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Author Topic: Dwarf Fortress 0.31.22 Released  (Read 44891 times)

Rose

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Re: Dwarf Fortress 0.31.22 Released
« Reply #15 on: March 24, 2011, 08:29:45 am »

Glorious!
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Greiger

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Re: Dwarf Fortress 0.31.22 Released
« Reply #16 on: March 24, 2011, 08:41:17 am »

Ohhhh... the title screen actually uses up all the space available to it now.  I wonder what else does.
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TolyK

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Re: Dwarf Fortress 0.31.22 Released
« Reply #17 on: March 24, 2011, 08:44:47 am »

The things I love:
Here's the second large bug fix release for 0.31.19.

Major bug fixes
   (*) Made healthcare work for dwarves that need crutches
   (*) Made healthcare/hospitals handle plaster/casts properly
   (*) Stopped creatures from attacking across several Z levels
   (*) Stopped hospitals from stocking everything, ignoring the item caps
   (*) Stopped inaccessible spam from cleaning jobs with soap
   (*) Stopped massive lag from certain ghosts
   (*) Fixed up bone artifacts
   (*) Cleaned up persistent activities and squads that were lingering
   (*) Sorted out an issue with combat/training bolts

Other bug fixes/tweaks
   (*) Made pots show up in the trade depot list
   (*) Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
   (*) Cleaned up some issues with glass items
   (*) Wooden/bone crossbows specifically selectable from uniform screen now
   (*) Made migrant hunters recognize their crossbows properly
   (*) Ungummed up the hauling system from certain stale jobs
   (*) Made magma forges available more regularly to mood dwarves
   (*) Fixed broken readout for completed jobs in unit health screen
   (*) Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
   (*) Stopped underground theft announcements in hidden areas from being displayed

New stuff
   (*) Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
   (*) Rodent men underground
   (*) Invader mounts/monsters have first names
PENGUINS! YAY!!!!!
...
oh, and the fixes too  :P

Things I hate:
{}
...
ninjas!
Ohhhh... the title screen actually uses up all the space available to it now.  I wonder what else does.
I'm looking forward to this...
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Dwarfler

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Re: Dwarf Fortress 0.31.22 Released
« Reply #18 on: March 24, 2011, 08:46:24 am »

Am I the only one who's excited that giraffe eggs are fixed now?

Nevermind, I'll see myself out.
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Why do I like Dwarf Fortress so much?  It's hard to learn, harder to play, and downright impossible to win.

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I mean, what's not to like?

Sutremaine

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Re: Dwarf Fortress 0.31.22 Released
« Reply #19 on: March 24, 2011, 08:46:32 am »

Happy birthday to me! Well, almost, but even if it were released yesterday I was out.
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Footkerchief

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Re: Dwarf Fortress 0.31.22 Released
« Reply #20 on: March 24, 2011, 08:50:19 am »

Does adventure mode still crash when you ask about service, and are castles still often filled with animals?

The Adv. Mode service/report crash is fixed.  I think Toady just forget to add it to the changelog (I already PM'd him about it).  The castle bug wasn't marked as fixed -- it would be helpful to update that report with your findings regarding 31.22.
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CharlesPeter

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Re: Dwarf Fortress 0.31.22 Released
« Reply #21 on: March 24, 2011, 08:55:45 am »

Everything in here is great Toady. Thanks for the work and the new DF talk!
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freeformschooler

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Re: Dwarf Fortress 0.31.22 Released
« Reply #22 on: March 24, 2011, 08:57:47 am »

I had thought animals filling abandoned castles was a feature  ???

Anyway. This release is made out of love. I think it might count as pretty "stable".

Quote
(*) Stopped raw processing from including backup files

Does that mean no raw duping? :D nahh probably not.

Also, PENGUINS OH HECK YES.

Thanks Toady, you and ThreeToe and the others are great!

EDIT: I don't think the changelog made much mention but legends mode was really spiced up quite a bit. It's beginning to look a little more like a well crafted encyclopedia of the world now.
« Last Edit: March 24, 2011, 09:08:50 am by freeformschooler »
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Dutchling

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Re: Dwarf Fortress 0.31.22 Released
« Reply #23 on: March 24, 2011, 09:24:14 am »

Can I play this with my old save file without missing bug fixes?
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Greiger

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Re: Dwarf Fortress 0.31.22 Released
« Reply #24 on: March 24, 2011, 09:31:02 am »

Yes you can.  I am now.

Although I seem to have come across a new possible bug.


My meeting hall waterfall isn't working anymore.  Seems water now refuses to flow down stairs.  I tried digging near it to reactivate the flow like you used to have to do with stuff like utilities that add liquids but no dice.

There doesn't appear to be anything like a tree blocking flow (the whole thing is paved by a road to prevent just that) but it isn't flowing down the stairs like it did last version.  It's stable 7/7 on top of a down stair.

I don't know if that's an artifact of transferring the save over or something new though.  And I would like to work that out before submitting a bug report on it.  Can anyone else confirm or deny it?

EDIT: All new down stairs built in the save work, just the one preexisting dosn't appear to.  ...Stand back! I'm going to try SCIENCE!
Actually...first I'm going to save so I have a save file in case I need to put in a bug report.  Then I'm gunna try to fix it.
« Last Edit: March 24, 2011, 09:42:33 am by Greiger »
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Footkerchief

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Re: Dwarf Fortress 0.31.22 Released
« Reply #25 on: March 24, 2011, 09:33:58 am »

Can I play this with my old save file without missing bug fixes?

You'll get all the fixes except the fish one and the raws tweaks.
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Toady One

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Re: Dwarf Fortress 0.31.22 Released
« Reply #26 on: March 24, 2011, 09:36:56 am »

re: fluids, my guess would be something to do with the z level attack fixes, since it was related.  It's certainly possible some z issues could have arisen.  I'll check it out and cook something up after I get up if necessary.

edit: just tested draining a swamp down some stairs into a lower tunnel and it worked, and the z attack code looks fine at least locally.  A save would be handy for this one.  Going to bed now...
« Last Edit: March 24, 2011, 09:44:37 am by Toady One »
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TolyK

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Re: Dwarf Fortress 0.31.22 Released
« Reply #27 on: March 24, 2011, 09:54:00 am »

thank you so much, go get some sleep!
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Knarfle

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Re: Dwarf Fortress 0.31.22 Released
« Reply #28 on: March 24, 2011, 09:58:07 am »

Quote
   (*) Made healthcare work for dwarves that need crutches
 

  Awesome-sauce. Vegetable dorfs will be rarer now and more tragic.
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TolyK

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Re: Dwarf Fortress 0.31.22 Released
« Reply #29 on: March 24, 2011, 10:09:32 am »

Quote
   (*) Made healthcare work for dwarves that need crutches
 

  Awesome-sauce. Vegetable dorfs will be rarer now and more tragic.
Oh look, a DF player!
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