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Author Topic: Supernatural Mafia - RP Edition - Game Over - Werewolf Victory  (Read 52872 times)

Mephansteras

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This is going to be a bit of a variant on our normal mafia games. It's using my Supernatural rule set, with a catch. All interactions must be done in character. You'll be role-playing the character you choose in the town as you deal with the events, so flavor is going to be very important.

I know this is odd, but my introduction to mafia games was via RP-heavy werewolf games over on the sluggy freelance forum. Here is an example I was involved in a little more recently with a Japanese flavor. I suggest you read through it (it's split into many threads due to post count limits over there) to get an idea of how the game progresses. But the basic mechanics are all same. Votes, Lynches, Roles, etc. These are all there, just covered in a nice RP paint job.

Scumhunting works about the same, except you can't really use meta to judge people as well.

Since this is going to appeal to a smaller audience, I'm setting the minimum players to 8. To join you'll have to have played at least one intermediate level mafia game (so, not just a BM) and you'll have to agree to do everything in character.

We will start with a day 0, where you will establish your characters and start interacting. This is all done BEFORE I assign roles and teams, and helps everyone get an identity without being effected by whether or not you're scum or town. It also keeps people from guessing roles simply by what profession or history a character has.

Things that you wish spoken should be in "quotes"
Actions should be placed in italics

Everything else is standard.

Game is currently scheduled to start sometime next week

Player List:
  • Darvi Wymar - Town Fortune Teller
  • NativeForeigner Native Townsperson
  • Jokerman-EXE Osiris Werewolf Leader
  • Akhier the Dragon hearted Akhier Town Werewolf Hunter
  • Book Book Town Illusionist
  • leafsnail Jack Ghoul
  • SaintDraze Steve - Werewolf Flanker
  • Pandarsenic Pandar Town Knight
  • Mysteriousbluepuppet William Townsperson
  • Toaster Thrakor Town Priest


Spectator List
  • Mr.Person
  • Ottofar
« Last Edit: April 06, 2011, 05:51:23 pm by Mephansteras »
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Mephansteras

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Re: Supernatural Mafia - RP Edition
« Reply #1 on: March 02, 2011, 02:32:24 pm »

Basic Rules:

Roles: The available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do.

Scum and 3rd party role information is not going to be posted in the thread.

All players are Town Aligned unless noted otherwise in their Role PM.


Quoting the Mod without permission results in a Modkill and a ban from the next game I run.

PMs are not allowed unless your Role specifically allows it.

Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
    In the event of a tie, no lynch will occur.

Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.

  Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.

  All votes should be colored red to make it easy for me to spot them.

  In the event of a tie, a No-Lynch will occur.

  Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. However, since this is an RP game it has to be something that could be left behind. A journal, a word written in blood, whatever seems most appropriate at the time. But keep it flavorful, in character, and make sure it doesn't reveal any information. After the bah post, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.


  Scum, Coven Witches, and some third parties will have special chat areas on http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die.

  There is no Dead Chat for this game, since coming back from the dead is possible.

  Event Order: The order of events is generally as follows:

    Misdirection
    Role-blocking
    Protection
    Investigations
    Night Kills/Conversions
    Disturbing the Dead (there is an order for this, if two people target the same corpse, but that's kept hidden)

  All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, though)

  Also, not all roles require the player to leave the house. Generally, magic sounding roles are going to work like Psychic roles in Paranormal. If your role does not require you to leave your house to use, you will be informed of this fact. Roles who don't leave their house cannot be role-blocked by the Guard, though he still protects them.

Potential Town Roles
  • Knight - a well trained, armed, and armored warrior. The Knight is too skilled to be easily slain by an attacker.
  • Guard - the Guard can lock someone in their house and stand guard through the night. This keeps them in, and others out. At least as long as the guard is around.
  • Mystic - Mystics can pierce the veil of reality to discover hidden truths. Seer, Oracles, and Fortune Tellers are all varieties of Mystic.
  • Thief - A wanderer of the night. Thieves often spot what others are up to.
  • Sorcerer - A powerful mage, the sorcerer likes to keep to himself and has the power to enforce his seclusion.
  • Wizard - A powerful mage, the Wizard can use his powers to help keep others safe.
  • Warlock - A mage who seeks knowledge from the shades of the dead
  • Illusionist - A mage whose mastery of light and shadow can use misdirection to help or harm.
  • Dreamwalker - An individual whose dreams may in fact be a reflection of reality
  • Priest - An individual dedicated to the gods. How well they serve the gods depends on just how dedicated they actually are.
  • Sexton - Charged with caring for the graveyard, he has much to do lately.
  • Sage - A learned individual, who can use this knowledge to piece together the clues and discover the truth of the recent events
  • Monster Hunter - A powerful warrior, trained to hunt down and kill the monsters that roam the world. May specialize in specific types.
  • Witch - Secretive folk who practice forbidden, ancient rites. They hold few secrets from one another

