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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 189656 times)

kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #945 on: July 04, 2011, 12:42:41 pm »

silver is no longer a weapon grade metal. it's not DURABLE.
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IT 000

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #946 on: July 04, 2011, 10:53:00 pm »

silver is no longer a weapon grade metal. it's not DURABLE.

Silver is DURABLE you can make gunparts and shotguns out of it, but you cannot make weapons/armor at the forge.

Great job Shintaro! I've looked over it, it's very creative! Keep up the good work.

Now quick question,

How are machetes working for you guys? Are they extremely powerful? Do you guys use other sword weapons like Cane Knives or Sickles?
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
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Hitty40

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #947 on: July 04, 2011, 11:27:00 pm »

Is it a bug all of a sudden my worlds let me adventure with Basking Sharks and Forgotten beasts?

EDIT: They can't use any of your gun skills.
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if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

IT 000

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #948 on: July 04, 2011, 11:54:33 pm »

You have to delete the old raw file and replace them with the Corrosion raw file. If you don't you duplicate the raws and forgotten beasts.
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kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #949 on: July 05, 2011, 12:02:24 am »

silver is no longer a weapon grade metal. it's not DURABLE.

Silver is DURABLE you can make gunparts and shotguns out of it, but you cannot make weapons/armor at the forge.

Great job Shintaro! I've looked over it, it's very creative! Keep up the good work.

Now quick question,

How are machetes working for you guys? Are they extremely powerful? Do you guys use other sword weapons like Cane Knives or Sickles?

i actually use the sickle. those zeds don't know what hit 'em.
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kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #951 on: July 05, 2011, 01:03:35 am »

mr. Shintaro Fago, your minimod ain't working. i can't build the bloddy buildings! nor can i find them! (chcked out like 15 deserts.) problem? and i AM playing with explorers.
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IT 000

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #952 on: July 05, 2011, 01:04:28 am »

Livestreaming this mod with Hollow Earth mini-mod tomorrow! http://www.bay12forums.com/smf/index.php?topic=87836.msg2396971#msg2396971

Wonderful! I've posted a link on the OP, can't wait :D

On the sixth of July right?
« Last Edit: July 05, 2011, 01:07:03 am by IT 000 »
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #954 on: July 05, 2011, 08:39:25 am »

mr. Shintaro Fago, your minimod ain't working. i can't build the bloddy buildings! nor can i find them! (chcked out like 15 deserts.) problem? and i AM playing with explorers.

Damn, both Expedition and original civ have [ENTITY:HUMAN], that's the problem.


aaaaand... 0.92 is here! http://www.bay12forums.com/smf/index.php?topic=81068.msg2411401#msg2411401
« Last Edit: July 05, 2011, 09:43:13 am by Shintaro Fago »
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IT 000

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #955 on: July 05, 2011, 06:29:15 pm »

Special thanks to x2yzh9 for his Fun filled stream!If you have any future plans for any more streams please let us know  :D
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Pan

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #956 on: July 06, 2011, 03:09:28 am »

So it appears that the infected ride on giant jaguars...  :-\
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kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #957 on: July 06, 2011, 03:39:54 am »

So it appears that the infected ride on giant jaguars...  :-\

see the rule of cool, and everything's worse with bears it's not jaguars, but it explains alot.
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Pan

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #958 on: July 06, 2011, 04:29:53 am »

Yes, I imagined them as rabid, infected giant jaguars. However, that quickly got a little bit stale and I really wish they hadn't ridden here with giant jaguars. Also, desert devils don't fight the infected. I like to think they use some sort of undead repellent made from dead corpses of fallen
privation compounds. (dead smell masks them as infected so the infected don't notice.)
« Last Edit: July 06, 2011, 04:38:22 am by Pan »
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Savolainen5

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #959 on: July 07, 2011, 07:20:42 am »

Firstly, hello from Russia!  I'm here studying the language, having spent already almost 4 weeks and having just one more!  Having taken a long break from Corrosion to play other mods, I'm back, and trying to do a potato-based fort.
The only problem is that whenever I embark, my alcohol explodes.  Having little experience with any technical aspects of DF, I'm at a loss.
It's probably not a problem with Corrosion itself, I'd wager, (having heard about this before) but I thought I'd ask to see what the deal is, since every other fort I play, the alcohol stays in its barrel and in the stomachs of dwarves.
I followed the instructions of the read-me to the T and started from Vanilla DF, naturally.  Any suggestions?

I'm excited to get back playing!
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