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Author Topic: Dwarf Fortress 0.31.25 Released  (Read 180000 times)

Loud Whispers

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Re: Dwarf Fortress 0.31.25 Released
« Reply #360 on: January 29, 2012, 06:21:15 pm »

F5 F5 F5 F5 F5 F5 F5  :o

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F5 F5 F5 F5 F5

jamesadelong

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Re: Dwarf Fortress 0.31.25 Released
« Reply #361 on: January 29, 2012, 06:47:32 pm »

I have a mound of graph paper a mile high with plans for a fortress revolving around so many of the announced features. Bring it on!
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dieffenbachj

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Re: Dwarf Fortress 0.31.25 Released
« Reply #362 on: January 30, 2012, 09:06:36 am »

I'm considering taking one of my unrealized megaprojects and doing them in honor of the release when it comes out :P

Perhaps an underwater dome city... that would be fun if a vampire immigrated in but I didn't find out until after I sealed the doors :P
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Joey

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Re: Dwarf Fortress 0.31.25 Released
« Reply #363 on: January 30, 2012, 09:47:32 am »

Oh the pains of waiting.

Toady, this is the most awesome game I've ever played, keep on rocking!

F5, F5, F5...
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Stormfeather

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Re: Dwarf Fortress 0.31.25 Released
« Reply #364 on: January 30, 2012, 11:38:15 am »

So according to the updates, today should be the last of the working with sponsorship stuff... wonder how much other stuff is required before release? *vibrates*
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YetAnotherStupidDorf

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Re: Dwarf Fortress 0.31.25 Released
« Reply #365 on: January 30, 2012, 01:40:33 pm »

t is not surprising that the anxiety in the forum would rise to the stratosphere.
Sure, but I still do not see any reason to be THAT worked up. Just after release it wil be hell mess of major bugs, no Dwarf TheRapist and all of that. So I will download it in about two months from initial release - this is my estimate when decently playable version will come out.
In meantime I can look forward to hilarious tales from people that actually want play ASAP. Masochists.
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Knight Otu

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Re: Dwarf Fortress 0.31.25 Released
« Reply #366 on: January 30, 2012, 02:20:38 pm »

So according to the updates, today should be the last of the working with sponsorship stuff... wonder how much other stuff is required before release? *vibrates*
I'm pretty sure it's the SDL stuff and some more optimizations at least.
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Bleu_Aria

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Re: Dwarf Fortress 0.31.25 Released
« Reply #367 on: January 30, 2012, 07:57:04 pm »

If Toady is working on optimization, then I'm more than willing to wait patiently.  I'd rather have a smooth running game with as few bugs as possible than something that he felt rushed to release.
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kaenneth

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Re: Dwarf Fortress 0.31.25 Released
« Reply #368 on: January 30, 2012, 08:46:11 pm »

Upcoming release will use hexagonal tiles instead of squares; Toady decided to switch over at the last minute, so we'll have to wait until he is done with that.
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UltraValican

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Re: Dwarf Fortress 0.31.25 Released
« Reply #369 on: January 30, 2012, 09:14:07 pm »

Upcoming release will use hexagonal tiles instead of squares; Toady decided to switch over at the last minute, so we'll have to wait until he is done with that.
I'm 90% sure Toady would mention this us. Nice try though.
I'll put up with ASCII update till tilesets cacthup. I don't use TheRapist, but I will admit to using runesmith for adventure mode.
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Re: Dwarf Fortress 0.31.25 Released
« Reply #370 on: January 31, 2012, 06:05:52 am »

I'm gonna download it and play as soon as it comes out. Bugs (and my small bandwith) be damned! ;D
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Re: Dwarf Fortress 0.31.25 Released
« Reply #371 on: January 31, 2012, 06:29:29 am »

I'm gonna download it and play as soon as it comes out. Bugs (and my small bandwith) be damned! ;D

Yeah, who cares if the download isn't done yet, I'll play to damn thing anyways!

I am getting restless, screw bugs. I'll try to live without dwarf therapist.
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hemmingjay

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Re: Dwarf Fortress 0.31.25 Released
« Reply #372 on: January 31, 2012, 08:53:42 am »

I am hopeful that Ironhand or Phoebus are ahead of the storm by creating tiles for the announce creatures already. I know Mayday has basically given up on trying to wrangle everything.
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Urist McCheeseMaker

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Re: Dwarf Fortress 0.31.25 Released
« Reply #373 on: January 31, 2012, 11:58:30 am »

F5 F5 F5 F5

I always love the bugs in a new release.. they add a kind of charm.

F5 F5 F5 F5 F5 F5 F5 F5
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Jimmitheking

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Re: Dwarf Fortress 0.31.25 Released
« Reply #374 on: January 31, 2012, 03:12:59 pm »

[...] their fort crashed every time a Necromancer came near their refuse stockpile. [...]

Do you mean you put your dead dorfs into the refuse stockpile?
What a respectfull man toward the deads -.-

I normally have a legendary catacombs for my dwarfs (for the elders, first settlers and nobles moslty, the commoners/migrants/low-life/useless dorfs are buried in a specific area of the mine, dedicated for burial).
But i already planned a specific unaccessable tomb for my soldiers. Wouldnt want a necro to put his evil hands on some trained warrior's corps.
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