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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 197366 times)

kilakan

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Re: =-~Corrosion~-= [v1.0.5] A new Total Conversion Mod for 31.25
« Reply #210 on: April 25, 2011, 10:35:22 am »

I think a later game sieger like civ, sort of like the military humans.  Some type of purest type race that is able to use guns and some basic types of metal armors.  That siege you to destroy you from the earth so they can move forwards.  Maybe since they would have better armor then you could strip them to equip your men with better equipment.
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NightS

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Re: =-~Corrosion~-= [v1.0.5] A new Total Conversion Mod for 31.25
« Reply #211 on: April 25, 2011, 10:58:20 am »

So... brotherhood of steel? xD
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kilakan

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Re: =-~Corrosion~-= [v1.0.5] A new Total Conversion Mod for 31.25
« Reply #212 on: April 25, 2011, 11:29:36 am »

Well I was thinking more along the lines of Nazi's, but sort of.
edit* ANother bug, there's no material size on crowbars and when they are being forged the weaponsmith grabs hundreds of iron bars to make them.  My one grabbed 20 bars before I cancled the reaction.
« Last Edit: April 25, 2011, 11:49:57 am by kilakan »
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IT 000

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Re: =-~Corrosion~-= [v1.0.5] A new Total Conversion Mod for 31.25
« Reply #213 on: April 25, 2011, 12:32:30 pm »

Well I was thinking more along the lines of Nazi's, but sort of.
edit* ANother bug, there's no material size on crowbars and when they are being forged the weaponsmith grabs hundreds of iron bars to make them.  My one grabbed 20 bars before I cancled the reaction.

Fixed, and great idea for the Nazi-like civ!
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Necro910

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Re: =-~Corrosion~-= [v1.0.5] A new Total Conversion Mod for 31.25
« Reply #214 on: April 25, 2011, 12:39:21 pm »

Well I was thinking more along the lines of Nazi's, but sort of.
edit* ANother bug, there's no material size on crowbars and when they are being forged the weaponsmith grabs hundreds of iron bars to make them.  My one grabbed 20 bars before I cancled the reaction.

Fixed, and great idea for the Nazi-like civ!
Yup.
Neo-Nazi's and fascists would go nuts when there's no hate speech laws! That's why we must release a zombie virus repeal the laws! :P

Oh Armok, the ethic file would be epic.

Spoiler (click to show/hide)

kilakan

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Re: =-~Corrosion~-= [v1.0.5] A new Total Conversion Mod for 31.25
« Reply #215 on: April 25, 2011, 12:50:13 pm »

hum infected are just a bit overpowered, 30 men, half wielding + or better pistols, and the other half carrying * or better machetes or sledge hammers, and trained above talented in most combat skills jsut got wiped out by 10 infected and only killed 4.  And they did shoot... alot
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IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #216 on: April 25, 2011, 01:15:54 pm »

hum infected are just a bit overpowered, 30 men, half wielding + or better pistols, and the other half carrying * or better machetes or sledge hammers, and trained above talented in most combat skills jsut got wiped out by 10 infected and only killed 4.  And they did shoot... alot

Well you're in luck! I toned them down a tad in 1.0.6, I may continue to tone them down depending on how tough the Mutated Infected are. (They will be tough, I may need to tone them down to).

1.0.6 is out! Cigars for everyone!

Spoiler (click to show/hide)

Enjoy :D

Aside, bowie has been struck by a bad case of RL, the Deep Blue Escape won't be happening. :( So I'll be launching my own succession game entitled Oldblood sometime this week. We'll be occupying a Farmhouse and a number of other farm related buildings which will be prebuilt. While I'm putting together the plans, feel free to admire this banner.


Quote
Fully Endorses the Corrosion Mod.
Thanks a bunch :)
« Last Edit: April 25, 2011, 01:27:38 pm by IT 000 »
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #217 on: April 25, 2011, 01:47:12 pm »

hum infected are just a bit overpowered, 30 men, half wielding + or better pistols, and the other half carrying * or better machetes or sledge hammers, and trained above talented in most combat skills jsut got wiped out by 10 infected and only killed 4.  And they did shoot... alot

Well you're in luck! I toned them down a tad in 1.0.6, I may continue to tone them down depending on how tough the Mutated Infected are. (They will be tough, I may need to tone them down to).

1.0.6 is out! Cigars for everyone!

Spoiler (click to show/hide)

Enjoy :D

Aside, bowie has been struck by a bad case of RL, the Deep Blue Escape won't be happening. :( So I'll be launching my own succession game entitled Oldblood sometime this week. We'll be occupying a Farmhouse and a number of other farm related buildings which will be prebuilt. While I'm putting together the plans, feel free to admire this banner.


Quote
Fully Endorses the Corrosion Mod.
Thanks a bunch :)
All of this is epic, in epic proportions!

I'd do the succession game, but I'm not a pro  :(

That, and I can't handle the LSD ASCII  :'(
Once you get the graphics pack in, I might go play the mod again :D

NightS

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #218 on: April 25, 2011, 02:02:36 pm »

I want to be second! or third, but better second :D
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kilakan

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #219 on: April 25, 2011, 02:45:44 pm »

Oh I'm so in for thrid spot.
edit*May I suggest packaging dfcleanmap with this mod?  I personally don't have it and it can be hard to find sometimes.
edit2*Did you remove all the human castes or make them rarer?  i have yet to see a single thing other then the generic emo human on a 40 man fortress :(
« Last Edit: April 25, 2011, 03:30:27 pm by kilakan »
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Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #220 on: April 25, 2011, 05:00:47 pm »

This mod seems really pretty interesting.

Is there a chance I could do an LP on it?

Thank you
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #221 on: April 25, 2011, 05:29:07 pm »

NightS is second, kilakan is third. I'll humie you guys once I launch the game.

Quote
Is there a chance I could do an LP on it?

If you don't mind me asking, what's LP mean?
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Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #222 on: April 25, 2011, 05:31:11 pm »

Lol it means a Let's Play. Me doing a recording of how I play a game, and commentating, for youtube, or other video sharing sites.
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #223 on: April 25, 2011, 05:32:40 pm »

Oh! Then go ahead! I'll be glad to link it to the OP when it's done.  :D
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JacenHanLovesLegos

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #224 on: April 25, 2011, 05:36:16 pm »

Start game -> Check
Embark -> Check
Get attacked by scavengers within first 30 seconds -> Check
Herbalist suffocates, causing unhappyness -> Check
Tantrum Spiral -> Waiting...
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
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