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Author Topic: Dwarf Fortress Talk #11: Feedback  (Read 12165 times)

Maugrimmau

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Re: Dwarf Fortress Talk #11: Feedback
« Reply #60 on: March 05, 2011, 07:15:36 am »

As a hearing-impaired DF fan I have enormous appreciation for his efforts. Thanks mallocks.
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monk12

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Re: Dwarf Fortress Talk #11: Feedback
« Reply #61 on: March 05, 2011, 10:06:50 pm »

Toady: In a roguelike game generally you'll hit a trap and be like 'Oh no I lost eleven hitpoints' or whatever, but ...
Capntastic:   ... Like 'Oh no you lost your leg!'
Toady:   Yeah, all traps kind of end your life, so we need to handle that responsibly

I lol'd

malimbar04

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Re: Dwarf Fortress Talk #11: Feedback
« Reply #62 on: March 06, 2011, 02:54:32 pm »

What to take from DnD - it is fantasy, and fantasy is good.

What to ignore from DnD, and instead take from history - everything else.
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Sunday

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Re: Dwarf Fortress Talk #11: Feedback
« Reply #63 on: March 06, 2011, 05:10:29 pm »

As a hearing-impaired DF fan I have enormous appreciation for his efforts. Thanks mallocks.

I have a hard time listening to podcasts, so I really appreciate it as well.
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