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Author Topic: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB  (Read 12302 times)

Siquo

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #30 on: March 03, 2011, 05:41:43 pm »

Weird, I can find it just fine in mingw-1.5.0, in the /lib/ subdir: http://doryen.eptalys.net/?file_id=22
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

USEC_OFFICER

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #31 on: March 03, 2011, 06:24:26 pm »

I think I downloaded the Visual Studio version.

Also, now it wants terminal.png. Which I've put in the project folders.  All of them. To top it all off, it worked once. Just once.

(Also, thanks for all the help.)
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Siquo

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #32 on: March 03, 2011, 06:33:59 pm »

NP :)

Ehm, terminal.png goes into the "root" folder of your project, I believe, just like SDL.dll, and then don't use setCustomFont.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

USEC_OFFICER

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #33 on: March 03, 2011, 06:46:48 pm »

NP :)

Ehm, terminal.png goes into the "root" folder of your project, I believe, just like SDL.dll, and then don't use setCustomFont.

Huh. I (kinda) got it working. Hitting run causes it to fail, but running the .exe from the bin/debug folder works fine. (No idea why.)

Anyways, thanks for the help.
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Biag

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #34 on: March 03, 2011, 10:57:55 pm »

Writing city generation code is hard. The nested-list mapping system I use makes it annoyingly difficult to label a group of tiles a "building," since each tile is essentially a cellular automaton; I'm probably going to end up having to use Dijkstra maps just to get the damn city to behave itself.

This doesn't have much (if anything) to do with the contest, but it has to do with roguelike dev and I wanted to complain to people who won't give me blank looks and say "I see." :P
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SolarShado

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #35 on: March 03, 2011, 11:31:36 pm »

I wanted to complain to people who won't give me blank looks and say "I see." :P

heh, i know the feeling
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Siquo

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #36 on: March 04, 2011, 04:21:04 am »

This doesn't have much (if anything) to do with the contest, but it has to do with roguelike dev and I wanted to complain to people who won't give me blank looks and say "I see." :P
You're welcome :)

I used a separate building/object list for my last project, superimposed over the cellular terrain. Sort of an extra layer between terrain and creatures, containing stuff like trees and buildings, but just in the form of location, length, width, making collision detection easier. Maybe that helps?
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Normandy

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #37 on: March 04, 2011, 08:57:15 pm »

NP :)

Ehm, terminal.png goes into the "root" folder of your project, I believe, just like SDL.dll, and then don't use setCustomFont.

Huh. I (kinda) got it working. Hitting run causes it to fail, but running the .exe from the bin/debug folder works fine. (No idea why.)

Anyways, thanks for the help.

It's because the run directory when you hit "run" in visual studio is different from the directory the .exe is actually in. Anything that loads from the default path (i.e. just loads "terminal.png") will break if it's run from a different path like this. I don't remember where you should put the files to fix it, I haven't used VS in a while.
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SolarShado

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #38 on: March 05, 2011, 01:48:54 am »

NP :)

Ehm, terminal.png goes into the "root" folder of your project, I believe, just like SDL.dll, and then don't use setCustomFont.

Huh. I (kinda) got it working. Hitting run causes it to fail, but running the .exe from the bin/debug folder works fine. (No idea why.)

Anyways, thanks for the help.

It's because the run directory when you hit "run" in visual studio is different from the directory the .exe is actually in. Anything that loads from the default path (i.e. just loads "terminal.png") will break if it's run from a different path like this. I don't remember where you should put the files to fix it, I haven't used VS in a while.

It'd probably be best to do things "The Right Way". Not 100% certain what that is, but look at adding the png as a resource. I forget exactly where that's at, somewhere under the Project menu in the version I've been using (2008 IIRC)
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Siquo

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #39 on: March 05, 2011, 08:29:54 am »

I haven't used VS in a while.
Neither has USEC, he said before he's using C::B :)

Allright people, ready, steady, there I GO!
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Virex

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #40 on: March 06, 2011, 01:53:44 pm »

I'm starting as well then.
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GTM

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #41 on: March 06, 2011, 06:18:24 pm »

I started yesterday on a dual-entry... With about 15 hours of actual work invested so far.  Not much to show yet, and segfaults abound, but it's all in good fun.
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Siquo

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #42 on: March 06, 2011, 07:22:56 pm »

Well, that's two days spent on UI only already. It's going to be the best UI ever in a roguelike.

The game is going to suck, though. ;)
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Frajic

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #43 on: March 07, 2011, 12:38:18 pm »

Well, you could make a 2.0 version with the actual, slightly-finished game :P
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Sowelu

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Re: The Bay12 7-Day Roguelike Festival - March Theme: !sdrawkcaB
« Reply #44 on: March 08, 2011, 10:16:39 pm »

Rats!  I didn't realize this had already started.

Probably don't have the time for it anyway.  >:|  But you guys have my support!  Go, go!

EDIT:  Is this going to happen every month?
« Last Edit: March 08, 2011, 10:19:39 pm by Sowelu »
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