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Author Topic: Dwarf Fortress 0.31.21 Released  (Read 59096 times)

Toady One

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Dwarf Fortress 0.31.21 Released
« on: March 06, 2011, 09:56:52 pm »

0.31.21 fixes a few crashes from 0.31.20.  Here are the 0.31.20 notes:

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This is the first bug fix release for 0.31.19, where I've focused on new bugs.  The fixes are listed below.  It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives.  Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc).  I added a mineral availability parameter that you can set from Create World Now or from the detailed parameter screen.  There are a few more things I can do there, but any extensive rewrite is going to have to wait for 3D veins and mine maps (Release 2 in the schedule).  Barring any catastrophes, we'll be moving on to the old-bug-fixing now.

Major bug fixes
   (*) Stopped the game from treating every tool like a container for stockpiles/adv mode
   (*) Stopped hive product collection from removing hive building tag
   (*) Stopped birds from claiming multiple nest boxes when a nest box is deconstructed
   (*) Fixed crash with unusual egg laying
   (*) Made pastured animals spread out more during grazing and allowed pets to be grazed
   (*) Fixed situation where some stockpiled items were not available to jobs (lye, etc.)

Other bug fixes/tweaks
   (*) Stopped weird bone-glazing situations
   (*) Made llama/alpacas get sheared properly
   (*) Stopped dwarves from cleaning up wax cakes in stockpiles
   (*) Stopped heroes in world gen from picking fights with dead megabeasts
   (*) Stopped various tug-of-war fights over animals by different jobs
   (*) Stopped wildlife from claiming nests
   (*) Stopped masons from using clay
   (*) Fixed up a situation where the same params would not generate the same worlds
   (*) Made potters apply their skill to statues etc. properly
   (*) Added a clay category to stone stockpiles and cut some inorganics out
   (*) Added wax to food stockpiles pressed material category
   (*) Added wax goods option to finished goods pile
   (*) Made empty pots go to the furniture pile
   (*) Made pots available for brewing
   (*) Fixed some erroneous names of groups of object in the stocks screen
   (*) Made ash glazing use the correct amount of ash (0.31.19 saves might have half-exhausted piles that act up a bit until they are used)
   (*) Stopped extra grass types being stacked on a tile during regrowth
   (*) Stopped aboveground grass from growing in tunnels
   (*) Stopped "grass" from appearing in some underground areas
   (*) Made grass grow back properly in desert etc. areas (0.31.19 saves will get too much regrowth now)
   (*) Stopped grass ramps from flashing in no-varied-ground-tiles mode
   (*) Stopped pet/tame vermin from spawning many copies
   (*) Reordered the new units in the unit list
   (*) Adjusted value of bees
   (*) Stopped vermin assignment to pastures
   (*) Made pen/pasture interface give status of animals (caged, etc.)
   (*) Stopped dwarves from encrusting honeycombs with jewels, etc.
   (*) Corrected egg liquid densities/text error
   (*) Stopped text export from listing zero population animals
   (*) Fixed some issues with red reactions and other jobs not being listed in the workshops
   (*) Allowed object melting and yarn rope jobs from manager
   (*) Made it select the active zone properly when you enter activity zone mode
   (*) Made zooming to units go to the proper unit when multiple units are in the same tile
   (*) Cleaned up some pronoun trouble in personality descriptions
   (*) Properly initialized banditry information (can cut down on some inappropriate dwarf/elf banditry)
   (*) Deer antlers
   (*) Sheep text lines up with there shearability now
   (*) Fixed some creature description text and other small raw tweaks (see file_changes.txt)
   (*) See file_changes.txt for new raw tags

New stuff
   (*) Sponsored animals included: panda and capybara, along with related buddies
   (*) Added world-wide mineral availability parameter
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Biopass

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Re: Dwarf Fortress 0.31.21 Released
« Reply #1 on: March 06, 2011, 09:59:21 pm »

Ooh, so now even numbers are cursed?

Downloading!
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Carcanken

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Re: Dwarf Fortress 0.31.21 Released
« Reply #2 on: March 06, 2011, 09:59:51 pm »

Yay, very nice.
Hopefully I can make a fort now before another release is made
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lgw

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Re: Dwarf Fortress 0.31.21 Released
« Reply #3 on: March 06, 2011, 10:03:44 pm »

Glad for a few ui bug fixes and looking forward to more like this:
(*) Made zooming to units go to the proper unit when multiple units are in the same tile
Thanks for the efforts
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justinlee999

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Re: Dwarf Fortress 0.31.21 Released
« Reply #4 on: March 06, 2011, 10:05:02 pm »

Yay
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Eric Blank

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Re: Dwarf Fortress 0.31.21 Released
« Reply #5 on: March 06, 2011, 10:07:19 pm »

New version already just to stop the geese from laying iron chairs, eh? :P
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greycat

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Re: Dwarf Fortress 0.31.21 Released
« Reply #6 on: March 06, 2011, 10:10:35 pm »

Heh, I think the crashing Linux/OSX builds (digging related, we think) and the crashing Windows build (conversations) were possibly a bit higher priority than the iron-chair-laying.
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justinlee999

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Re: Dwarf Fortress 0.31.21 Released
« Reply #7 on: March 06, 2011, 10:11:02 pm »

New version already just to stop the geese from laying iron chairs, eh? :P
You can always re-edit them to have them lay iron chairs back :P.
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Eric Blank

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Re: Dwarf Fortress 0.31.21 Released
« Reply #8 on: March 06, 2011, 10:17:57 pm »

Yeah, I could make them lay pure diamond statues and vomit magma onto elves made of cheese if I wanted to. Modding is my favorite activity related to DF sometimes.
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RabidAnubis

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Re: Dwarf Fortress 0.31.21 Released
« Reply #9 on: March 06, 2011, 10:20:36 pm »

Didn't you upload version 3.20 like 30 seconds ago?  I mean, they were made on the same day.
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justinlee999

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Re: Dwarf Fortress 0.31.21 Released
« Reply #10 on: March 06, 2011, 10:23:47 pm »

Didn't you upload version 3.20 like 30 seconds ago?  I mean, they were made on the same day.
This is the most senseless statement I've heard so far.
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blue emu

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Re: Dwarf Fortress 0.31.21 Released
« Reply #11 on: March 06, 2011, 10:24:06 pm »

Cool, another version. Is there a Memory.XML file available for 31.21 yet?
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monk12

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Re: Dwarf Fortress 0.31.21 Released
« Reply #12 on: March 06, 2011, 10:35:33 pm »

Didn't you upload version 3.20 like 30 seconds ago?  I mean, they were made on the same day.
This is the most senseless statement I've heard so far.

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Necalli

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Re: Dwarf Fortress 0.31.21 Released
« Reply #13 on: March 06, 2011, 10:41:37 pm »

Wait a minute... This means I can talk to people in adv. mode now, right? ;)

Didn't you upload version 3.20 like 30 seconds ago?  I mean, they were made on the same day.
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Toady One

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Re: Dwarf Fortress 0.31.21 Released
« Reply #14 on: March 06, 2011, 10:52:14 pm »

Yeah, the conversation crash should be fixed.  The intermittent linux crash was happening during grass regrowth, and I'm not sure how windows was able to slide through it, but it did somehow.  That should be fixed in linux/osx now as well.  I wanted to get those up so I didn't attempt to go back and tackle underground "grass" yet.

The version number in general now is 0.<percentage through v1 list>.<# of releases since the previous number last changed>.  We should probably be on 0.31.22, but the goose fix was a simple repackaging so I left it at 0.31.20.  Then I had to fix the crashes, bringing us to 0.31.21.
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