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Rebuild Community Game

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ExKirby:
This is, in escence, a community game of the Flash game, Rebuild, in which we must reclaim a town from Zombies. Yay. To start the game, we need 5 things;

City Name:
City Size: 10x10/12x12
Leader Name:
Leader Gender:
Difficulty: Easy/Normal/Hard/Harder/Nightmare

Fill in that sheet, and we can start.

Deadmeat1471:
City Name: Boatmurdered
City Size: 10x10/12x12
Leader Name: Urist
Leader Gender: Dwarf
Difficulty: Nightmare

Hyo:

--- Quote from: Deadmeat1471 on February 19, 2011, 12:42:21 pm ---City Name: Boatmurdered
City Size: 10x10/12x12
Leader Name: Urist
Leader Gender: Dwarf
Difficulty: Nightmare

--- End quote ---

^ This

Sheb:
And a 12/12 size of course.

Also, I request that you win the 4 different endings at the same time.

ExKirby:
INTRO SEQUENCE

The media called it the Dutch Flu, and connected it to some kind of wierd tulip eating cult. The Netherlands used to export a quater of the world's tomatoes and cucumbers, but taht wasn't all. They were exporting the undead. Armageddon.

During that first year, survivors banded together to fend off the zombies, always staying on the move and never looking back. But we're not going to run anymore. We're putting our feet down here and we're reclaim this place in the name of Dwarf.. Today... we begin to rebuild.

Welcome to Boatmurdered... or what used to be Boatmurdered. We've secured 4 City Blocks against the Zombies outside, but we're running out of food and there's no telling how long the defences will hold. There are 10 of us with a mix of skills. Our goal is to drive the undead from the rest of the city and reclaim it, one building at a time.

Didn't I mention that people need to eat? Running out of food is going to piss us off, and worst case people stop working, leave the city or even starve to death. Send someone to scavenge for food or reclaim a farm so we have something to eat.

Notice the smiley face up there? Our people are 25% happy right now. You'll want to keep that above 30% (Oh shit.), or later on people will get uppity and refuse to work, or worse. Build churches and bars to make people happier.

Every building does something different. Before we can use one, we need to clear out all the zombies and then reclaim it. Click on a building to send our survivors on a mission there.



That's our position... not very good. Low food, low morale...

We have 40 Defence, and 20 Zombies in the vicinity, giving us a 0% Danger.

Leaders (Bonus in Persuasion missions)

Urist

Scavengers (Bonus in Scavenging missions)

Antonie Anderson
Carter Williams

Soldiers (Bonus in Killing missions and backup)

"Coach" Diaz
Lance Parker
Captain (Guarding the fort)

Builders (Bonus in Building and Reclaiming missions)

Carrie Murray

Scientists (Bonus in Research missions)

Nurse Perry

Survivors (Can be taught at schools or on missions)

Alan Mark
May Northway

We have space for 2 more survivors.
There is a survivor in the XXOR Gas next to the Police Station.

We have 1 food, which produces 4 food per day.
We are losing 6 food per day.
There is some food in both XXORs next to our fort, the Apartments netx to our fort and the Motel next to our fort.

Where should we send our men?

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