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Author Topic: Dwarf Fortress 0.31.25 Released  (Read 180004 times)

MagmaMcFry

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Re: Dwarf Fortress 0.31.25 Released
« Reply #375 on: January 31, 2012, 03:56:16 pm »

[...] their fort crashed every time a Necromancer came near their refuse stockpile. [...]

Do you mean you put your dead dorfs into the refuse stockpile?
What a respectfull man toward the deads -.-

I normally have a legendary catacombs for my dwarfs (for the elders, first settlers and nobles moslty, the commoners/migrants/low-life/useless dorfs are buried in a specific area of the mine, dedicated for burial).
But i already planned a specific unaccessable tomb for my soldiers. Wouldnt want a necro to put his evil hands on some trained warrior's corps.

He's quoting this post in the devlog.
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Jimmitheking

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Re: Dwarf Fortress 0.31.25 Released
« Reply #376 on: January 31, 2012, 04:01:39 pm »

[...] their fort crashed every time a Necromancer came near their refuse stockpile. [...]

Do you mean you put your dead dorfs into the refuse stockpile?
What a respectfull man toward the deads -.-

I normally have a legendary catacombs for my dwarfs (for the elders, first settlers and nobles moslty, the commoners/migrants/low-life/useless dorfs are buried in a specific area of the mine, dedicated for burial).
But i already planned a specific unaccessable tomb for my soldiers. Wouldnt want a necro to put his evil hands on some trained warrior's corps.

He's quoting this post in the devlog.

Ah!
My mistake!
I'm too anxious for the next release to come out... I'm too willing to chit chat xD
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Babylon

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Re: Dwarf Fortress 0.31.25 Released
« Reply #377 on: January 31, 2012, 07:47:18 pm »

[...] their fort crashed every time a Necromancer came near their refuse stockpile. [...]

Do you mean you put your dead dorfs into the refuse stockpile?
What a respectfull man toward the deads -.-

I normally have a legendary catacombs for my dwarfs (for the elders, first settlers and nobles moslty, the commoners/migrants/low-life/useless dorfs are buried in a specific area of the mine, dedicated for burial).
But i already planned a specific unaccessable tomb for my soldiers. Wouldnt want a necro to put his evil hands on some trained warrior's corps.

Most people throw dead goblins there.
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Jimmitheking

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Re: Dwarf Fortress 0.31.25 Released
« Reply #378 on: January 31, 2012, 08:35:14 pm »

[...] their fort crashed every time a Necromancer came near their refuse stockpile. [...]

Do you mean you put your dead dorfs into the refuse stockpile?
What a respectfull man toward the deads -.-

I normally have a legendary catacombs for my dwarfs (for the elders, first settlers and nobles moslty, the commoners/migrants/low-life/useless dorfs are buried in a specific area of the mine, dedicated for burial).
But i already planned a specific unaccessable tomb for my soldiers. Wouldnt want a necro to put his evil hands on some trained warrior's corps.

Most people throw dead goblins there.

Ah, got sens!
Yea, i gonna plan a special unaccessable refuse pile for goblins too.
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"I’m waiting for “Sausage Factory Worker 2011: Conveyor Belt Controller Edition”"
That's soon to come, im sure of that!

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monk12

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Re: Dwarf Fortress 0.31.25 Released
« Reply #379 on: January 31, 2012, 09:49:47 pm »

Yeah, normally I use a standard 4 wide hallway for every hall, and the lesser used ones get lined with coffins. Out of lead, if possible, which unfortunately irritates my nobles. Attention Baron: They have a +lead sarcophagus+ near the fishery; you have a jewel encrusted artifact platinum sarcophagus in an elaborate mausoleum. Stop bitching. Sincerely, etc etc

Although I will say my refuse stockpile is normally chock full of dead goblins, kobolds, merchants, random animals, and of course assorted limbs of every sort. I expect this will be a hazard in the new version :P

Jimmitheking

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Re: Dwarf Fortress 0.31.25 Released
« Reply #380 on: February 01, 2012, 10:59:28 am »

Yea, fun to come....

Altough, 2 things;
First, no release today.. Torture. But its ok.
Second; I DONT HAVE SPACE CHANNEL ANYMORE!!! I had it free until 1st february :'(
No more original star treks.. .No more SGA... No more... All that...
And i'll miss Shawn of the Dead >:(

Its totally out of topic, but i really like saying things totally random and out of topic
Ketchup
Thanks!
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"I’m waiting for “Sausage Factory Worker 2011: Conveyor Belt Controller Edition”"
That's soon to come, im sure of that!

Just Cause 2 is like if Spiderman joined Al'queda.

floundericiousWA

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Re: Dwarf Fortress 0.31.25 Released
« Reply #381 on: February 01, 2012, 06:15:54 pm »

I can say, with absolute certainty, that I'm waiting with bated breath for the new release!!!  I can also say that an Andrew Jackson will magically fly from my hands to your'n after you get the new version released.  I've EASILY gotten $20 worth of awesomeness out of DF since I picked it up early last year.  ToadyOne is teh awesome.
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penngo009

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Re: Dwarf Fortress 0.31.25 Released
« Reply #382 on: February 01, 2012, 07:09:35 pm »

 :o
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Jimmitheking

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Re: Dwarf Fortress 0.31.25 Released
« Reply #383 on: February 02, 2012, 02:29:34 pm »

Toady one is the Choosen one among all the Toad in the world!
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"I’m waiting for “Sausage Factory Worker 2011: Conveyor Belt Controller Edition”"
That's soon to come, im sure of that!

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TheIcelandicManiac

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Re: Dwarf Fortress 0.31.25 Released
« Reply #384 on: February 03, 2012, 10:35:22 am »

Any news?
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Re: Dwarf Fortress 0.31.25 Released
« Reply #385 on: February 03, 2012, 11:03:00 am »

The place to go for development news is the devlog.
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Gotdamnmiracle

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Re: Dwarf Fortress 0.31.25 Released
« Reply #386 on: February 04, 2012, 01:53:34 am »

I just had a thought. So toady is making giant versions of other animals, and that almost everyone will play in evil areas, probably evil forests. Giant phantom spiders. Oh god.
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Stormfeather

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Re: Dwarf Fortress 0.31.25 Released
« Reply #387 on: February 04, 2012, 01:36:42 pm »

Also: kobolds! Looks like we might be able to keep them from extinction now without resorting to desperate measures!
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Knight Otu

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Re: Dwarf Fortress 0.31.25 Released
« Reply #388 on: February 04, 2012, 02:02:28 pm »

I just had a thought. So toady is making giant versions of other animals, and that almost everyone will play in evil areas, probably evil forests. Giant phantom spiders. Oh god.
In all likelihood, only the sponsorship animals will get giant versions this time around. Not that this adds much to the safety of evil regions...
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Gotdamnmiracle

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Re: Dwarf Fortress 0.31.25 Released
« Reply #389 on: February 04, 2012, 11:14:22 pm »

Giant brown recluse isn't anymore comforting.
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