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Author Topic: Named Adventuring Groups  (Read 583 times)

smeej

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Named Adventuring Groups
« on: February 09, 2011, 02:08:57 am »

Pretty simple and probably been covered, but your adventurer and his allies should be given or assume a group name after awhile. I mean, we did just kill every dragon in existence. That's almost as good as throwing a ring into a volcano.

Won't really matter til allies are interesting, obviously, but The Bloody Furnaces need to get their credit.
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sockless

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Re: Named Adventuring Groups
« Reply #1 on: February 09, 2011, 11:45:02 pm »

I'm guessing this is coming later in this arc, since it's really an adventurer based arc.
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smeej

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Re: Named Adventuring Groups
« Reply #2 on: February 10, 2011, 03:47:14 am »

Yeah, I can't imagine it would be overlooked but I haven't seen anything specifically regarding this and just thought it could be mentioned.

The Fellowship is important.
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Knight Otu

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Re: Named Adventuring Groups
« Reply #3 on: February 10, 2011, 04:25:47 pm »

That idea has been on the dev pages for a while:
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Your followers:
...
Having your own entity name for your group if you have a high enough profile (or before that, but nobody will care)
And it's also in the earlier Core elements:
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Core24, ADVENTURER PARTIES, (Future): Create up to, say, 6 characters at once. These are controlled as with the dwarven raiding parties. If the scenarios are in, it can generate historical connections that explain why they are together. Could give your group a name, like the dwarf squads, and non-players could be admitted, as in the standard adventure mode 'join' option. Related to Core61.
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