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Author Topic: Strangest, Wierdest thing you ever modded into DF  (Read 202877 times)

Audioworm333

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #255 on: August 02, 2011, 04:06:23 pm »

I once tried to make carp an evil, fire-breathing, amphibious civilization.
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Hugo_The_Dwarf

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #256 on: August 03, 2011, 05:38:42 am »

I forgot to specify the liquid it was shooting, resulting in it shooting liquid flesh and setting its enemies on fire.

Can this be recreated? I was trying to make a dwarven made-spider bot that sprayed booze that would "ignite" its target
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UristMcHuman

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #257 on: August 03, 2011, 06:42:37 am »

I've successfully modded in pistols, muskets, rifles and hand-cannons, but when I get one as an adventurer blowgunner (don't know how to make new skill tags), I get a musket and no ammo. So I guess I'm gonna either a) Hire some gunman buddies and get them killed to take their bullets, b) Ask to kill some gunman bandits and take their bullets, or c) Loot their carcasses and camp for things to sell to buy bullets. So until I get some ammo, I'm just gonna have to stab/beat enemies until they die.
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MaximumZero

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #258 on: August 03, 2011, 07:24:01 am »

Skill tags are hardcoded. Can't make new ones. MISC_OBJECT or ARCHERY would probably be the way to go.
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zilpin

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #259 on: August 03, 2011, 09:30:04 am »



I made all creatures edible raw, like Plump Helmet Men, so that my soldiers could have a snack in the middle of any battle.

Never saw them eat their own severed body parts, but who knows, maybe they will if I gave them more time.
(Tantrum Spiral killed that fort.)
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Sphalerite

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #260 on: August 03, 2011, 04:00:45 pm »

Plump Helmet Men aren't actually edible - the material is edible, but corpse pieces aren't edible objects, so it doesn't work.

I modded in workshops and reactions to make asbestos cloth.  Can 't get my weavers to make actual clothing from it yet.  Oh, I also modded in a reaction to distill mercury from cinnabar at the brewery.  Working on uses for it, wondering if I can mod in a felt-making industry.
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Bohandas

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #261 on: August 03, 2011, 04:32:43 pm »

Odd things that I have modded in:

  • Mad Scientist's Laboratory custom building
  • Intelligent Vermin
  • Fire Extinguishers as a weapon (still ineffective against actual fire)
  • Ghostbusters themed language [SYMBOL: ] entry
  • H.P. Lovecraft/Cthulhu-mythos themed language [SYMBOL: ] entry
  • Spy movie themed language [SYMBOL: ] entry
  • Heavy-metal themed monsters such as Scumdogs of The Universe, and giant lake trolls
  • An ore that has a chance to yield any metal in the game
Say is the ore you modded in by any chance called randomite?
What about "Wotteheffnium"?

I think it was called 'warpstone' or 'wildstone' or something like that.
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UristMcHuman

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #262 on: August 04, 2011, 04:32:47 pm »

I also modded in a reaction to distill mercury from cinnabar at the brewery.

I've been thinking of making nickel able to be extracted from cobaltite, with a 10% chance to convey iron as well. I looked the mineral up on Wikipedia.
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piecewise

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #263 on: August 04, 2011, 05:23:20 pm »

I made dogs that bleed nerve gas.

BeforeLifer

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #264 on: August 04, 2011, 05:29:50 pm »

I made dogs that bleed nerve gas.
Lol nice man.
Preety much the only modding I is allowing dwarves to make a couple human weapons(Most of them are 2H) and adjusted the stats of alot of them.
I also gave the Halberd its Hammer attack. Most Halberds had a hammer side on the other side of the axe head.
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Any thoughts on how this can be abused?
Around these parts It's called weaponized

Urist Imiknorris

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #265 on: August 05, 2011, 12:31:21 am »

Rocs. As a common domestic pet. With a clutch size of 100-200. And full growth in five years.
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Gamerlord

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #266 on: August 05, 2011, 02:18:03 am »

Partway through modifying the raws so I can play as dragon men whose primary attack is to be to set everything on fire, and walk through the blaze unscathed. I want to replace dwarves with them.

Putnam

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #267 on: August 05, 2011, 02:55:25 am »

Knife wrench!

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_KNIFEWRENCH]
[NAME:knife wrench: knife wrenches]
[SIZE:640]
[SKILL:DAGGER]
[TWO_HANDED:25000]
[MINIMUM_SIZE:21000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:10:200:hit:hits:wrench:2000]
[ATTACK:EDGE:5:1000:stab:stabs:knife:1000]
[ATTACK:EDGE:1000:800:slash:slashes:knife:1250]

Practical and safe! I could hit you over the head with the wrench, or...

Stab you in the gut with the knife!

For kids!

Andux

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #268 on: August 05, 2011, 07:32:52 am »

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_DRILL_FORK] it can drill and fork -- mostly fork.
[NAME:drill-fork:drill-forks]
[VALUE:10]
[METAL_WEAPON_MAT]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TILE:'/']
[SIZE:500]
[SKILL:MINING] or something
[TWO_HANDED:47500]
[MINIMUM_SIZE:25000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:5:200:jab:jabs:fork:1000]
[ATTACK:EDGE:20:2000:drill:drills:NO_SUB:2000]
[ATTACK:BLUNT:25:400:strike:strikes:grip:1250]
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Graeldragon

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #269 on: August 05, 2011, 08:27:10 am »


I have gem armor and weapons if you like.

YES PLEASE!
« Last Edit: August 05, 2011, 08:30:17 am by Graeldragon »
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