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Author Topic: Dwarf Fortress 0.31.20 Released  (Read 48720 times)

Footkerchief

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Re: Dwarf Fortress 0.31.20 Released
« Reply #45 on: March 06, 2011, 01:00:34 pm »

Hi all, this version appears to have two major crash bugs:
0004130: Digging/mining (in soil?) causes crash
0004129: Talking/conversation in Adv. Mode causes crash

If you avoid digging in soil and talking to people in Adv. Mode, you probably won't get a crash, but additional corroboration of those reports would be helpful.
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Nirreln

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Re: Dwarf Fortress 0.31.20 Released
« Reply #46 on: March 06, 2011, 01:01:03 pm »

   (*) Stopped "grass" from appearing in some underground areas
Looks like it's not 100% yet, just found cave layer number 1 full of "grass".
Spoiler (click to show/hide)
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Karakzon

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Re: Dwarf Fortress 0.31.20 Released
« Reply #47 on: March 06, 2011, 01:04:57 pm »

could just have the next box have a toggle: "allow wild animal claiming"

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Re: Dwarf Fortress 0.31.20 Released
« Reply #48 on: March 06, 2011, 01:06:17 pm »

Hi all, this version appears to have two major crash bugs:
0004130: Digging/mining (in soil?) causes crash
0004129: Talking/conversation in Adv. Mode causes crash

If you avoid digging in soil and talking to people in Adv. Mode, you probably won't get a crash, but additional corroboration of those reports would be helpful.
I had this too.
   (*) Stopped "grass" from appearing in some underground areas
Looks like it's not 100% yet, just found cave layer number 1 full of "grass".
Spoiler (click to show/hide)
And this.
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Footkerchief

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Re: Dwarf Fortress 0.31.20 Released
« Reply #49 on: March 06, 2011, 01:11:17 pm »

   (*) Stopped "grass" from appearing in some underground areas
Looks like it's not 100% yet, just found cave layer number 1 full of "grass".
Spoiler (click to show/hide)

What version was that world generated in?  If it's a 31.20 world, then I'll reopen the 31.19 report.
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Nirreln

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Re: Dwarf Fortress 0.31.20 Released
« Reply #50 on: March 06, 2011, 01:15:42 pm »

What version was that world generated in?  If it's a 31.20 world, then I'll reopen the 31.19 report.
Yes it's from 31.20.
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Psieye

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Re: Dwarf Fortress 0.31.20 Released
« Reply #51 on: March 06, 2011, 01:46:45 pm »

Cross-posting from mantis:

I don't get the crash when I mine out soil - I've cleared out huge swaths of soil on my .20 generated world and fort. I'm on Win7 in case it's a platform related issue.
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Qinetix

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Re: Dwarf Fortress 0.31.20 Released
« Reply #52 on: March 06, 2011, 01:59:44 pm »

Awesome Toady , when i get a credit card i'm donating 15 dollars

I like the fact that you stoped wildlife from claiming nests , that rattle snake was a buzzer and i couldnt catch her ,sissy dwarves
Could you add in the next release a option to force the dwarves to risk there life when told to in order to do a job ?
« Last Edit: March 06, 2011, 02:12:04 pm by Qinetix »
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ZCM

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Re: Dwarf Fortress 0.31.20 Released
« Reply #53 on: March 06, 2011, 02:01:06 pm »

Toady should run dwarf fortress under valgrind. I bet it will find a few things...
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Xelanthol

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Re: Dwarf Fortress 0.31.20 Released
« Reply #54 on: March 06, 2011, 02:20:06 pm »

I'm relatively new to DF but god am I hooked. Thanks for the speedy bug fix Toady-Do elephants still starve to death because they can't eat as fast as they get hungry?
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Dutchling

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Re: Dwarf Fortress 0.31.20 Released
« Reply #55 on: March 06, 2011, 02:29:07 pm »

You're the best! All hail the Toad!
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Urist Da Vinci

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Re: Dwarf Fortress 0.31.20 Released
« Reply #56 on: March 06, 2011, 02:34:46 pm »

Crash during world generation using default settings on "Create world now!", vanilla 31.20

Happened at year 173. I tried again, and was successful in generating a world. Elusive bug?

Bouchart

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Re: Dwarf Fortress 0.31.20 Released
« Reply #57 on: March 06, 2011, 02:40:06 pm »

I see bamboo listed in the food stockpile...
That's because Pandas eat bamboo only.

So how do you get bamboo?
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greycat

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Re: Dwarf Fortress 0.31.20 Released
« Reply #58 on: March 06, 2011, 02:46:48 pm »

:(

I got hit by the Linux seg fault when digging soil (?).  So then I started a new embark, and tried very hard to avoid digging soil... and it seg faulted again.  (Mantis updated.)
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MagmaMcFry

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Re: Dwarf Fortress 0.31.20 Released
« Reply #59 on: March 06, 2011, 02:52:08 pm »

Toady should run dwarf fortress under valgrind. I bet it will find a few things...

Gonna try this now.
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