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Author Topic: SALES Thread: Lukewarm Summer Sales  (Read 791598 times)

E. Albright

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15390 on: July 07, 2018, 05:32:49 pm »

[...]
« Last Edit: July 08, 2018, 10:42:40 pm by E. Albright »
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Yoink

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15391 on: July 08, 2018, 09:09:58 pm »

Has anyone played Rise To Ruins? It's on my wishlist and is currently 50% off. I don't remember adding it to my wishlist, but coming across it just now it looks pretty dang exciting...


Edit: heck it, I went ahead and bought the dang thing. It's too far up my alley to do otherwise, really.
« Last Edit: July 08, 2018, 09:15:03 pm by Yoink »
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Mephansteras

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15392 on: July 08, 2018, 10:17:13 pm »

Good choice, that one. I enjoy it.
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Yoink

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15393 on: July 09, 2018, 12:35:46 am »

So far it's a bit like some kind of torture, but oh well I'm a bit of a masochist anyway. :P
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Somehow Yoink looks as much a pirate as the man dressed as one. Probably even has rum stashed near him somewhere
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Parsely

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15394 on: July 09, 2018, 11:20:40 am »

Yeah that game has a really odd feeling to it, I try playing every few months and I still can't figure out what I'm intended to be doing. It reminds me of how I felt after passing the tutorial stages in Rimworld, no guidance and lots of options, except Rimworld was also exciting to play. I keep hearing good things about Rise to Ruins though so I'll keep reinstalling it.

nenjin

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15395 on: July 09, 2018, 12:32:12 pm »

I enjoy Rise to Ruins a lot. I agree that the game flow isn't very clear. Objectives are not clearly laid out because there's still a chunk of the game (unlocking technologies over multiple playthroughs) isn't in yet.

But with sandbox mode and being able to customize how long it takes before all hell breaks loose, I find it one of the more relaxing village sims out there. It's feature rich, has a good balance of micro and macro management, tower defense planning, a few cute spells to use....

It's one of those games I don't worry about if it's not perfect yet. The dev is really communicative and has worked on this game for a long time now, constantly refining, constantly polishing, constantly optimizing. It's one of those games I'm happy to own and revisit every 6 months as he adds yet more stuff.
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Mephansteras

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15396 on: July 09, 2018, 01:31:18 pm »

Agreed. Lots of stuff added in the last few months, I think. I need to fire it up again to see what's changed.

But, basically you just need to build a village and balance expanding it vs defending it at night from the monsters. That's your overarching goal for any particular map. So like most strategy settlement games, and many strategy games in general, you balance your growth between your economy and your defenses. So if you don't produce enough food for your people, add more farms. If you need more houses, build more houses. If you need a new resource or refinement to a resource, you get that. And during all of that you need to decide how you are going to defend your settlement and build up defenses fast enough to keep up with both the increasing monster attacks and your spreading village size.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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AzyWng

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15397 on: July 09, 2018, 08:48:35 pm »

Risk of Rain, Hopoo's roguelike-ish side-scrolling shooter, is currently 2.49 USD, from 10.00 USD earlier.

It's Risk of Rain. You stroll around a map wielding a gun (usually), picking up items from crates and the like that are, in turn, from the ship that you were on that crashed.

You need to head over to a teleporter and fight a boss to escape. The longer you take, the more difficult life gets.

I'm pretty sure there's a multiplayer option, but I've never seen it.

Darkmere

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15398 on: July 09, 2018, 10:08:56 pm »

Risk of Rain

I think co-op is hotseat? Most of the classes felt like they were designed to be played in a team and are painfully awful on their own.
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Retropunch

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15399 on: July 10, 2018, 02:22:31 am »

Risk of Rain

I think co-op is hotseat? Most of the classes felt like they were designed to be played in a team and are painfully awful on their own.

I don't know what you mean by hotseat - you can play it local coop as in all on the same PC, or you can play it lan/online. It was my go to multiplayer game with friends for a while.

It's much harder alone, but definitely not impossible - you just have to play a bit differently.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

heydude6

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15400 on: July 11, 2018, 06:38:19 am »

The game does have some game breaking bugs that the dev refuses to fix. Memory leaks and the like. Thatís why Iím not buying it.
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Frumple

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15401 on: July 11, 2018, 08:20:06 am »

... does it? I've played the thing to completion more than a few times on a pretty trash computer, often cheating wildly (i.e. being far more excessive on items and extra levels and whatnot than the game's intended for), and never noticed a problem.
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E. Albright

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15402 on: July 11, 2018, 11:39:32 am »

I wanna say there's a memory leak with one specific item (Hyper Threader?), but when I've really gone overboard with grinding I've managed to crash it. I'm talking going to Boar Beach, waiting for several hundred piglets to spawn, then doing something that kills all of them at once and chains effects off their deaths. And this on a decent computer.
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PrimusRibbus

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15403 on: July 11, 2018, 03:48:31 pm »

... does it? I've played the thing to completion more than a few times on a pretty trash computer, often cheating wildly (i.e. being far more excessive on items and extra levels and whatnot than the game's intended for), and never noticed a problem.

Yep, RoR is a mess. My experience has been frequent repeatable crashes, issues with controller detection and assigning, framerate death, and desync errors in online multiplayer. I've experienced these on multiple high-end systems, and on Windows, OS X, and Linux.
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Retropunch

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Re: SALES Thread: Lukewarm Summer Sales
« Reply #15404 on: July 11, 2018, 04:52:46 pm »

I never saw any serious bugs - nothing game breaking after a serious amount of play (solo and multiplayer).

The big issue is that this was made in gamemaker which is a pretty awful engine for a commercial game - especially for games with a lot going on/particle effects etc.I know there were some bugs/issues that flat out couldn't be fixed due to them being hardcoded into the engine, but I never came across them.

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With enough work and polish, it could have been a forgettable flash game on Kongregate.
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