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Author Topic: Stronghold: Kingdoms  (Read 153540 times)

Duuvian

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Re: Stronghold: Kingdoms
« Reply #570 on: April 13, 2011, 06:14:30 am »

I think you have to be lvl14 to even join a faction, so I guess we are in no hurry.

I'm also in the middle of a faction made by Mr. "I'm 20th in the global leaderboards and I'm punching everyone I want to", so waiting doesn't look so bad after all.

Hehe, k, I'll stick my head out and start the faction when I hit 14 and people can join as they get there if they are not in a favorable position like yourself.

EDIT: kung fu has a very awesome castle. I saw it and went 'Now that's a castle.'

Mine is an ugly hodge podge of wood and stone, assembled as cheaply as possible out of whatever I could spare to make it thicker.

EDIT2: Also, whoever was asking if wooden towers are useful, I would say yes, for a time. One will hold 4 archers. I built 6 around my keep and a bunch of palisades at the start and it worked for a while. After it was breached for the first time, I started placing stone walls. I haven't built stone towers yet but am currently researching them and I think they are next.

In other words, wooden towers + max castellations got me to 13, along with wall building. 6 wooden towers is 24 archers, and if you build your castle right you can make it so that enemy archers can't reach your archers in the towers while yours shoot theirs. That means if you have enough palisades to distract the melee troops, you can rely on those and a stone wall to keep enemies out for long enough to kill off their archers, at which point you don't lose unless you don't kill the enemy fast enough before they reach the keep (which should have some small amount of melee troops lined up at the door or inside as an extra speed bump)
« Last Edit: April 13, 2011, 06:42:36 am by Duuvian »
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FINISHED original composition:
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Yoink

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Re: Stronghold: Kingdoms
« Reply #571 on: April 13, 2011, 09:02:05 am »

Owow! This looks dang awesome!
But, alas, pre-paid internet... I feel like Charlie peering through the gates at the Chocolate Factory. :(
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Jopax

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Re: Stronghold: Kingdoms
« Reply #572 on: April 13, 2011, 11:21:56 am »

I'm currently on good terms with a member of the red faction (he's my LL among other things) and i was invited to join them when i develop enough, i'm one rank shy of Gentleman and my second village is doing nicely i think, should have some sweet Pitch production soonish :)
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Taricus

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Re: Stronghold: Kingdoms
« Reply #573 on: April 13, 2011, 11:23:36 am »

Jopax, house 16/18 (Don't ask...)?
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Jopax

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Re: Stronghold: Kingdoms
« Reply #574 on: April 13, 2011, 11:39:45 am »

16
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Taricus

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Re: Stronghold: Kingdoms
« Reply #575 on: April 13, 2011, 11:40:47 am »

Technically it's 16/18. They just split into two houses to accommidate more people.
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Jopax

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Re: Stronghold: Kingdoms
« Reply #576 on: April 13, 2011, 11:44:08 am »

Either way, i don't think i have much choice if i want to join a faction eventually since they control most of eastern Scotland
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Taricus

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Re: Stronghold: Kingdoms
« Reply #577 on: April 13, 2011, 11:45:15 am »

Yeah. Ah well, some of them are quite nice though.
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Akura

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Re: Stronghold: Kingdoms
« Reply #578 on: April 13, 2011, 03:57:00 pm »

I wonder if you lose honor when a player attacks and you lose?
I think the Vandalize attack reduces honor if you lose.

As for the guy attacking me, he's the parish leader of Narberth, which is immediately north of my parish, Templeton, in Dyfed County, Wales. He's also a member of TCCP2, a H13 faction. Personally, I wouldn't mind seeing House 13 knocked on their asses. Their standard is a tree, after all. Bloody elves...


EDIT: I set taxes at both my villages really high for a day, and holy crap did I get a lot of gold from it.
« Last Edit: April 13, 2011, 04:00:36 pm by Akura »
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Re: Stronghold: Kingdoms
« Reply #579 on: April 14, 2011, 05:01:05 pm »

Bumping because...
Sonofabitch, that damn faction asshole used monks to get more votes than you can actually accrue and took stewardship from me.


That's it, I fucking quit.
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Thendash

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Re: Stronghold: Kingdoms
« Reply #580 on: April 14, 2011, 05:41:17 pm »

He'll probably just monk the vote though, unless you have your own monks...
I called it. Sorry to hear you're quitting.
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Akura

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Re: Stronghold: Kingdoms
« Reply #581 on: April 14, 2011, 08:24:29 pm »

Before I go, however, I attacked the guy who took my stewardship.
Spoiler: Here is his castle (click to show/hide)
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Thendash

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Re: Stronghold: Kingdoms
« Reply #582 on: April 14, 2011, 08:26:15 pm »

Did he capture the village from someone? Castles stay if you cap.
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Re: Stronghold: Kingdoms
« Reply #583 on: April 14, 2011, 08:28:19 pm »

I don't believe so, and even if he did, it would have been a low-ranked inactive, incapable of doing something like that.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Thendash

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Re: Stronghold: Kingdoms
« Reply #584 on: April 14, 2011, 08:39:33 pm »

Then he probably wasted a ton of real monies on insta castle build cards, so in the end I'd say he loses.
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