Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: RRC: Random Raw Creator 0.3.1  (Read 17459 times)

Inzaniak

  • Bay Watcher
  • This is a digital banana.
    • View Profile
    • Gamer with Moustaches
Re: RRC: Random Raw Creator 0.3
« Reply #15 on: March 23, 2011, 02:54:39 pm »

New features:
  • Random Minerals
  • Random Gems
  • The entity_default is created and edited during the process
  • Now there is a progress bar
  • You can edit the raw file directly in the program by pressing 1 or 2 (There will be a tutorial)
  • Now there is a new folder named NewRaw, in which RRC put the new raw files.
  • You can edit some of the text files of the data folder


DOWNLOAD: http://dffd.wimbli.com/file.php?id=3981

Inzaniak

  • Bay Watcher
  • This is a digital banana.
    • View Profile
    • Gamer with Moustaches
Re: RRC: Random Raw Creator 0.3
« Reply #16 on: March 23, 2011, 04:02:55 pm »

I finally fixed the toys and instrument problem.
DOWNLOAD: http://dffd.wimbli.com/file.php?id=3981

Inzaniak

  • Bay Watcher
  • This is a digital banana.
    • View Profile
    • Gamer with Moustaches
Re: RRC: Random Raw Creator 0.3.1
« Reply #17 on: April 08, 2011, 11:39:10 am »

I need some suggestions on what to add in the new version.

Lovechild

  • Bay Watcher
    • View Profile
Re: RRC: Random Raw Creator 0.3.1
« Reply #18 on: April 08, 2011, 11:42:51 am »

Random creatures. And entities.
Logged
All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: RRC: Random Raw Creator 0.3.1
« Reply #19 on: April 08, 2011, 11:45:42 am »

Huh, it doesn't generate anything for me. I double-click an item, press "generate", but nothing happens.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Inzaniak

  • Bay Watcher
  • This is a digital banana.
    • View Profile
    • Gamer with Moustaches
Re: RRC: Random Raw Creator 0.3.1
« Reply #20 on: April 08, 2011, 11:52:40 am »

Huh, it doesn't generate anything for me. I double-click an item, press "generate", but nothing happens.
Try to do this:
  • Edit one of the file in the Data folder (food,gem,instrument,mineral,plants,stone,toys,weapons)
  • To edit this you can use windows notepad
  • Add the names of the things you want to add to the game in column
  • Run test.exe
  • Double click on random (food,gem,instrument,mineral,plants,stone,toys,weapons)
  • Now check the checkboxes on the left (if you want, not necessary)
  • Press generate.
  • Now press save
  • Open Data/NewRaw
  • Put the newraw and the entity_default (if you have edited: toys or instruments or weapons) in the df raw/object folder
  • Enjoy

Bohandas

  • Bay Watcher
  • Discordia Vobis Com Et Cum Spiritum
    • View Profile
Re: RRC: Random Raw Creator 0.3
« Reply #21 on: April 08, 2011, 01:49:50 pm »

I finally fixed the toys and instrument problem.
DOWNLOAD: http://dffd.wimbli.com/file.php?id=3981

If you don't mind me asking, what was it that was causing the problem?
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις

Inzaniak

  • Bay Watcher
  • This is a digital banana.
    • View Profile
    • Gamer with Moustaches
Re: RRC: Random Raw Creator 0.3.1
« Reply #22 on: April 08, 2011, 02:29:52 pm »

If you don't mind me asking, what was it that was causing the problem?
I had written [HARDMAT] instead of [HARD_MAT].

Inzaniak

  • Bay Watcher
  • This is a digital banana.
    • View Profile
    • Gamer with Moustaches
Re: RRC: Random Raw Creator 0.3.1
« Reply #23 on: April 09, 2011, 04:39:23 pm »

If you want to follow the project i suggest you to visit my blog: http://digitalbanana.blogspot.com/
(I'll post there because i'll write a lot and i don't want to have multi-posts on this awesome forum  :D)

Inzaniak

  • Bay Watcher
  • This is a digital banana.
    • View Profile
    • Gamer with Moustaches
Re: RRC: Random Raw Creator 0.3.1
« Reply #24 on: April 10, 2011, 05:12:32 pm »

Random creatures. And entities.
The random creation of creatures is more difficult than the other things that RRC creates, so i can't add it to it. I'm developing a new software called the "Noah's Ark" that aim to help modders creating creatures and to generate them without any logic. At the moment i've made only the skeleton of the software. I'm going to post it only when it will work. If you want to follow the development of this software you can always check my blog: http://digitalbanana.blogspot.com/

Chaoseed

  • Bay Watcher
    • View Profile
    • Chaoseed Software
Re: RRC: Random Raw Creator 0.3.1
« Reply #25 on: April 10, 2011, 08:02:11 pm »

Just out of curiosity, what language and/or utilities did you use to write this?
Logged
Surprisepalace! Overseers wanted!
But they never would have given up either. And compared to sitting around in this prison for the rest of my life? Losing is fun.

nymall

  • Bay Watcher
    • View Profile
Re: RRC: Random Raw Creator 0.3.1
« Reply #26 on: April 16, 2011, 08:05:36 pm »

This seems to be a great program... I kind of wish I could imput choices live into the program instead of messing with text files, but it works...

Is there any way to change the drink suffix? It's irritating seeing everything labled "beer"... I'd like to be able to define a few different types.
Logged

Inzaniak

  • Bay Watcher
  • This is a digital banana.
    • View Profile
    • Gamer with Moustaches
Re: RRC: Random Raw Creator 0.3.1
« Reply #27 on: April 17, 2011, 04:48:59 am »

Just out of curiosity, what language and/or utilities did you use to write this?
I'm using Construct tool + Python
Is there any way to change the drink suffix? It's irritating seeing everything labled "beer"... I'd like to be able to define a few different types.
I'm going to add this in the next version. Thanks for the suggestion.
Pages: 1 [2]