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Author Topic: Strangest, Wierdest thing you ever modded into DF  (Read 202733 times)

GreatWyrmGold

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #660 on: June 30, 2012, 10:03:48 pm »

Alchemy's already a skill; I suspect he just used a bunch of other unused skills, like nature magic and concentration, for the others.
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WillowLuman

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #661 on: June 30, 2012, 10:04:08 pm »

You can add a text in the raws that makes it so that some creatures have different names for professions, but I think that all skills right now are pretty much hard-coded.

No. ENTIRE. NEW. SKILLS.


Disciple of Armok, Alchemist, etc etc etc.
Alchemist is already a skill ingame, though unused. He could also have renamed other skills (probably also unused, there are several). I'd like a link to what mod has these, if you will.
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Splint

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #662 on: June 30, 2012, 10:06:08 pm »

It's possible he may be thinking of positions like psychiatrist and preists, which are just modded noble positions.

GreatWyrmGold

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #663 on: June 30, 2012, 10:06:38 pm »

You can add a text in the raws that makes it so that some creatures have different names for professions, but I think that all skills right now are pretty much hard-coded.

No. ENTIRE. NEW. SKILLS.


Disciple of Armok, Alchemist, etc etc etc.
Alchemist is already a skill ingame, though unused. He could also have renamed other skills (probably also unused, there are several). I'd like a link to what mod has these, if you will.
Sorry for the ninjaing.
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Corai

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #664 on: June 30, 2012, 10:09:37 pm »

You can add a text in the raws that makes it so that some creatures have different names for professions, but I think that all skills right now are pretty much hard-coded.

No. ENTIRE. NEW. SKILLS.


Disciple of Armok, Alchemist, etc etc etc.
Alchemist is already a skill ingame, though unused. He could also have renamed other skills (probably also unused, there are several). I'd like a link to what mod has these, if you will.

Masterwork.

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Slayerhero90

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #665 on: June 30, 2012, 10:09:56 pm »

Clearly someone with grater progamming skill than I.

I did not know cheese graters were good programmers. I'll go ask mine.
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Hugo_The_Dwarf

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #666 on: June 30, 2012, 10:10:22 pm »

You can add a text in the raws that makes it so that some creatures have different names for professions, but I think that all skills right now are pretty much hard-coded.

No. ENTIRE. NEW. SKILLS.


Disciple of Armok, Alchemist, etc etc etc.
Alchemist is already a skill ingame, though unused. He could also have renamed other skills (probably also unused, there are several). I'd like a link to what mod has these, if you will.
Renamed or using the Alchemy Skill? I know I use it in my Mod
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bukitodinos

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #667 on: June 30, 2012, 10:10:36 pm »

it took 5 hours to code the skill.
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Meph

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #668 on: July 24, 2012, 12:22:43 am »

I renamed skills and use funny stuff like magic_nature. Yep, no custom professions possible. Sorry. You can do a lot with the useless social skills in most creatures though, my Golems are "legendary machines of death" for example. Anyway, just to make it clear: I do not possess magical modding abilities that others lack. No matter what Corai says ;)
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Corai

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #669 on: July 24, 2012, 12:24:57 am »

I renamed skills and use funny stuff like magic_nature. Yep, no custom professions possible. Sorry. You can do a lot with the useless social skills in most creatures though, my Golems are "legendary machines of death" for example. Anyway, just to make it clear: I do not possess magical modding abilities that others lack. No matter what Corai says ;)

Heh. I went back and reread what I said, then checked the wiki. I was so wrong it was not funny.
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Splint

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #670 on: July 24, 2012, 12:39:02 am »

Clearly someone with grater progamming skill than I.

I did not know cheese graters were good programmers. I'll go ask mine.

Wow. I wish I had seen this before, cause it just made my night.

bukitodinos

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #671 on: July 24, 2012, 07:05:39 am »

I renamed skills and use funny stuff like magic_nature. Yep, no custom professions possible. Sorry. You can do a lot with the useless social skills in most creatures though, my Golems are "legendary machines of death" for example. Anyway, just to make it clear: I do not possess magical modding abilities that others lack. No matter what Corai says ;)
yaeh i re named a skill
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
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Zavvnao

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #672 on: January 15, 2013, 11:51:52 am »

Just modded in giant black lizards that assimilate through biting. Trying to find them in the wild as an adventurer so I can start a lizard apocalypse.

Ooooh, I would love that also :D can Isee it hwen done? :3
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Skribbblie

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #673 on: August 05, 2013, 08:49:18 pm »

I created a Giant Enemy Crab with no weak point to hit for massive damage.

Oh, and it can fly.
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WillowLuman

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #674 on: August 05, 2013, 10:57:56 pm »

Dirigible Antelope. That is all
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