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Author Topic: Dwarf Fortress 0.31.22 Released  (Read 41346 times)

Toady One

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Re: Dwarf Fortress 0.31.22 Released
« Reply #90 on: March 24, 2011, 10:35:32 pm »

Quote from: Greiger
Though sorta on that vein, and this probably isn't the right thread for questions what is the difference between non-healthcare related cleaning with just water and water+soap?  Anybody know?

There is a hidden grime number -- regularly cleaning only reduces it to some small number, but soap takes it to zero (or 1, don't recall).  The hidden grime number influences the infection chance for the part.

Quote from: Jacos
are castles still often filled with animals?

Yeah, whatever's happening there is still going on.  It comes from breaking out of the caravan stuff in the middle.  It should be handled with the actual Release 1.  I didn't want to handle it earlier since I'd just need to pull the bandaid right off again.

Quote from: Jeoshua
I noticed something and Toady, please... a response?

[CREATURE:RODENT MEN]

Theres no "_" there.  Is this actually a legal tag? Have we all been_hyphenating_shit_for_no_reason?

It's legal for a name like the overall object tokens or for things like attack names or material names, but you can't remove the _ from any tag that uses them.  You can remove it when you are putting in your own text/names, basically, rather than a hard-coded symbol.
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The Toad, a Natural Resource:  Preserve yours today!

Fayceless

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Re: Dwarf Fortress 0.31.22 Released
« Reply #91 on: March 24, 2011, 10:59:22 pm »

One small bug (maybe?) I've noticed: it seems when honey badgers enrage, there's no message for it, just for when it goes un-enraged.



All the messages I got for the fort (just a test-embarked with 80 of the badgers)

EDIT: actually, I'm still watching this, and I'm not sure what's going.  There's a whole bunch of badgers randomly attacking things...there's never any indication in the announcements that something is happening.  That'd be nice to know.
« Last Edit: March 24, 2011, 11:03:37 pm by Fayceless »
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Elim

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Re: Dwarf Fortress 0.31.22 Released
« Reply #92 on: March 24, 2011, 10:59:56 pm »

Odd Bug/Feature?
A Dwarf who was in the Hospital for 2 Years+ gets up, crawls all the way to the Dining-Room and bashes the Head of another Dwarf in.
Booth Dwarves are happy and have nothing to do with each other.
What happened here?

Now a perfectly healthy Dwarf lies in his own Pool of Blood, dead,  and that Dummbeutel crawls through my Fortress, hauling a Sock with the Speed of a drunken Snail.
Should have let him starve in the Hospital...
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fivex

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Re: Dwarf Fortress 0.31.22 Released
« Reply #93 on: March 24, 2011, 11:20:11 pm »

I noticed something and Toady, please... a response?

[CREATURE:RODENT MEN]

Theres no "_" there.  Is this actually a legal tag? Have we all been_hyphenating_shit_for_no_reason?
This is also true for capitalization, apparently.
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Eoganachta

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Re: Dwarf Fortress 0.31.22 Released
« Reply #94 on: March 24, 2011, 11:28:58 pm »

Thank you Toady!
Downloading now.
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Edosurist

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Re: Dwarf Fortress 0.31.22 Released
« Reply #95 on: March 24, 2011, 11:44:14 pm »

Just curious, are dwarven restrooms ever going to be added?
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drvoke

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Re: Dwarf Fortress 0.31.22 Released
« Reply #96 on: March 24, 2011, 11:46:58 pm »

The ol' 1-2 punch from Toady One today, I'm lovin' it!  Thanks for this release and for the new DF Talk!
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bombcar

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Re: Dwarf Fortress 0.31.22 Released
« Reply #97 on: March 24, 2011, 11:48:05 pm »

Just curious, are dwarven restrooms ever going to be added?

Toady has said he never wants to deal with that aspect of the simulation.
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monk12

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Re: Dwarf Fortress 0.31.22 Released
« Reply #98 on: March 24, 2011, 11:55:45 pm »

Just curious, are dwarven restrooms ever going to be added?

Toady has said he never wants to deal with that aspect of the simulation.

Not quite, but suffice it to say that it is a topic that has been exhaustively covered. Search for some threads with excrement in the title, you'll see what I mean.

Farmerbob

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Re: Dwarf Fortress 0.31.22 Released
« Reply #99 on: March 25, 2011, 12:29:12 am »

(*) Fixed some capybara and panda typos and tweaked giraffe and reptile eggs

Giraffe eggs?

OK time to download the new version, I can't resist!

*silliness aside, this bugfix version gives great impressions of awesomeness*
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Deon

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Re: Dwarf Fortress 0.31.22 Released
« Reply #100 on: March 25, 2011, 01:11:19 am »

Odd Bug/Feature?
A Dwarf who was in the Hospital for 2 Years+ gets up, crawls all the way to the Dining-Room and bashes the Head of another Dwarf in.
Booth Dwarves are happy and have nothing to do with each other.
What happened here?

Now a perfectly healthy Dwarf lies in his own Pool of Blood, dead,  and that Dummbeutel crawls through my Fortress, hauling a Sock with the Speed of a drunken Snail.
Should have let him starve in the Hospital...

"You! I couldn't move for years and you were standing near me and joking, and jumping on your working feet! Now the Armok has heard my prayers, I can leave my bed now, die bastard!"
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Biowraith

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Re: Dwarf Fortress 0.31.22 Released
« Reply #101 on: March 25, 2011, 01:35:37 am »

Odd Bug/Feature?
A Dwarf who was in the Hospital for 2 Years+ gets up, crawls all the way to the Dining-Room and bashes the Head of another Dwarf in.
Booth Dwarves are happy and have nothing to do with each other.
What happened here?
Was it a military dwarf?  Thinking maybe he'd been assigned to administer "justice" to the other dwarf and until now was having to just wait and hope he came by the hospital for his beating.
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Siquo

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Re: Dwarf Fortress 0.31.22 Released
« Reply #102 on: March 25, 2011, 03:42:06 am »

Hmm, I'm getting message spam from a tanner who wants to feed an animal. He has a live goose as a pet, who is around and happy, and a "cavy sow" or whatever that is, who is dead and whose upper body is entirely missing. Is he trying to feed a dead, missing upper body?
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
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Daskinor

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Re: Dwarf Fortress 0.31.22 Released
« Reply #103 on: March 25, 2011, 03:47:22 am »


"You! I couldn't move for years and you were standing near me and joking, and jumping on your working feet! Now the Armok has heard my prayers, I can leave my bed now, die bastard!"

I'm particularly impressed how quickly he siezed the most sought-after of all dwarven produce, a sock.

"Well me legs aint workin' right but damned if my feet are gonna be cold now I finally have the strength to drag my arse outta bed to enact brutal retribution on ye smiley bastards who didn't bring me any booze for 2 long years! Armoks bloody balls, which way to the stockpiles ye misbegotten sons of a flyblown elf!'
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Areyar

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Re: Dwarf Fortress 0.31.22 Released
« Reply #104 on: March 25, 2011, 04:55:58 am »

Hmm, I'm getting message spam from a tanner who wants to feed an animal. He has a live goose as a pet, who is around and happy, and a "cavy sow" or whatever that is, who is dead and whose upper body is entirely missing. Is he trying to feed a dead, missing upper body?

A cavy sow is a female guiney pig....or however you write that.
In Dutch those are caled 'cavia' by the way.
also:
this
« Last Edit: March 25, 2011, 04:58:33 am by Areyar »
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