Finally... > Roll To Dodge
Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
IronyOwl:
It might help to consider the number sets you're talking about here.
For instance, a +0 gives a potential set of outcomes of 1, 2, 3, 4, 5, 6; or Critical Failure, Failure, Partial Success, Success, Critical Success, Overshot, if you prefer. A +1 bonus turns that into 2, 3, 4, 5, 6, 7; a +2 yields 3, 4, 5, 6, 7, 8. A -1 gives 0, 1, 2, 3, 4, 5; a -2 gives -1, 0, 1, 2, 3, 4.
So, as you can see, each +/-1 is indeed pretty powerful; someone with -2 fails miserably half the time, and only succeeds all the way one out of every 6 tries. Someone with +2 literally can't fail except by not succeeding quite well enough or, more likely, succeeding too well.
Caellath's advice is also good.
monk12:
I've been chewing on a system where you get rerolls instead of flat modifiers since it keeps the same range of possible outcomes but still increases the odds of a success. Something along the lines of "if you miss with a ranged weapon, reroll" and skills like that. Still haven't futzed with it much, though.
Caellath:
--- Quote from: monk12 on July 06, 2012, 07:46:16 pm ---I've been chewing on a system where you get rerolls instead of flat modifiers since it keeps the same range of possible outcomes but still increases the odds of a success. Something along the lines of "if you miss with a ranged weapon, reroll" and skills like that. Still haven't futzed with it much, though.
--- End quote ---
Tsuchigumo used a system like that. You gained points to distribute, and there were tiers of bonuses to points applied to each cathegory. 3 points in defense or offense meant you got the first tier and were allowed to re-roll once if you got a roll of [1]. The second tier for attack came at 6 points spent there and negated any (-1) modifier on your attack, or negated one point out of a (-2) modifier inflicted upon your character's attack.
dermonster:
Seans system was good for balancing penalties and positives, via increasing and reducing die size.
Yoink:
--- Quote from: Caellath on July 06, 2012, 07:01:18 pm ---I think you could leave the bonuses at +1 and soften problems to demonstrate mastery. For example, a swordsmaster fails differently at a roll of [2] than a peasant using the same sword with the same roll. Similarly, you could use arbitrary interpretation of the mastery of each class to cushion the problems caused by lower rolls.
--- End quote ---
Yeah, actually, I do like that idea, Caellath.
And Irony, I was thinking of adding modifiers for more difficult actions, but on second thoughts that was a rather stupid idea. :P I think the +2 would be far too hard, since it would make it basically impossible for someone to fail most actions.
Also, those -2 modifiers would be for, say, a hulking, stupid 'tank' type character trying to hack a computer, or conversely a wimpy scientist attempting to smash down a door.
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