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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 187573 times)

Lolzwheejars

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #615 on: May 26, 2011, 07:35:52 pm »

Good to hear we have a new fan! And thanks for your support!

Quote
When do you think you'll be releasing the next update/version/etc?

Honestly, my predictions thus far have been no better then NASA. I would like to say I am 80% done. Time is based off of how much free time I have lying around and how many problems I run into, but I'll only be letting people down if I give an exact date.

-----
-Circumcision(AKA: Snip)-
Yeah. I enjoy lots of FUN, so this mod seemed like a logical choice :3
And I wasn't asking for an exact date, more or less a rough estimation which your "80%" has done. (And by rough estimation, I mean like Neil's estimations. The Creator of Dead Frontier xD)
Too bad. I kinda felt like I should have stuck it out and made a fort out of ash :p
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BoomClap

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #616 on: May 26, 2011, 08:06:52 pm »

Take your time, IT.
We have waited this long, we can wait a few more days.
But a quick suggestion.
Vanilla DF cows eat truck loads of grass.
I think we should trim the value down for !!FUN!! and !!PROFIT!!
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #617 on: May 26, 2011, 09:02:04 pm »

Good to hear we have a new fan! And thanks for your support!

Quote
When do you think you'll be releasing the next update/version/etc?

Honestly, my predictions thus far have been no better then NASA. I would like to say I am 80% done. Time is based off of how much free time I have lying around and how many problems I run into, but I'll only be letting people down if I give an exact date.

-----
-Circumcision(AKA: Snip)-
Yeah. I enjoy lots of FUN, so this mod seemed like a logical choice :3
And I wasn't asking for an exact date, more or less a rough estimation which your "80%" has done. (And by rough estimation, I mean like Neil's estimations. The Creator of Dead Frontier xD)
Too bad. I kinda felt like I should have stuck it out and made a fort out of ash :p
Bonus points if you have an epic riflemen army on the walls.

THEY SHALL RISE FROM THE ASHES!

Lolzwheejars

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #618 on: May 27, 2011, 05:21:45 am »

Good to hear we have a new fan! And thanks for your support!

Quote
When do you think you'll be releasing the next update/version/etc?

Honestly, my predictions thus far have been no better then NASA. I would like to say I am 80% done. Time is based off of how much free time I have lying around and how many problems I run into, but I'll only be letting people down if I give an exact date.

-----
-Circumcision(AKA: Snip)-
Yeah. I enjoy lots of FUN, so this mod seemed like a logical choice :3
And I wasn't asking for an exact date, more or less a rough estimation which your "80%" has done. (And by rough estimation, I mean like Neil's estimations. The Creator of Dead Frontier xD)
Too bad. I kinda felt like I should have stuck it out and made a fort out of ash :p
Bonus points if you have an epic riflemen army on the walls.

THEY SHALL RISE FROM THE ASHES!

Aha! Nawh. That, and my second, didn't turn out too well. But that would have been an ides! I don't know if the infected would be able to break down the ash walls or not, that's another part why I didn't try it :p
Damnit, who do I have so much trouble getting rid of quotes on message boards? >.<
« Last Edit: May 27, 2011, 05:37:05 am by Lolzwheejars »
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kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #619 on: May 27, 2011, 05:59:27 am »

i still haven't got my answer: how many cereals grow per tile?

otherwise:

yay! pistol crossbow!

yay! tileset progress!

ÜBERYAY!
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Lolzwheejars

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #620 on: May 27, 2011, 06:21:34 am »

i still haven't got my answer: how many cereals grow per tile?

otherwise:

yay! pistol crossbow!

yay! tileset progress!

ÜBERYAY!

I think it was one? I'm not sure if that was this mod, or Necro's. Cba to look around though. But I suppose if it was mentioned in this mod then you would have known, so it must have been Necro's. That being said, it still might be the same.
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kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #621 on: May 27, 2011, 08:25:41 am »

yes, i asked that in this thread. necro then made a new thread about it.
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #622 on: May 27, 2011, 10:14:19 am »

5 crops per farm tile always, apparently.

CLUSTERSIZE only affects wild shrubs  :'(

Lolzwheejars

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #623 on: May 27, 2011, 11:10:41 am »

5 crops per farm tile always, apparently.

CLUSTERSIZE only affects wild shrubs  :'(

Quote
Urist McHerbalist has found a Giving Tree!
Urist McHerbalist Cancels forage; Tree being cut By Urist McGeorge Washington. "MUST! CHOP! WOOD!"
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TomiTapio

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #624 on: May 27, 2011, 11:15:24 am »

5 crops per farm tile always, apparently. CLUSTERSIZE only affects wild shrubs  :'(
Well... change all dwarves' farming skill to progress real slow and decay quickly.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05d release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #625 on: May 27, 2011, 11:20:05 am »

5 crops per farm tile always, apparently.

CLUSTERSIZE only affects wild shrubs  :'(

Quote
Urist McHerbalist has found a Giving Tree!
Urist McHerbalist Cancels forage; Tree being cut By Urist McGeorge Washington. "MUST! CHOP! WOOD!"
http://www.youtube.com/watch?v=MFR5oI9wdow

kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #626 on: May 27, 2011, 11:42:56 am »

i think in meals the jerky should be removed and replaced with soup.

you can add a reaction "make jerky" that requires 2 meat (or 1 meat).

cause "pea jerky", "[insert name of milkable animal] cheese jerky" and "turnip jerky" sound stupid.
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Lolzwheejars

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #627 on: May 27, 2011, 12:26:17 pm »

5 crops per farm tile always, apparently.

CLUSTERSIZE only affects wild shrubs  :'(

And that's based off of the highest skill level?

Edit: And if that's the case, then you could you not go into the RAWS find the amount that a dwarf human can harvest and edit that to the desired number? Mind you I know nothing aboot modding DF, or even in general. But I think I'd like to know how someday, as I wish to be making my own  master pieces, and modding is just like doing so in a way.
« Last Edit: May 27, 2011, 10:00:45 pm by Lolzwheejars »
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JacenHanLovesLegos

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #628 on: May 27, 2011, 07:10:21 pm »

One normal winter day resulted in a human expedition sent out to a very normal place. Plagued by dogs, desert scum and soon by zombies, they moved underground where they could hold out against zombie invasion. This is their story fort.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Lolzwheejars

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #629 on: May 27, 2011, 10:13:43 pm »

just so that we are clear, nazi germani had the first assault rifle ever the legendary stg 44, or MP 44 aka "noobgun" for CoD2 multiplayers. EVER.

i like the KAR idea. you also should add a panzerfaust-style weapon that fires LEAD GLOBS!

EVER!

Necroing an old post. Me and my friend would play Nazi Zombies on WaW and whenver we got the gun we'd be like "Shit... I have an STD" It was golden xD
One normal winter day resulted in a human expedition sent out to a very normal place. Plagued by dogs, desert scum and soon by zombies, they moved underground where they could hold out against zombie invasion. This is their story fort.
Get with the times! Or... What I usually do in Deon's Wasteland mod is I start to produce steel for my vault, and when I have enough I dig an additional layer of wall all around and replace it with steel walls. Looks super sweet. So you could do the same, but use concrete to make like a bomb shelter kind of thing. Because we all know we'd rather a cozy library filled with windows the infected could break through rather than a dank, dark, dug in cave under the earth xD
Cool none the less though, hope it goes well for ya :3
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