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Author Topic: Strangest, Wierdest thing you ever modded into DF  (Read 202632 times)

Dirst

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #810 on: April 06, 2016, 08:29:40 pm »

The formatting is screwed because BBCode parses [RIGHT] and [LEFT]. You can use [code] [/code] around raws to fix this. It's also good practise in general to do so.
[nobbc][/nobbc] works too, but [code][/code] has the advantages of a copy button and using a fixed-width font.
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ZM5

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #811 on: April 07, 2016, 04:21:42 am »

The formatting is screwed because BBCode parses [RIGHT] and [LEFT]. You can use [code] [/code] around raws to fix this. It's also good practise in general to do so.
Oh, ok, fixed it now.
Anyway, here's the other two files
Spoiler: Two-human Entity (click to show/hide)
I replaced the modded weapons I had for them with vanilla ones, should you add it to an unmodded game. Although they're playable as a civ they have the same problems as any other playable civ with ITEM_THIEF (items sold to merchants of your own race count as "stolen" and don't contribute to exported wealth) and BABYSNATCHER (same as the thief bug, except this one applies to animals you sell), so you might want to delete those if you plan on playing as them.
Here's the language file, couldn't paste it here since it's way, way too long.

pikachu17

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #812 on: April 26, 2016, 09:47:37 am »

I just made a creature with two bodies. no not two upperbodies or two lower bodies, but two body structures that don't attach to each other. for some reason they automatically fall over, so i made it a really fast crawler
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Eric Blank

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #813 on: April 26, 2016, 11:35:46 pm »

Really? You must share with us this buggy discovery
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vjmdhzgr

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #814 on: April 27, 2016, 12:10:06 am »

I just made a creature with two bodies. no not two upperbodies or two lower bodies, but two body structures that don't attach to each other. for some reason they automatically fall over, so i made it a really fast crawler
My guess as to why they fell is because in some way or another, some of their legs weren't connected to their body.
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pikachu17

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #815 on: April 27, 2016, 09:35:54 am »

Really? You must share with us this buggy discovery
I copied/pasted Magma men, copied/pasted the body humanoidsimple(misspelled), renamed it humanoidsimple2, made all the bodyparts attach to a specific one instead of contype, made a second set with different-named but same bodies inside. then i gave magmamen copy humanoidsimple2, and then i tested it in arena. i successfully severed one head and it still stayed alive. then i severed the other head and it died.the second time, i severed a lowerbody and it lived. I haven't tested a creature with more complicated innards or blood yet.
My guess as to why they fell is because in some way or another, some of their legs weren't connected to their body.
I suppose it could be because not all legs are connected to all bodyparts. if so, it probably can't be fixed.
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Sver

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #816 on: April 29, 2016, 05:35:15 am »

Apparently creatures made of cloth are invulnerable. Even to dragonfire as it seems.
So the huge flying unicorn plush toy, that can only slightly push its enemies, just slain an entire squad of dragons and still collides with some bronze colossuses.
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pikachu17

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #817 on: April 29, 2016, 01:24:49 pm »

Fear it's mighty plushyness!
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overseer05-15

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #818 on: July 22, 2016, 06:21:16 pm »

I must be pretty normal.
Code: [Select]
[CREATURE:GIANT_WAMBLER_FLUFFY]
[DESCRIPTION:A truly gargantuan fluffy wambler. It's size only makes it's wambling more adorable.]
[NAME:giant fluffy wambler:giant fluffy wamblers:giant fluffy wambler]
[CASTE_NAME:giant fluffy wambler:giant fluffy wamblers:giant fluffy wambler]
[CREATURE_TILE:'W'][COLOR:7:0:1]
[PETVALUE:2000]
[MATERIAL_FORCE_MULTIPLIER:BRONZE:1:100]
[GOOD][PET_EXOTIC][NATURAL]
[LARGE_ROAMING]
[MEANDERER]
[UBIQUITOUS]
[BIOME:ANY_LAND][GOOD]
[POPULATION_NUMBER:250:500]
[PREFSTRING:warm heart]
[PREFSTRING:gentle nature]
[PREFSTRING:stumble bumbling]
[BODY:HUMANOID_SIMPLE:2EYES:NOSE]
[USE_MATERIAL_TEMPLATE:HAIR:HAIR_TEMPLATE]
[STATE_NAME:ALL_SOLID:fluff]
[STATE_ADJ:ALL_SOLID:fluff]
[USE_TISSUE_TEMPLATE:HAIR:HAIR_TEMPLATE]
[TISSUE_NAME:fluff:NP]
[RELATIVE_THICKNESS:30]
[INSULATION:200]
[USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:LEATHER:LEATHER_TEMPLATE]
[USE_MATERIAL_TEMPLATE:PARCHMENT:PARCHMENT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TALLOW:TALLOW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SOAP:SOAP_TEMPLATE]
[USE_TISSUE_TEMPLATE:SKIN:SKIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:FAT:FAT_TEMPLATE]
[STATE_NAME:ALL_SOLID:pudge]
[STATE_ADJ:ALL_SOLID:pudge]
[STATE_COLOR:ALL:PURPLE]
[USE_TISSUE_TEMPLATE:FAT:FAT_TEMPLATE]
[TISSUE_NAME:pudge:NP]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[USE_MATERIAL_TEMPLATE:EYE:EYE_TEMPLATE]
[USE_TISSUE_TEMPLATE:EYE:EYE_TEMPLATE]
[NOBONES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:NONE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[GAIT:WALK:Stumble Bumble:1600:NO_BUILD_UP:0:STEALTH_SLOWS:25]
[GAIT:WALK:Wamble:2900:NO_BUILD_UP:0:STEALTH_SLOWS:25]
[GAIT:CRAWL:Crawl:5900:NO_BUILD_UP:0]
[GAIT:CLIMB:Climb:5900:NO_BUILD_UP:0]
[BODY_SIZE:0:0:10000000]
[BODY_SIZE:4:0:25000000]
[BODY_SIZE:10:0:30000000]
[MAXAGE:10:15]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[DIURNAL]
[SWIMS_INNATE]
[NO_FEVERS]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[HOMEOTHERM:10070]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:fluff:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PINK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
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StagnantSoul

