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Author Topic: Industrious ghostly fisherdwarf  (Read 10219 times)

folgsam

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Industrious ghostly fisherdwarf
« on: January 26, 2011, 10:05:46 pm »

There he stands, victim of the occasional siege, minding his own business and doing what he did best  while still alive: Fishing.

This Forlorn Haunt type of Ghost managed to catch not less than 350 water dwellers. They were marked in his inventory as being hauled.

Unlike the other ghosts i encountered thus far he didn't dissappear, he just drifted along the shore of the small brook, catching fish, mussels and clams.


After putting him to rest the huge stack of raw seafood just fell on the grass.
I think I will build a little Horrorshack around it, so that his engraved slab can be stinked to oblivion by this terrible pile of rotting fish.

« Last Edit: January 26, 2011, 10:20:28 pm by folgsam »
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Marthnn

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Re: Industrious ghostly fisherdwarf
« Reply #1 on: January 26, 2011, 10:12:02 pm »

Wow.

Why put him to rest? I'd have wanted to know how he reacts to the no-more-fish problem.
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Marthnn likes obsidian, steel, star ruby, goblin-cap wood, the color bloody red and giant desert scorpions for their tails. When possible, he prefers to consume sunshine. He absolutely detests cave blobs.

A dwarf wants to heal.  A dwarf is motivated to heal.  A dwarf is, by Armok, going to heal or die trying!  Because if he doesn't heal, he doesn't get alcohol.

folgsam

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Re: Industrious ghostly fisherdwarf
« Reply #2 on: January 26, 2011, 10:18:42 pm »

I suspected him to be the cause of my fatal drop in fps, so I called the exorcist.

Didn't help much though.


I am not sure if brooks can run out of fish, so I assume he would have fished 'till his fish laden pants had reached some kind of hideous sushi-singularity.


« Last Edit: January 26, 2011, 10:21:38 pm by folgsam »
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Urist Imiknorris

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Re: Industrious ghostly fisherdwarf
« Reply #3 on: January 26, 2011, 10:46:18 pm »

So ghosts can not only be murdered, but perform labors?
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612DwarfAvenue

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Re: Industrious ghostly fisherdwarf
« Reply #4 on: January 26, 2011, 11:55:58 pm »

Ooh, ghost military anyone?
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Tessien

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Re: Industrious ghostly fisherdwarf
« Reply #5 on: January 27, 2011, 12:06:18 am »

Maybe if you raise a ghosts work ethic enough prior to death?
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Lagslayer

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Re: Industrious ghostly fisherdwarf
« Reply #6 on: January 27, 2011, 12:06:31 am »

So ghosts can not only be murdered, but perform labors?

I thought they never found out how to kill ghosts.

edit: Just stumbled onto a thread saying a berserk dwarf can kill them. Someone needs to do some !!science!! and see if the ghost can come back as a ghost.
« Last Edit: January 27, 2011, 12:12:36 am by Lagslayer »
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Cydonian Monk

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Re: Industrious ghostly fisherdwarf
« Reply #7 on: January 27, 2011, 01:35:29 am »

I assume he would have fished 'till his fish laden pants had reached some kind of hideous sushi-singularity.

Love it!

If I wasn't opposed to the "sig everything!" philosophy I'd sig that....

Sushi-singularity.  :)


In my next dwarf-fortress life (where I have enough raw computing power to do something) I'll have to experiment with these hard-working ghosts to see what can be done with them.  Will a ghostly Legendary armoursmith keep churning out masterwork steel helms?  Would they be worth more if made by a ghost?  Or would he just possess the forge and keep screwing up the reaction at the last minute... like a never-ending craftdwarf's Hell?
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Girlinhat

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Re: Industrious ghostly fisherdwarf
« Reply #8 on: January 27, 2011, 01:43:07 am »

This is DF, so he'll take the magma forge, realize that he can't touch his tools, and cause the magma to boil over and kill everything.  It'll be !!FUN!!

Musashi

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Re: Industrious ghostly fisherdwarf
« Reply #9 on: January 27, 2011, 06:05:11 am »

Hey, I had a dead fisherdwarf a bit like that! During a siege, I saw someone apparently busy fishing by the exposed part of the stream surrounded by walls, and wondering why a fisherdwarf had so blatantly disobeyed the alert and order to drag his sorry midget ass in, I checked. He was carrying fish, too!
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Encased in burning magma

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Re: Industrious ghostly fisherdwarf
« Reply #10 on: January 27, 2011, 06:32:03 am »

I think they can be killed by fel moods too.
Make your dwarves unhappy to kill ghosts. Of course, this will provide more ghosts, so you will have to keep the dwarves unhappy.
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[MILL_CHILD:ONLY_IF_GOOD_REASON]

Voyager

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Re: Industrious ghostly fisherdwarf
« Reply #11 on: January 27, 2011, 10:25:30 am »

You can also get rid of them by putting their corpse, or what is left there of, in a box.

My previous Goblin ambush caused enough casualties that I had something like 25 dwarves left out of a fort of 48, of which only about 3 were functional, so a lot of bodies rotted out there while I was trying to tend to the not yet dead.  (One farmer got left out there for something like a month before there were enough functional, unoccupied dwarves to retrieve him.) 

One of my dead recruits happened to come back as a ghost during my second (and still going) Goblin ambush.  He started wandering the front halls, and I think he's a large part of the reason two of the Goblins are down the door-pit, and I have no idea if they were chasing him, and hit the hammer traps, or if they were running from him and fell in.
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Girlinhat

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Re: Industrious ghostly fisherdwarf
« Reply #12 on: January 27, 2011, 02:18:42 pm »

I have to vote hammer trap here, those are notorious for knocking enemies around.

Hyndis

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Re: Industrious ghostly fisherdwarf
« Reply #13 on: January 27, 2011, 05:08:35 pm »

I'm glad to see the community is hard at work trying to weaponize undead slave labor.  :D
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Girlinhat

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Re: Industrious ghostly fisherdwarf
« Reply #14 on: January 27, 2011, 05:14:45 pm »

This is DF.  If it's not weaponized, then the raws aren't tweaked enough.
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