpent farm from scratch again to find out.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: On the farming of Sea Serpents
« Reply #102 on: February 17, 2011, 01:46:49 pm »

Has anyone figured out yet how Sea Serpents work in .19? The raws say that they lay eggs - does that change how we breed them?
Looks like I'll have to start a new seaside fortress and build a sea serpent farm from scratch again to find out.

Underwater Nest Boxes!
Logged

ohgoditburns

  • Bay Watcher
    • View Profile
Re: On the farming of Sea Serpents
« Reply #103 on: February 17, 2011, 01:52:09 pm »

I'm already working on a 3x3 with 2 savage oceans. My money is on Sphalerite getting the serpents up and running first though.
Logged
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: On the farming of Sea Serpents
« Reply #104 on: February 17, 2011, 02:19:48 pm »

Getting the serpents up and running? seeing as they don't have elgs, it may be quite difficults. :P
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
Pages: 1 ... 5 6 [7] 8 9 ... 12