« Last Edit: March 02, 2011, 04:38:09 pm by Mephansteras »
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Darvi

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Re: Supernatural Mafia - RP Edition
« Reply #2 on: March 02, 2011, 02:37:04 pm »

Roleplaying? Nice.
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Dariush

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Re: Supernatural Mafia - RP Edition
« Reply #3 on: March 02, 2011, 02:59:10 pm »

But won't it force us to reveal our roles?

Darvi

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Re: Supernatural Mafia - RP Edition
« Reply #4 on: March 02, 2011, 03:00:58 pm »

Eh, not if I don't use coloring to show who I am :3

Unless of course I'm a monster hunter. My fighter's illiterate.
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Mr.Person

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Re: Supernatural Mafia - RP Edition
« Reply #5 on: March 02, 2011, 03:03:54 pm »

But won't it force us to reveal our roles?

There is a variant of mafia called "Smalltown" where all the player's roles are revealed at the start of the game. There's also generally rules where scum can get any role so that vigilantes and such aren't CT's right off the bat.

So this is fine if it's true, although you might be able to hide your role.
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Akhier the Dragon hearted

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Re: Supernatural Mafia - RP Edition
« Reply #6 on: March 02, 2011, 03:08:14 pm »

   Akhier mutters to himself, "I wonder if I could get in on this", He quickly glances at the rules and notes that his one game of beginners mafia counts not. Discouraged he questions Mephansteras, "Can I count a games if I am still playing in it because I am currently playing in the roguelike mafia".
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Mephansteras

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Re: Supernatural Mafia - RP Edition
« Reply #7 on: March 02, 2011, 03:09:38 pm »

You can hide your true role easily enough. Which is why everyone sets up a character BEFORE the roles/factions are decided.

So, say you decide to be a mercenary soldier. That's fine, you RP with that. Your actual role could be something else you keep secret. Say you get the Role Fortune Teller, that'd be a gift you learned from your Aunt as a kid and practice in secret. It gives you an edge in life but you don't trust strangers to know about it. Easily done.

Like I said in the OP, read the game I posted. Everyone there had a secret role that none of the rest of us knew. It was secret background info for our characters and wasn't part of the character we were RPing. At least not until some role claims happened, but that's more an end-game thing in this like it is every mafia game.

@Akhier: Yes, Roguelike counts. Especially since I'm watching that thread.
« Last Edit: March 02, 2011, 03:14:58 pm by Mephansteras »
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NativeForeigner

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Re: Supernatural Mafia - RP Edition
« Reply #8 on: March 02, 2011, 03:14:11 pm »

In. I am sooooo in.
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Jokerman-EXE

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Re: Supernatural Mafia - RP Edition
« Reply #9 on: March 02, 2011, 03:15:35 pm »

IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN

As a player, too!
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Darvi

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Re: Supernatural Mafia - RP Edition
« Reply #10 on: March 02, 2011, 03:16:46 pm »

Hey, when it says "in character"... does this include breaking the fourth wall for me? :3
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Mr.Person

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Re: Supernatural Mafia - RP Edition
« Reply #11 on: March 02, 2011, 03:17:26 pm »

This seems like a nightmare to replace into. Care to spread the spoiled spectator magic?
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

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Mephansteras

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Re: Supernatural Mafia - RP Edition
« Reply #12 on: March 02, 2011, 03:20:14 pm »

This seems like a nightmare to replace into. Care to spread the spoiled spectator magic?

Sure, I'll make a spoilspec list. And, you're right, replacing in probably won't work too well in this game. Might just have to mod-kill people if they drop out.

So only join if you know you can play
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Ottofar

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Re: Supernatural Mafia - RP Edition
« Reply #13 on: March 02, 2011, 03:25:34 pm »

I'd like a spoilspec too.

Akhier the Dragon hearted

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Re: Supernatural Mafia - RP Edition
« Reply #14 on: March 02, 2011, 03:26:48 pm »

   Akhier proudly proclaims "IN".
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.
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