So, I'm working on a little program. The aim is to make randomly generated but sensible creatures. No scale-covered eyes with no head and a single hand. Instead, it should make more like, a glacier creature with thick fur, horns, four legs, and two arms. The basic way it will do this, is to pick a biome, and then mix and match creature bits, then paint on some tissue types that fit the biome and style. After that, it adds the pet value, attack types, syndromes, if any, and other behavior bits to match its size and style. It will then dump this into a .txt file, which can be copied right into the raws and run from there.
To streamline things, I'm defining my own body parts instead of using the default types, and these body parts will be in their own files. I'd like suggestions on what to include. Right now, every creature will have an upper body, lower body, and head (even if the head is more like a snake's head and just part of the body). It uses different categories of parts, namely arms, legs, quads (for creatures that don't stand upright), eyes, horns, ears, and mouths. These categories have specific types, like "2 arms" or "4 claws" like the giant desert scorpion, while legs include 2, 4, or 6 feet or hooves, or a tail. Various numbers of eyes are available, including none, and 2 or no ears. Mouths are split into "mouth" or "muzzle" or maybe "tentacle hole" or something. Horns are 2 or 4.
That's pretty much what I've got right now, but I know these forums and I know there's evil lurking in your minds. What sort of different body parts or behavior types would you recommend? If you don't know how to make it in specific, just start shouting something and I'll figure out how to work it in.
SUPER-EDIT: List of body parts already included.
8 Legs (this means that Driders
6 Legs+feet (spidermonkey?)
4 Legs +wings (like the Microraptor
4 Eyes (may add [EXTRAVISION])
6 Eyes (adds [EXTRAVISION])
4 Tusks (rare)