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #819 on: July 23, 2016, 11:12:57 am »

Behold, the ontos! A giant, wooly, horned, tusked, savage, war trainable and milkable, super expensive... Er... Thing! It wails and moans into the night, coming to beat your people to a pulp! Elves also happen to like them, so beware.  It shows up in the lowest cavern depths as well as savage plains, both temperate and tropical, as well as with elves, being ridden or not.

Code: [Select]
[CREATURE:ONTOS]
   [DESCRIPTION:A massive, furry beast, standing on two legs and brandishing massive horns]
   [NAME:ontos:ontos:ontos]
   [CHILD:1][GENERAL_CHILD_NAME:ontos kid:ontos kid]
   [CREATURE_TILE:'O'][COLOR:2:0:1]
   [PETVALUE:750]
   [PREFSTRING:massive horns]
   [PREFSTRING:perfect wool]
   [STANDARD_GRAZER]
   [VISION_ARC:50:310]
 [BODY:HUMANOID_NECK_HOOF:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:2HEAD_HORN:2TUSKS]
   [NATURAL]
   [BIOME:SUBTERRANEAN_CHASM]
   [UNDERGROUND_DEPTH:3:3]
   [PET_EXOTIC]
   [TRAINABLE]
   [LARGE_PREDATOR][MEANDERER]
   [BIOME:SHRUBLAND_TEMPERATE]
   [BIOME:SAVANNA_TEMPERATE]
   [BIOME:GRASSLAND_TEMPERATE]
   [BIOME:SHRUBLAND_TROPICAL]
   [BIOME:SAVANNA_TROPICAL]
   [BIOME:GRASSLAND_TROPICAL]
   [CLUSTER_NUMBER:1:5]
   [SAVAGE]
   [PET_EXOTIC]
   [MOUNT_EXOTIC]
   [LARGE_ROAMING][FREQUENCY:75]
   [NATURAL_SKILL:BITE:1]
   [NATURAL_SKILL:DODGING:1]
   [NATURAL_SKILL:STANCE_STRIKE:1]
   [NATURAL_SKILL:GRASP_STRIKE:1]
   [NATURAL_SKILL:SITUATIONAL_AWARENESS:1]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
      [SELECT_MATERIAL:HAIR]
         [STATE_NAME:ALL_SOLID:wool]
         [STATE_ADJ:ALL_SOLID:wool]
         [YARN]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
      [SELECT_TISSUE:HAIR]
      [TISSUE_NAME:wool:NP]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
         [STATE_NAME:ALL_SOLID:ivory]
         [STATE_ADJ:ALL_SOLID:ivory]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
         [TISSUE_NAME:ivory:NP]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [SELECT_TISSUE_LAYER:HAIR:BY_CATEGORY:ALL]
      [TL_RELATIVE_THICKNESS:10]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:50000]
   [BODY_SIZE:5:0:500000]
   [BODY_SIZE:20:0:1000000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [MAXAGE:60:80]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:ram:rams]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:gore:gores]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
   [SELECT_CASTE:ALL]
   [DIURNAL]
   [HOMEOTHERM:10070]
   [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
   [SWIMS_INNATE]
   [MUNDANE]
   [SOUND:ALERT:40:2000:VOCALIZATION:rage:yelps:a high-pitched, piercing cry] Combat calls: High-pitched, piercing cries
   [SOUND:ALERT:18:1000:VOCALIZATION:huff:huffs and huffs loudly:a loud huffing ukh] alarm: loud huffing ukh! ukh! sounds or emit screeches transcribed as gu-gu-gu
   [SOUND:PEACEFUL_INTERMITTENT:20:20000:VOCALIZATION:grunt:grunts:a gentle grunt] contact call grunt
[CASTE:FEMALE]
[FEMALE]
[CASTE_NAME:ontos cow:ontos cows:ontos cow]
[CHILDNAME:ontos calf:ontos calves]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen ontos milk]
[STATE_ADJ:ALL_SOLID:frozen ontos milk]
[STATE_NAME:LIQUID:ontos milk]
[STATE_ADJ:LIQUID:ontos milk]
[STATE_NAME:GAS:boiling ontos milk]
[STATE_ADJ:GAS:boiling ontos milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:ontos cheese]
[STATE_ADJ:SOLID:ontos cheese]
[STATE_NAME:SOLID_POWDER:ontos cheese powder]
[STATE_ADJ:SOLID_POWDER:ontos cheese powder]
[STATE_NAME:LIQUID:melted ontos cheese]
[STATE_ADJ:LIQUID:melted ontos cheese]
[STATE_NAME:GAS:boiling ontos cheese]
[STATE_ADJ:GAS:boiling ontos cheese]
[PREFIX:NONE]
[CASTE:MALE]
[MALE]
[CASTE_NAME:ontos bull:ontos bulls:ontos bull]
[CHILDNAME:ontos calf:ontos calves]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
         [TL_COLOR_MODIFIER:SILVER:1]
            [TLCM_NOUN:wool:SINGULAR]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
            [APP_MOD_NOUN:wool:SINGULAR]
            [APP_MOD_RATE:1:DAILY:0:200:0:0:NO_END]
            [APP_MOD_DESC_RANGE:10:50:100:150:200:300]
         [SHEARABLE_TISSUE_LAYER:LENGTH:300]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
         [TL_COLOR_MODIFIER:BROWN:1]
            [TLCM_NOUN:skin:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:PUPIL_EYE_PURPLE:1]
            [TLCM_NOUN:eyes:PLURAL]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:4]
« Last Edit: July 23, 2016, 11:17:17 am by StagnantSoul »
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

