http://dffd.wimbli.com/file.php?id=4071Here is version two, having gone through the first round of beta testing! Thanks for all the help guys!
It includes:
- 15 types of glass, each with individual buildings, all based on real glasses and colorants, mostly up through the 1600s and occasionally later. The 15th glass is ACTUAL crystal glass!
- 16 glazes (and the ability to crush any of the glasses and glaze with them, something which is commonly done to glaze objects), again all based on real-world glazes and colorants, again mostly up through the 1600s and sometimes a little later. Also, I modified the prices of the existing glazes because of changes I made to the glazing system.
- The short beginnings of an alchemy system, based on the actual alchemists and the things they figured out. Currently it is merely to produce initial products for glass and glazes. Mostly just making metal oxides and calcining bone, but also a system of chemicals for production of colloidal gold for producing ruby glass. Take a look and tell me what you think.
- I did have to, to get things to work properly or more accurately, change some things majorly, such as how glazes are made. Now they require powders, rather than whole items, and multiple powders are produced per unit initial item, so their prices per glaze correspondingly decreases, among other changes. All things glaze and glass related work with powders. Also, many stones now have a higher value due to their increased usefullness.
At this point I have used the mod in several games and have noticed no major flaws. That is to say, if there are any, I haven't found them.
I still would like, in the future, to get thing like the traps to be actually called 'terrariums' and the raw glass to actually be called 'raw' rather than 'rough'.
Note: while I was making it, newer versions of DF have come out. I made this with 0.31.21, but from my experience it works JUST fine with 0.31.25, which I am currently using.
Instructions on what to do with each of the raw or similar files are in the readme, which is in the file. I put whatever came to mind in the readme, so I think it pretty in-depth, but if I missed something, do tell. DEFINITELY read the readme, at least the beginning parts of it, before deciding whether to put in my changes or not, so that it doesn't screw up your gameplay.
I tried to keep it pretty autonymous, but there WILL be some issues with vanilla DF overlap where, to work properly, mine might need to be inserted...
As I consider this to be in a sort of beta testing form, I not only welcome, but consider it imperative, that you all point out it's flaws, whatever they may be. Even just unfavorable opinions are helpful, if reasons are given, and I may agree with the argument and change things! So please, post!