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Author Topic: Dwarf Fortress 0.31.23 Released  (Read 27953 times)

Toady One

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Dwarf Fortress 0.31.23 Released
« on: March 26, 2011, 08:31:39 am »

Download (Click refresh on your browser if it doesn't show up)

Major bug fixes
   (*) Stopped large pots from forgetting their stockpile assignments
   (*) Cleaned up some more resting/infinite job issues with hospitals (surgery in particular)
   (*) Stopped plant regrowth underground from deleting ramps and stairs, and stopped plants underground from regrowing in magma, deep water, and some other situations
   (*) Stopped buckets from occasionally becoming filled with many, many units of water
   (*) Stopped goblin siegers from fighting amongst themselves all the time

Other bug fixes/tweaks
   (*) Fixed some issues with natural skills not being applied
   (*) Handled some more instances of overstockpiling by the hospital zones
   (*) Fixed erroneous interlink between furniture/ammo stockpile interfaces
   (*) Made enraged announcement show up for prone-to-rage critters
   (*) Some more quick speed tweaks (assorted, but not much: bucket save from 27/28FPS -> 31/32FPS)
   (*) Gave rodent men their rodent teeth and added them to the subterranean entity definition
   (*) Gave reptile men teeth
   (*) Changed penguin wings to flippers
   (*) Made platypuses amphibious and made them swim underwater
   (*) Changed sizes for most giant variants of animals and gave some thought preference strings to ones that didn't have them
   (*) Added missing "mundane" tag to penguins and domestic birds
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FGK dwarf

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Re: Dwarf Fortress 0.31.23 Released
« Reply #1 on: March 26, 2011, 08:36:53 am »

All hail!
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Orkel

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Re: Dwarf Fortress 0.31.23 Released
« Reply #2 on: March 26, 2011, 08:37:32 am »

Thank you so much! Especially for the pot fix and resting dwarves!
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mallocks

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Re: Dwarf Fortress 0.31.23 Released
« Reply #3 on: March 26, 2011, 08:39:25 am »

There's probably something wrong with me that some of the bug fixes recently make me happier than some of the recent feature additions.
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skaltum

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Re: Dwarf Fortress 0.31.23 Released
« Reply #4 on: March 26, 2011, 08:52:33 am »

talk about productive ^_^
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Ethicalfive

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Re: Dwarf Fortress 0.31.23 Released
« Reply #5 on: March 26, 2011, 09:04:24 am »

Wow! You've been on a bug stomping rampage!

Is this the last of the bug crushing releases?

In any event. It's time to donate you another $5 for the tedious work you've been putting in. I'd donate more if I could afford to. But I do urge others to donate a few bucks each. Help reward toady for his efforts!
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Toady One

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Re: Dwarf Fortress 0.31.23 Released
« Reply #6 on: March 26, 2011, 09:09:11 am »

Is this the last of the bug crushing releases?

It's the end of the allotted time period for this particular cycle, until after Release 1, but if this release introduced new problems I'll probably do another one.  I'm not sure how long Release 1 will take, but after Release 1, I'm going to do another cycle like this.  Hopefully it'll be lighter on the new bug fixes, since that took a lot of time this time around by itself, but another 2 week or 20 day period or whatever of old bug fixes will come up then.  If I end up starting Release 1 next, then ultra-tentatively-and-without-any-serious, let's say that takes up April.  Then the better part of May will be debugging, and so on.
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Kogut

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Re: Dwarf Fortress 0.31.23 Released
« Reply #7 on: March 26, 2011, 09:11:54 am »

Thanks!
« Last Edit: March 26, 2011, 09:13:51 am by Kogut »
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vogonpoet

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Re: Dwarf Fortress 0.31.23 Released
« Reply #8 on: March 26, 2011, 09:26:58 am »

Awesome, looks like this is the release I have been waiting for, to start a decent long lived fort in. Fantastic bug fixes, love it.
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TolyK

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Re: Dwarf Fortress 0.31.23 Released
« Reply #9 on: March 26, 2011, 09:28:42 am »

Download (Click refresh on your browser if it doesn't show up)

Major bug fixes
   (*) Stopped large pots from forgetting their stockpile assignments YAY
   (*) Cleaned up some more resting/infinite job issues with hospitals (surgery in particular) YAY
   (*) Stopped buckets from occasionally becoming filled with many, many units of water YAY
   (*) Stopped goblin siegers from fighting amongst themselves all the time Yay

Other bug fixes/tweaks
   (*) Handled some more instances of overstockpiling by the hospital zones YAY
   (*) Fixed erroneous interlink between furniture/ammo stockpile interfaces Yay
   (*) Some more quick speed tweaks (assorted, but not much: bucket save from 27/28FPS -> 31/32FPS) YYYYYYAAAAAAAAYYYYYY!!!!
   (*) Changed penguin wings to flippers YAY
   (*) Made platypuses amphibious and made them swim underwater YAY
All in all: FPS goes up, stockpiles work right, most animal bugs are fixed, and FPS goes up!

Spoiler (click to show/hide)
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Kogut

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Re: Dwarf Fortress 0.31.23 Released
« Reply #10 on: March 26, 2011, 09:34:35 am »

FPS is now 14% higher (at last - in situations involving buckets)
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Greiger

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Re: Dwarf Fortress 0.31.23 Released
« Reply #11 on: March 26, 2011, 09:35:41 am »

Thanks for the release Toady, I'm downloading and donating a small amount now.  Glad my save was more useful for more than just the buckets.
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freeformschooler

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Re: Dwarf Fortress 0.31.23 Released
« Reply #12 on: March 26, 2011, 09:38:47 am »

No bugs so far  :D and ridiculously high FPS on embark, the game's going at light speed. Thanks Toady!
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Rose

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Re: Dwarf Fortress 0.31.23 Released
« Reply #13 on: March 26, 2011, 09:43:23 am »

huzzah!
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xordae

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Re: Dwarf Fortress 0.31.23 Released
« Reply #14 on: March 26, 2011, 09:44:03 am »

Nice. I'm at 240 dwarves and about 30 animals and getting 34 FPS. That's at least 5-6 more than before.
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