StagnantSoul

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #820 on: July 23, 2016, 11:15:41 am »

EDIt: Derped.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Valikdu

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #821 on: July 24, 2016, 04:48:19 am »

Cursed lusts are representations of lust (part of 5 different megabeasts based on the Seven Deadly Sins motif - I still have to do Envy and Greed, though) and are humanoids with a large, hanging tongue, several grasping, clawed tentacles sprouting from it's back (I didn't want them to have fingers but as this was a very early mod I made I didn't know the game would attach them to the tentacle claws as well - left it in since the resulting mental image was pretty creepy) and grotesque tumors on certain parts of the body.
Depending on the gender they also have a unique body part - a large swollen member for the males and tumorous mammaries for the females (I can't believe I wrote that).
They also can spray white-coloured fluids (yes, it's exactly what you think it is) with those body parts that cause different syndromes, varying on the gender - females cause bleeding, nausea, dizziness, coughing and vomiting blood, whereas males cause swelling, necrosis, bruising, blistering and dizziness (what do you mean "is it supposed to be symbolic?"). Also gods might occassionally transform you into one for toppling their statues.

This music comes to mind.

ZM5

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #822 on: July 24, 2016, 05:53:15 am »

This music comes to mind.
If DF had music I'd imagine that could be a boss theme for them, with this as their "lair" ambience.

Sorta wish there was a way to have more representations or descriptors of what a particular megabeast/night creature does to their victims, but I think the Lust creatures are disgusting enough - the reality of what they'd do to their captured prey is much worse than any word you could think of. Sorta like what happens to SCP-231-7, if you know what I'm referencing.

overseer05-15

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #823 on: July 24, 2016, 04:24:20 pm »

This music comes to mind.
If DF had music I'd imagine that could be a boss theme for them, with this as their "lair" ambience.

Sorta wish there was a way to have more representations or descriptors of what a particular megabeast/night creature does to their victims, but I think the Lust creatures are disgusting enough - the reality of what they'd do to their captured prey is much worse than any word you could think of. Sorta like what happens to SCP-231-7, if you know what I'm referencing.

I'm pretty sure 110-Montauk is worse than whatever Bay12 could come up with, and that's saying something. We'd mercy kill elves so they wouldn't have to endure that.
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ThatZommy

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #824 on: July 24, 2016, 05:05:08 pm »

This music comes to mind.
If DF had music I'd imagine that could be a boss theme for them, with this as their "lair" ambience.

Sorta wish there was a way to have more representations or descriptors of what a particular megabeast/night creature does to their victims, but I think the Lust creatures are disgusting enough - the reality of what they'd do to their captured prey is much worse than any word you could think of. Sorta like what happens to SCP-231-7, if you know what I'm referencing.

You may have just sent me on a journey through SCP stuff for about three hours.

As for the strangest thing I've modded in, that'd probably be the Swimmerroon. A fish body(with scales), with human arms and legs (They don't have scales), two long hydra-y necks with human heads on the end and a single fish head in the center pointing straight upward. They kill things by headbutting them.
Made them from scratch, but I can't seem to give them the [CAN_LEARN] tag without their crashing the game.
Logged
Er, atleast I think that's right.
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