Finally... > Roll To Dodge
Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Yoink:
So, I'm watching this show, Episodes. (For your information I never used to watch any TV. I blame the smog involved in living in a built-up area for killing off my braincells. :P)
I can't help but think what a hilarious RTD idea it would make. Hello? Players as fawning, incredibly shallow TV executives who will flatter, manipulate and outright lie to secure the best stars/scripts/locations for their network, whilst sucking up to/dodging abuse from their flamboyant, cutthroat bastard of a boss.
Thoughts? I'm sure the Bay12 madness would work its way in, too, and that can only be a good thing...
Tsuchigumo550:
I might be rebooting that old idea of mine for the drone combat RtD, but it'll likely be updated very slowly. As much as I wanted to run the games I had set up, accursed real life came-a-knocking and I ran out of time to so much as write up the plots that would be required.
I did have some time to "revamp" the system:
Starting off, players have access to six kinds of drones, all of them older, decommissioned military ones.
The starter six come in different flavors:
"Skorpion", although very old design it's been used forever. Focuses heavily on melee but has light midrange capabilities.
"OMA-MK2", a heavily midrange oriented drone with twin machineguns.
"Solairs", a long-range specialist with minimal capability in other ranges.
"Satori", an older recon-type drone outfitted with weaponry for mid-long range.
"Widow", a multipurpose drone with long-range weaponry and melee armaments.
"Skirmisher", a cousin of Skorpion but with more balance between ranges.
The arenas are circular, making distance very easy. You're X away from the wall, Y distance from enemy, and they're Z away from the other wall.
Objects in the arena will sometimes come into play depending on actions taken. Anything viable will be bolded in the afterturn description of the scene.
Parts can be swapped about freely and introduce different modifications. Drones have these parts:
Heads: Often affect accuracy, sometimes range of certain weapons.
Cores: The main body, affects total health heavily and other abilities, plus slots for other parts
Arms: Come in sets of 2, affect stats relating to battle in general
Legs: Affects movement speed, some legs have different additions like generators allowing for extra movements.
Boosters: Have a certain number of uses, and most often allow much larger movement ranges. Some have other effects.
Upon winning, loot is given. Loot comes in these forms:
Colosseum Points, or CP: Allows you to buy things at the Market (located on main page)
Part Mods: Allows you to modify existing parts to change their bonuses, but they are only described with a letter (or letters) and appearance.
Parts: Salvage, or prize. Different parts for your drone.
------
After every match or so, the market will change what it has in stock.
Every part must be spoilered in each turn post, to solidify what parts are being used and with what modifications. This is only changeable outside of a battle.
Players may be pitted against one another, or against an AI opponent. It's a slow paced game, and everyone might not be playing at the same time. This game is done on a match-by-match basis, but you will be PMed when your name comes up on the next match (while one is being played, another lot is drawn. You get a total of two PMs, one before, one when it is your turn.
This will boot up when I've got a nice enough listing of parts. Please note this is not a game that will be fast paced at all, and names for matches are drawn completely at random (exceptions will be made, once you've played your name is removed for the next 2-3 matches). This isn't one of those games you should be refreshing like a crazy person (It does make me feel good if you do that, but there's no use.)
It'll be around, hopefully within a month or two. Note that every weapon has it's own roll, for instance:
The general sniper rifle roll is (d6)+2 minus (spaces moved this turn) , best result 6, sucess 5-7, failure 1-4, 8
That is mercifully put within the weapon description, so that when you write your loadout:
"Sniper Rifle"(d6)+2-movedthisturn
Wish me luck.
Darvi:
Since I'll be done with work by tomorrow afternoon, I want to start another RTD. Either I'll give another go at Roll to Strife, or I'll try the Roll to have Dissociative Identity Disorder that Derm suggested. It would probably be something like Edna&Harvey: The Breakout meets Remember11, maybe with a dash of the Psychonauts endgame? I'll have to see.
Anybody have any preferences for any of those?
Yoink:
Uh, I'm not sure what any of those are, I'm afraid. :-\ I never managed to beat Psychonauts. I got stuck on that bit with the stomping.
I'd have a look at whatever you started though, Darvi!
The reason I'm posting, though: I need RTD help! I want to keep this RTD simple but I am not doing so well. I was thinking I would just have three 'classes', big brutish thugs, brainy types and a middle-ground 'soldier' class.
But how far should I go in giving them bonuses/penalties?
Is +2 or -2 too much of a modifier for a character? Should I focus on giving bonuses through items, instead?
I'm not good at asking questions and stuff, here's what I've got so far... The specialist/scientist class isn't finished, so I'll leave it out for now.
Spoiler: Classes (click to show/hide)Grunt: +1 to firearms, explosives, perception, stealth, searching and traps.
Brute: +2 to strength, toughness, +1 to melee, throwing, stamina and climbing, -2 to intelligence, tech-use and perception, -1 to speech, stealth, searching and agility.
Ugh, now that I've typed it out it seems even worse. :-X Maybe I should just drop all the bonuses to +1? Or maybe one of you lot can just give me some advice from salvaging something?
I got disheartened before finishing the specialist class, but they're basically smarty-pantses who can read and use technology, and can then choose to specialize in something, whilst being really squishy.
Caellath:
I think you could leave the bonuses at +1 and soften problems to demonstrate mastery. For example, a swordsmaster fails differently at a roll of [2] than a peasant using the same sword with the same roll. Similarly, you could use arbitrary interpretation of the mastery of each class to cushion the problems caused by lower rolls.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version