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Author Topic: tug-of-war  (Read 773 times)

Rondol

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tug-of-war
« on: October 09, 2006, 02:10:00 am »

I designated all my horses (I have several dozen) into a cage, and also designated them all to be slaughtered. I ran accross something interesting... One dwarf had a "cage large animal" job while another had a "slaughter animal" job. They were both targetting the same horse, and neither can get the thing anywhere -- one will drag it a couple squares one way, and then the other will drag it a couple in the other direction. It's pretty funny to watch, but quite irritating because neither dwarf is doing anything else and my fort is still small enough that it needs all hands.
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Mechanoid

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Re: tug-of-war
« Reply #1 on: October 09, 2006, 05:49:00 am »

de-selecting the horse for butchery should stop the tug of war, but damn, that's one hilarious bug. You'd think the poor horse would be auto-butchered, being pulled in half like that...
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Toady One

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Re: tug-of-war
« Reply #2 on: October 09, 2006, 10:02:00 pm »

Odd, I thought I handled those cases...  oh well.
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