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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 702445 times)

Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #345 on: May 31, 2011, 11:07:09 pm »

I don't use Luck rolls for a reason, is all I'm saying. Like the example Ochita pointed out, it doesn't matter how skilled you are, all it takes is a single roll to make it where your Legendary Swordsman cuts his own leg off, misses entirely, kills an ally, etc. I guess I wouldn't mind Luck if it applied when you were unskilled at something, but after a certain point you really should be skilled enough that you can eliminate most random elements. :-\

I could only imagine using lucks rolls on casting if the players are entirely inept magic users.

For example, in Westlands RTD, it makes magic pretty much worthless, for anything but GM cruelty potential.

Really, you can almost hear Tarrans pained sigh every time someone rolls a 3,3 on a spell roll. :P
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Tarran

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #346 on: May 31, 2011, 11:13:35 pm »

Really, you can almost hear Tarrans pained sigh every time someone rolls a 3,3 on a spell roll. :P
Heh, Yep. Those rolls are quite boring. However, it's always fun to see someone roll a 8-1. ;D

Anyway, I hope you guys will be happy to know the luck rolls every spell will be gone in the next edition.

On the other hand, you'll get far lower bonuses to the first roll. But so will the enemies.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #347 on: May 31, 2011, 11:14:39 pm »

I could only imagine using lucks rolls on casting if the players are entirely inept magic users.

Yep. I can see how if you're, say, a water specialist who suddenly wants to branch out into necromancy, for the first two or three levels of it you would have to rely on luck to get a decent result out of your casting, but by the time you hit Competent luck shouldn't factor in anymore.

Anyway, I hope you guys will be happy to know the luck rolls every spell will be gone in the next edition.

On the other hand, you'll get far lower bonuses to the first roll. But so will the enemies.

Sounds fine to me. But the bolded part worries me; I get the feeling there'll still be luck rolls at the most inconvenient times. :(
« Last Edit: May 31, 2011, 11:20:08 pm by SeriousConcentrate »
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Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #348 on: May 31, 2011, 11:22:00 pm »

Sounds fine to me. But the bolded part worries me; I get the feeling there'll still be luck rolls at the most inconvenient times. :(

"Oh, You want to heal two people at once? LUCK ROLL! 3:"
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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #349 on: May 31, 2011, 11:24:28 pm »

No, it won't be that bad.

The luck rolls will happen whenever people... well... need some luck. Nothing more, nothing less.

Unless, of course, you guys like having luck rolls with every action. ;)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #350 on: May 31, 2011, 11:25:19 pm »

(5, 1) You cast FATAL, killing every living creature on the planet. Nice Job Breaking It, Hero.
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Taricus

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #351 on: May 31, 2011, 11:26:02 pm »

Nono, You cast FATAL, everyone [REDACTED]
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Tarran

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #352 on: May 31, 2011, 11:27:08 pm »

(5, 1) You cast FATAL, killing every living creature on the planet. Nice Job Breaking It, Hero.
Dammit, not TVTropes! Do you know how hard I have to fight the urge to view moar pages?

Nono, You cast FATAL, everyone [REDACTED]
No, Taricus. Just... no.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #353 on: May 31, 2011, 11:28:13 pm »

You've just given me a good counter strategy. Every time you do a luck roll, I'll come up with a relevant TVTropes page. We'll see who's laughing in the end... >:3
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Taricus

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #354 on: May 31, 2011, 11:28:25 pm »

Exactly, it's not going to be that horrible if someone fails a luck roll.
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We sided with the holocaust for a fucking +1 roll

IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #355 on: May 31, 2011, 11:31:15 pm »

Make weapons, on average, do more damage, but give magic the ability to deal out horrible damage with good rolls.
That would require a lot of math to figure out how much magic is supposed to deal. In some ways it'll already be like that, as a good magic spell can light people on fire, bury them alive, or otherwise do horrible things to people.

Give spells a lovely Luck roll (we all love our luck rolls, right?).
Make it so higher level spells have more penalties (which is what I'm doing in my RTD. So far it's keeping players somewhat at bay).
Already planning to. (HAHAHAHAHAHAHAHA!) Incidentally, higher-level spells will go all sorts of wrong when miscast, but... well, I guess that might be sort of a balancing factor.

Make it so players have a Magic Pool and it regenerates slowly instead of just letting them cast at will. Make the regeneration too slow to let a spell be used every turn.
Blegh, I don't want to bother with that. Besides which, it just means mages have to be gishes, not that melee people are on par with them.


QFT. This is always a good universal fallback; a fighter is more damage-per-second while a mage is a nuke. That's how I see it.
Ah, but how to make that happen? I suppose making mundane combat more reliable, whereas magic damage might massively overkill or fizzle out (or blow up yourself and others) is basically what I'm already doing, but I'm uncertain of the exact numbers.

