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Author Topic: Dwarf Companion - new version linked @first post  (Read 96240 times)

bartavelle

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Re: Dwarf Companion
« Reply #15 on: January 04, 2008, 04:56:00 am »

Actually there are several things I'd like to do before starting to work on a .exe version, such as:
  • reversing the "joblist" part
  • grabbing various statistics, especially, time spent walking, working, crounching
  • implementing a "right click/zoom on that creature" function, especially for dead creatures
  • reversing some of the combat system and adding breakpoints to get per creature damage done/limbs cut/creatures killed

You can now see dead creatures BTW, which is cool because you can see what damages they had when they died. That would help with "sparring accidents" forensics.

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dyze

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Re: Dwarf Companion
« Reply #16 on: January 04, 2008, 07:31:00 am »

quote:
Originally posted by bartavelle:
<STRONG>Oh, and it's possible to display stuff like that :


[CODE] nextmood: 37
0.83% has complained of hunger lately
4.46% has complained of thirst lately
1.66% slept uneasily due to noise lately
0.62% slept very uneasily due to noise lately
..
16.49% admired craft
6.02% admired craft
0.31% was honored to join the Fortress Guard
4.46% has been satisfied at work lately
..

Is that useful?</STRONG>


yeah, cool!
for some complaints maybe it could be useful to use it like:

has complained about noise lately: name1, name2, name3
etc

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Armok

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Re: Dwarf Companion
« Reply #17 on: January 04, 2008, 11:24:00 am »

This is going to be the best management/cheating utility yet if all these features get added.
Good job.
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bartavelle

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Re: Dwarf Companion
« Reply #18 on: January 04, 2008, 02:27:00 pm »

Well this is a lot of work, not sure I'll be able to reverse all the stuff myself!
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Armok

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Re: Dwarf Companion
« Reply #19 on: January 04, 2008, 05:48:00 pm »

...It still probobly is anyways actually...
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Speeeedy

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Re: Dwarf Companion
« Reply #20 on: January 05, 2008, 03:54:00 am »

It would be unbearably awesome if you could get a dwarf to butcher his/herself.
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Corbine

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Re: Dwarf Companion
« Reply #21 on: January 05, 2008, 04:15:00 am »

code:
if((c.fe4 & 2) and (showmode==1)):  #i see dead people

Ahahaha, nice.  :D

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Thallone

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Re: Dwarf Companion
« Reply #22 on: January 05, 2008, 12:47:00 pm »

Awesome utility! Just one thing to say. Wewease Wodewick! (aka0.5) That, or stop taunting with all these improved features.  :D
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Thallone

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Re: Dwarf Companion
« Reply #23 on: January 05, 2008, 06:00:00 pm »

One other thought. Add a R&R option to the right-click menu. I think the thin I do most is to remove weariness from crucial dwarves at crucial times. For instance, from everyone during the first trading session when normally everyone's asleep.
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bartavelle

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Re: Dwarf Companion
« Reply #24 on: January 07, 2008, 07:51:00 am »

0.5 is out, works with python 2.5 and linux now. Installation instructions have changed a bit, so read carefully the wiki page. The "packaging" has not been toroughly tested!

I added the R&R option, and i hope this means "rest and restore" (removes thirst, hunger, exhaustion and drowsiness).

I'm often on the irc chan if you beta testers need assistance  :)

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Bullion

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Re: Dwarf Companion
« Reply #25 on: January 07, 2008, 01:49:00 pm »

this doesn't seem to be working for me, al i'm getting is a black text box up for a second
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bartavelle

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Re: Dwarf Companion
« Reply #26 on: January 07, 2008, 02:12:00 pm »

Please run it on the command line:

start / run / cmd.exe
cd "your directory"
dfcompanion_prototype.py

You'll see the error message

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Thallone

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Re: Dwarf Companion
« Reply #27 on: January 08, 2008, 12:22:00 pm »

Thanks for the R&R function, works exactly as hoped. Especially useful when you get your first immigration wave after the first human caravan   :roll:
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Railick Stonemane

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Re: Dwarf Companion
« Reply #28 on: January 08, 2008, 12:28:00 pm »

Is it possible to edit the dwarfs skills from the dwarf info screen? I know it allows you to change their toughness and agility but is there some way to get it to let you increae their skills? :P Just wondering
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bartavelle

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Re: Dwarf Companion
« Reply #29 on: January 08, 2008, 01:18:00 pm »

you can, double click on the skill  :)

[ January 08, 2008: Message edited by: bartavelle ]

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