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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 226441 times)

thatkid

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #915 on: July 02, 2011, 06:31:39 pm »

Is there a chance of your releasing an ASCII version any time soon? I like to be able to have multiple save files of varying mods all in one folder, but I can't really do that with graphics sets.
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Jimlad11

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #916 on: July 02, 2011, 06:37:30 pm »

Wooooo! Version 1.0.8 is up! This will help me slake my thirst for updates....
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IT 000

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #917 on: July 02, 2011, 06:43:42 pm »

Is there a chance of your releasing an ASCII version any time soon? I like to be able to have multiple save files of varying mods all in one folder, but I can't really do that with graphics sets.

Good point, some people might want the ASCII graphics. I'll throw something together really quick. Right now though, take out the 'graphics' file in the Corrosion 'raw' file. That should revert it back to my basic tileset.
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #918 on: July 02, 2011, 11:30:20 pm »

yay!  :D

2 minutes later

FFFFFFUUUUUUUUU!!!!

really love this.
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #919 on: July 03, 2011, 07:01:34 am »


My v1.0.7 map - Chanttower!
http://mkv25.net/dfma/map-10544-chanttower

I'm looking for a theme for the 1.0.8 settlement, any ideas?
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kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #920 on: July 03, 2011, 07:20:47 am »

desert. go for the desert. or maybe a russia- THAT IS MY IDEAD, BRAIN, DON'T TELL IT! now where was i? chinese! or arab!
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Pan

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #921 on: July 03, 2011, 07:34:56 am »

I like natural caves. I hate Gloomapecks. Is it possible for me to remove them and behemoth bats and have empty caves?
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #922 on: July 03, 2011, 07:50:46 am »

Desert might be a lil' bit too hard without wood. I will consider it, though!

Pan, just delete the creature_subterranean_di.txt from raw/objects. But y'know, empty caves - boring caves.
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Pan

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #923 on: July 03, 2011, 08:07:14 am »

Desert might be a lil' bit too hard without wood. I will consider it, though!

Pan, just delete the creature_subterranean_di.txt from raw/objects. But y'know, empty caves - boring caves.

Don't rub it in  :'(

But seriously, I've had numerous embarks where I embarked next to a cave, removed the ramps to it with hopes of claiming it later with a large military, only to have a bat fly out and attack.
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #924 on: July 03, 2011, 08:09:16 am »

Just build a hatch cover and mark it as locked, bats and elephants won't come up.
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kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #925 on: July 03, 2011, 08:30:48 am »

hmmmm... where do i make the new bullets? the casings? the powder?
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Pan

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #926 on: July 03, 2011, 08:34:30 am »

Just build a hatch cover and mark it as locked, bats and elephants won't come up.
Thought them megabeasts are building destroyers... Ah well, thanks.
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kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #927 on: July 03, 2011, 08:40:40 am »

this is why i need mah bullets:

Spoiler (click to show/hide)
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #928 on: July 03, 2011, 09:00:00 am »

desert. go for the desert. or maybe a russia- THAT IS MY IDEAD, BRAIN, DON'T TELL IT! now where was i? chinese! or arab!
Why use trees if you can dig out ancient ruins and deconstruct stone tombs? With our Zombie Apocalypse Archeology Settm anything can be dug!

Basically three buildings changing sand in the bags into something valuable (with each workshop [Survey Site -> Archeological Site -> Archaeological Excavation] those somethings will become even more valuable (think of stone blocks and bricks -> stone furniture and metal bars -> ancient weapons, because everyone wants to kill a zombie while dressed like an egyptian!).

also, nice cliff fort Kerlc!
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IT 000

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #929 on: July 03, 2011, 09:06:42 am »

hmmmm... where do i make the new bullets? the casings? the powder?

Bullet Making Workshop, under the deconstruction forge above the gunpart workshop.

Quote
Why use trees if you can dig out ancient ruins and deconstruct stone tombs? With our Zombie Apocalypse Archeology Settm anything can be dug!


*two night creatures*

O.o Fun

Keep the screenshots coming guys :) I may post a few on the main page.

-----

Also it appears I forgot to update the Kilakan mod.


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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!
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