Don't do that. It feels random and arbitrary, even though everything is decided by RNG anyway.
Like an arch magi failing a cantrip random.
I don't use Luck rolls for a reason, is all I'm saying. Like the example Ochita pointed out, it doesn't matter how skilled you are, all it takes is a single roll to make it where your Legendary Swordsman cuts his own leg off, misses entirely, kills an ally, etc. I guess I wouldn't mind Luck if it applied when you were unskilled at something, but after a certain point you really should be skilled enough that you can eliminate most random elements. :-\
Too late. If it's any consolation, spells can get pretty powerful when they do work, and luck rolls won't apply to most mundane skills. A Legendary Pyromancer is always in danger of lighting himself on fire, yes, but he can also raze entire villages to the ground. Even an unskilled swordsman isn't actually in danger of cutting his own legs off, however. Well, unless I add counters back in and he attacks a Legendary Swordsman, in which case that'd sort of be the case.

Still, maybe I'll consider some way of letting extremely high-skill individuals sacrifice some of it to avoid luck rolls (unlikely). And certainly I'll think about making basic attack spells function more like weapon attacks. Hm...


I could only imagine using lucks rolls on casting if the players are entirely inept magic users.
Quiet you, you're running some dignified Jedi campaign. I wanna see Caligula in a wizard's hat.

For example, in Westlands RTD, it makes magic pretty much worthless, for anything but GM cruelty potential.
Then why is everyone a mage? :-\

Really, you can almost hear Tarrans pained sigh every time someone rolls a 3,3 on a spell roll. :P
To be fair, he couldn't have been the only one laughing hysterically every time I stuffed a portion of my soul into a rock.


Anyway, I hope you guys will be happy to know the luck rolls every spell will be gone in the next edition.

On the other hand, you'll get far lower bonuses to the first roll. But so will the enemies.
But... but how will I stuff my soul into rocks? How will my golem go berserk and murder us all? How will I become a Cheddarius?


You've just given me a good counter strategy. Every time you do a luck roll, I'll come up with a relevant TVTropes page. We'll see who's laughing in the end... >:3
Huh. That'll be interesting... but it'll almost be like you're doing my work for me. Wanna come up with appropriate music as well? :P
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Tarran

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #356 on: May 31, 2011, 11:37:26 pm »

You've just given me a good counter strategy. Every time you do a luck roll, I'll come up with a relevant TVTropes page. We'll see who's laughing in the end... >:3
Do that, I'll make you roll two luck rolls on any action.

I can just ignore the links, you can't ignore your face being ripped off.

I win. :3

-I want luck rolls!-
Hmmmm, how would you feel then if I kept luck rolls for you only? I mean, you really sound like you want luck rolls.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #357 on: May 31, 2011, 11:42:47 pm »

Seriously dude. I hate luck rolls. I can't say it any plainer than that. And as for everybody in the Westlands being a mage... did you look at the later characters like Dwarmin's? You notice something? They don't use magic. Draignean is the only sane one out of the first gen characters; everyone else jumped on being a mage because there's a lot of schools of magic and it was an easy way to differentiate your character. You know, like you're the necromancer and Tolyk's the polymorpher, etc.

Anyway if luck's included I'll probably not join. All a Luck roll does is get you excited you rolled a good number, only to snatch it away and use that number to do the exact opposite of what you wanted. I don't mind failing a roll. Ghost Wake kicked my ass in the RTD you mentioned and I didn't so much as blink an eye... because it wasn't like it was an even contest and then OUT OF NOWHERE I roll unlucky once and that's the end of it. There's already enough variation in rolling dice that you don't need to randomize the random result. It just sucks.
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Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #358 on: May 31, 2011, 11:48:58 pm »

Everyones a mage because auto-attacking as a melee fighter on a forum game really sucks.

The big thing is, it turns the whole RPG system on it's head-usually, you get stronger as you level up and beat enemies, but the advent of the Luck Roll means you'll always suck, no matter how strong you get, FOREVER.

We all have to live with that in REAL LIFE. I'd prefer not to suck in my role playing games as well, at least by choice.

Ironically, I'll probably still join, just to see if Dwareet'ik can survive again.

Edit: I used the word "suck" three times there, someone ring a cowbell or something

« Last Edit: May 31, 2011, 11:50:54 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Tarran

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #359 on: May 31, 2011, 11:58:21 pm »

Also, DAMN YOU SERIOUS FOR TVTROPES I NOW HAVE 8 TABS OPEN AAARRRRGGGHHHH I WAS WORKING ON THE RULES YOU ASSHOLE
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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