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Author Topic: Dwarf Fortress 0.31.19 Released  (Read 164708 times)

Zesty

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Re: Dwarf Fortress 0.31.19 Released
« Reply #15 on: February 16, 2011, 11:03:36 am »

Trolls with wool? I really want to see that :)

Indeed. Toady, what do you envision a troll looks like? I always thought they were humanoid and not particularly woolly.
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Mister Always

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Re: Dwarf Fortress 0.31.19 Released
« Reply #16 on: February 16, 2011, 11:05:16 am »

Crumpets - I'll have to wait for Mayday to update his graphics pack before I can update.

I'll also have to wait for myself to be work up the heart to abandon my two fortresses...

Trolls with wool? I really want to see that :)

Indeed. Toady, what do you envision a troll looks like? I always thought they were humanoid and not particularly woolly.

From the wiki:

A huge humanoid monster with coarse fur, large tusks and horns.


See?
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Mickey Blue

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Re: Dwarf Fortress 0.31.19 Released
« Reply #17 on: February 16, 2011, 11:07:32 am »

I started out with sheer happiness at a new version with all sorts of new stuff to try out.. Then sunk into a depression as I'll have to wait until Dwarf Therapist is updated.. I wish I wasn't addicted to that program.

-MB
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jnecros

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Re: Dwarf Fortress 0.31.19 Released
« Reply #18 on: February 16, 2011, 11:09:27 am »

cheers   :)
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G-Flex

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Re: Dwarf Fortress 0.31.19 Released
« Reply #19 on: February 16, 2011, 11:10:16 am »

I mentioned this in the other thread, but some of the new creature definitions are a little weird. I mentioned giraffes not having long necks, I think.
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Neowulf

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Re: Dwarf Fortress 0.31.19 Released
« Reply #20 on: February 16, 2011, 11:12:05 am »

I hope I can do it without therapist, will be hard but I wanna play with the new stuff.
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Mazonas

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Re: Dwarf Fortress 0.31.19 Released
« Reply #21 on: February 16, 2011, 11:19:29 am »

Toady, you have made me a very happy bunny
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luisantonioa

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Re: Dwarf Fortress 0.31.19 Released
« Reply #22 on: February 16, 2011, 11:20:04 am »

Damn did the memory scan on dwarf therapist and got all the vlaues except the dwarf race index which it seems is crucial to locating the dwarves :(

[info]
checksum=0x4d5bc345
version_name=v0.31.19 (graphics)
complete=false

[addresses]
translation_vector=0x0171eab0
language_vector=0x0171ea90
creature_vector=0x77daa837
dwarf_race_index=0x0
squad_vector=0x01718768
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Nirreln

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Re: Dwarf Fortress 0.31.19 Released
« Reply #23 on: February 16, 2011, 11:23:43 am »

Just found a bit of weirdness, my dwarven civ doesn't have access to iron yet I can still get steel items on embark and pig iron bars(also it's the same with copper and bronze). Good thing too or I wouldn't be able to do any forging.
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Vorthon

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Re: Dwarf Fortress 0.31.19 Released
« Reply #24 on: February 16, 2011, 11:24:16 am »

I just got a town with 3456 humans and 6978 cats.
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Durin Stronginthearm

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Re: Dwarf Fortress 0.31.19 Released
« Reply #25 on: February 16, 2011, 11:26:12 am »

All hail the Toad!

Though like others have mentioned, I'm gonna have to wait until Mayday and the rapist are updated. Hope my current .18 fort tides me over til then!
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Vorthon

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Re: Dwarf Fortress 0.31.19 Released
« Reply #26 on: February 16, 2011, 11:27:25 am »

All hail the Toad!

Though like others have mentioned, I'm gonna have to wait until Mayday and the rapist are updated. Hope my current .18 fort tides me over til then!

Uhh... You might want to fix your post...
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Rose

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Re: Dwarf Fortress 0.31.19 Released
« Reply #27 on: February 16, 2011, 11:30:29 am »

I'm loving the new map exports. I'll get right to working on something that reads them.
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Haspen

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Re: Dwarf Fortress 0.31.19 Released
« Reply #28 on: February 16, 2011, 11:34:52 am »

Oh yes this is awesome^awesome.

Thanks Toady!

*goes to lose few days of his live*
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Mipe

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Re: Dwarf Fortress 0.31.19 Released
« Reply #29 on: February 16, 2011, 11:41:38 am »

Seems that the world gen got hammered this release... slowed down considerably after the first 50 years.

Oh well, small price for awesomeness, considering it is an one time thing.
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