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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 699491 times)

TolyK

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2415 on: November 23, 2011, 01:58:51 pm »

GAH
I still need players for Roll to Hack... >.>

And ideas...
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2416 on: November 23, 2011, 02:05:10 pm »

GAH
I still need players for Roll to Hack... >.>

And ideas...
I am in !!! AWAY TO THE THREAD !!!
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SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2417 on: November 23, 2011, 02:09:10 pm »

Code: (System) [Select]
-snip- pubic moves are broadcast to everyone. -snip-

Personally I'm not joining because that's the kind of thing I don't think should be broadcast to everyone, call me a prude if you like. :P
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TolyK

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2418 on: November 23, 2011, 02:11:29 pm »

O SNAP
....
nowan saw that...
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Dave1004

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2419 on: November 23, 2011, 02:15:13 pm »

Oh boy, what a horrible thing writer's block is! I just keep typing out a plot and then scrapping it...I'm on my fourth try now, but I'm going to scrap it again. Who cares about plot, my RTD is destined to fail eventually anyways...

It's a boring day today...
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Darvi

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2420 on: November 23, 2011, 02:26:08 pm »

Yeah, I know how you feel. Had a similar problem yesterday with my statistics homework.
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micelus

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2421 on: November 23, 2011, 02:36:25 pm »

Why bother making a plot when you can make one as the game goes on? Just say that the players are in the <dungeon> to get rich quick.
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2422 on: November 23, 2011, 02:38:10 pm »

Now I want to play as a Dwarven Berzerker in Dave's RTD >:( But theres no berzerker class
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Draignean

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2423 on: November 23, 2011, 02:57:44 pm »

Oh boy, what a horrible thing writer's block is! I just keep typing out a plot and then scrapping it...I'm on my fourth try now, but I'm going to scrap it again. Who cares about plot, my RTD is destined to fail eventually anyways...

It's a boring day today...

I can help some with that, show you a few tips and tricks to writing a story arc and give feedback on what you already have. I ain't the best here but I ain't bad either. You up for it?
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Tarran

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2424 on: November 23, 2011, 03:06:17 pm »

Why bother making a plot when you can make one as the game goes on? Just say that the players are in the <dungeon> to get rich quick.
As someone who is basically doing that, I must say that that method has it's own drawbacks. Like: Procrastination on the story, being rushed to make up the story when everyone is waiting on a turn, discrepancies in canon, stuff like that.
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Digital Hellhound

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2425 on: November 23, 2011, 03:15:08 pm »

Why bother making a plot when you can make one as the game goes on? Just say that the players are in the <dungeon> to get rich quick.
As someone who is basically doing that, I must say that that method has it's own drawbacks. Like: Procrastination on the story, being rushed to make up the story when everyone is waiting on a turn, discrepancies in canon, stuff like that.

I have to agree with this. It's even worse when you're trying to run seven different, separated plots at the same time and don't have time to think more than barebones plots for most of them. >_>

Don't make your plot too inflexible either, though. Players just love running off the rails, and forcing them back isn't always easy.
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freeformschooler

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2426 on: November 23, 2011, 03:16:55 pm »

Why bother making a plot when you can make one as the game goes on? Just say that the players are in the <dungeon> to get rich quick.
As someone who is basically doing that, I must say that that method has it's own drawbacks. Like: Procrastination on the story, being rushed to make up the story when everyone is waiting on a turn, discrepancies in canon, stuff like that.

I have to agree with this. It's even worse when you're trying to run seven different, separated plots at the same time and don't have time to think more than barebones plots for most of them. >_>

What I did over the last few days for MKWRTD is condense all current shown and not shown plot points into one single narrative in a word document that I'm not going to show the players. Now I can reveal things as necessary, and make more plot-relevant turns without having to worry about opening up a plot hole accidentally.
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Digital Hellhound

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2427 on: November 23, 2011, 03:20:56 pm »

That wouldn't make any sense for me, I'm afraid. But I'm talking about Nowhere to Run here, so saying 'plots' was a bit of an exaggeration. The only things that could really be called plots are Talarion's and Toaster's sections right now, otherwise it's just self-contained missions that aren't usually connected.
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freeformschooler

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2428 on: November 23, 2011, 03:21:50 pm »

Oh. Well, it depends on the style of the RTD. If the plot is largely player-driven, writing it out in advance wouldn't make much sense.
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Digital Hellhound

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #2429 on: November 23, 2011, 03:42:03 pm »

Returning to my and Yoink's Viking RTD, we're having some trouble thinking of a way to get in formations, shield walls, etc, and more tactical combat in general. Going to focused on it would result in the players having little to do (can't command an army with six or so people), but I think it could be made more interesting than just abstracted bonuses from being in a formation or something.

Also, because I can't get this idea out of my head, any interest for a grand strategy RTD? Players would be lords and mercenary captains, fighting wars with thousands of men, thinking of ways to utilize terrain and troop tactics to their advantage, getting mixed in political intrigue, running intelligence networks and assassinating rivals and enemies, and so on. All this on my nice Hexographer maps.
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