Finally... > Roll To Dodge
Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
hachnslay:
I am currently working on a Rules RTD inspired RTD i call " The universe wants you dead"
v
The basic rules are:
I : (Sean Mirrsen's standard rules).
II : Instead of taking actions Players can add rules or modify existing rules. Those rules are subject to the D6 and might get a + or - to it's roll if deemed over or underpowered.
III: the setting is decided by the GM.
IV : there are hidden rules. Those Rules will be revealed once players discover them.
V : No rule can be added against a specific player.
VI : Whenever a Player enters the game he or she may state one new rule with an automatic 4 - power buffs/debufs still apply.
VII: Player Rules must consist of a single sentence.
VIII: The GM may introduce new rules on every prime numbered Turn.
IX: People on the waitinglist can state a rule - one of those rules will be randomly chosen each turn and added to the Rules.
X: there are 4 players.
1: Players can only change and add Rules with arabic numbering.
^
currently WIP - already have most of a setting - might start this weekend. Anybody see an obvious flaw in the rules?
Darvi:
--- Quote from: Spinal_Taper on July 09, 2012, 05:52:36 pm ---Metal Gear Solid RTD. Maybe the players would be in PMCs, maybe a Foxhound esque thing.
--- End quote ---
Been there, done that.
monk12:
--- Quote from: hachnslay on July 10, 2012, 06:54:22 am ---I am currently working on a Rules RTD inspired RTD i call " The universe wants you dead"
v
The basic rules are:
I : (Sean Mirrsen's standard rules).
II : Instead of taking actions Players can add rules or modify existing rules. Those rules are subject to the D6 and might get a + or - to it's roll if deemed over or underpowered.
III: the setting is decided by the GM.
IV : there are hidden rules. Those Rules will be revealed once players discover them.
V : No rule can be added against a specific player.
VI : Whenever a Player enters the game he or she may state one new rule with an automatic 4 - power buffs/debufs still apply.
VII: Player Rules must consist of a single sentence.
VIII: The GM may introduce new rules on every prime numbered Turn.
IX: People on the waitinglist can state a rule - one of those rules will be randomly chosen each turn and added to the Rules.
X: there are 4 players.
1: Players can only change and add Rules with arabic numbering.
^
currently WIP - already have most of a setting - might start this weekend. Anybody see an obvious flaw in the rules?
--- End quote ---
I'd probably make Rule 1 Rule XI- otherwise it looks pretty interesting, I'd be on board.
--- Quote from: lawastooshort on July 10, 2012, 03:02:45 am ---So I read something the other day that gave me an idea.
ROLL TO COUP!
Inspired by tales of history’s most incompetent coupers, this story would see 4+ opposing faction leaders try to take over a country.
Since I don’t know whether I would really ever do this as I have enough going on, I haven’t really worked out the mechanics in much depth. But! It would be vaguely competitive, in that the player whose faction does least badly would win, or gain control of the country and be declared El Presidente, or not lined up against a wall and shot, or something.
Players would have to PM the GM with their coup plan (which would be a simple 5 or 6 point thing) before the start, as obviously the co-conspirators would need to know what was going to happen. Major actions which deviate too much from the plan would get a -1 penalty as confusion would set in. Obviously, it would only take a few 1s and 2s for the plan to deviate from itself.
The PMed plan would include something like:
1 – Who are the co-conspirators (you know, disgruntled army officers, popular rebels)
2 – Who are the muscle (foreign mercenaries, disgruntled army officers)
3 – How are the weapons being obtained (airports, boats, stealing)
4 – Where are they going to proclaim their coup (radio station, presidential palace)
I had a definite 6 point plan template based on analysis of historical examples before I started writing this but I’m a bit ill so I’ve forgotten.
--- End quote ---
Also interesting, though I imagine that the country in question would have to be very fleshed out to facilitate multiple coup plans.
Darvi:
Alternatively, players can only add, remove, or modify arabic prime numbers.
lawastooshort:
--- Quote from: monk12 on July 10, 2012, 09:44:22 am ---Also interesting, though I imagine that the country in question would have to be very fleshed out to facilitate multiple coup plans.
--- End quote ---
I guess the details could be stolen from a real country's wiki page or something. A country with a history of coups.
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