Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 27

Author Topic: Dwarf Fortress 0.31.25 Released  (Read 179418 times)

calrogman

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #30 on: March 28, 2011, 08:54:35 am »

Who's awesome?
Your awesome.

I agree wholeheartedly.  Toady's awesome is awesome.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.31.25 Released
« Reply #31 on: March 28, 2011, 09:14:29 am »

Quote
  (*)fixed world gen crash caused when a prisoner escapes from a site at the same time the last person to arrive at the site commits murder
How do you even SEE that?

Somebody had a crashing world gen with a high number of modded aggressive civs (which also seem to be somewhat murderous, I didn't check), and that was how I managed to fix the other world gen crash about beasts, since it was crashing there.  Then when I was testing it to see if it worked, I got this other crash, and fortunately it reproduced this time.  It dumped me out in the murder section (where there was a helpful old comment "//world gen crash here"), so I knew it had something to do with goblins or whoever killing each other, but it took me four hours to find the other part where the information got corrupted in the first place.  It was a pretty bad one, since I had to run a civ-heavy medium world out 100 years every time I wanted any new data.

I'm going to sleep again.  Hopefully there won't be something like that temperature crash when I get up (which was what triggered the release this time, since it would end up being fairly common overall).
« Last Edit: March 28, 2011, 09:18:41 am by Toady One »
Logged
The Toad, a Natural Resource:  Preserve yours today!

Lielac

  • Bay Watcher
  • [ETHIC:PEDANTRY: PERSONAL_MATTER]
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #32 on: March 28, 2011, 09:15:57 am »

 :o

Dayum! I've barely downloaded .24! Think I'll wait until the dust's settled...
Logged


Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Jiri Petru

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #33 on: March 28, 2011, 09:17:47 am »

Awesome. Thanks.
Logged
Yours,
Markus Cz. Clasplashes

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #34 on: March 28, 2011, 09:22:37 am »

Excellent, more fixes =)

Hurray for toady!

Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Cheater

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #35 on: March 28, 2011, 09:34:41 am »

I'm going to sleep again.

You said that last time too, yet here we are, 0.00.01 versions later. Is it a codeword? Does sleep mean "code" now?
Logged

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #36 on: March 28, 2011, 09:38:04 am »

I'm going to sleep again.

You said that last time too, yet here we are, 0.00.01 versions later. Is it a codeword? Does sleep mean "code" now?
No, I think that our mastermind here codes in his sleep and just types it up  :D
(a.k.a. thank you soo much)
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Minnakht

  • Bay Watcher
  • Green Eyed Monster
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #37 on: March 28, 2011, 09:44:54 am »

Sleepcoding. Why the HFS not.

...I'll wait as well, until I manage to fail or get bored of this .24 fort...
I never thought I'd say something's updated too often, but here I am.
Logged
Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #38 on: March 28, 2011, 10:18:42 am »

SalmonGod has been ecstatic lately.  He has gazed in wonder as his head doctor dutifully repaired a couple dozen broken bones in one session of treatment, when those injuries had been ignored the previous 7 in-game years.
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Dwarf Fortress 0.31.25 Released
« Reply #39 on: March 28, 2011, 10:28:15 am »

Many thanks Toady on behalf of the Genesis mod players' club!
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jacos

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #40 on: March 28, 2011, 10:42:32 am »

Yay!
Now Pleaaaaase fix the castles in adventure mode? *puppy eyes* (would toad eyes be more effective?)
Logged
Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

abadidea

  • Bay Watcher
  • [IS_8BIT_PROGRAMMER]
    • View Profile
    • 0xabad1dea
Re: Dwarf Fortress 0.31.25 Released
« Reply #41 on: March 28, 2011, 10:45:35 am »

My god it's full of updates.

Last year I got DF2010 for my birthday- this year I got a bugfix arc  :D :D :D
Logged
ABadIdea likes bandfire opal, black opal, claro opal, crystal opal, fire opal, harlequin opal, jelly opal, levin opal, pinfire opal, precious fire opal, red flash opal, white opal, and microcline for its vibrant hue.

glory in the thunder, resplendent in the sky <-- I wrote a whole novel. There will be more.

RedWick

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #42 on: March 28, 2011, 10:57:06 am »

This is the sort of DF release schedule I grew up with. :D  Good to see it back!
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #43 on: March 28, 2011, 11:01:59 am »

Yay!
Now Pleaaaaase fix the castles in adventure mode? *puppy eyes* (would toad eyes be more effective?)

Did you see Toady's reply to you in the other thread?

Quote from: Toady One
Quote from: Jacos
are castles still often filled with animals?

Yeah, whatever's happening there is still going on.  It comes from breaking out of the caravan stuff in the middle.  It should be handled with the actual Release 1.  I didn't want to handle it earlier since I'd just need to pull the bandaid right off again.

Barring another immmediate bugfix (which seems unlikely, since there are no new reports on the tracker yet), that "Release 1" will be the next release.
Logged

Jar of Jam

  • Bay Watcher
  • [ITEM_FOOD:ITEM_FOOD_JAM]
    • View Profile
Re: Dwarf Fortress 0.31.25 Released
« Reply #44 on: March 28, 2011, 12:01:46 pm »

All hail the wondrous Toad!
Logged
Pages: 1 2 [3] 4 5 ... 27