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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 229176 times)

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #330 on: May 03, 2011, 09:59:55 am »

OMG the next dwarf fortress release will make this mod unbelievably awesome, you'll be able to have humans actually turn into undead DURING THE GAME!
I think that's only evil areas. But still, the magmatude of that win is massive. Time to flood the catacombs and wake up the hundreds  8)

kilakan

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #331 on: May 03, 2011, 10:01:21 am »

Well if the 'curses' do work as syndromes, and they will be moddable as toady is claiming, you should be able to give undead a bite attack that inflicts a curse.  :D
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #332 on: May 03, 2011, 10:04:18 am »

Well if the 'curses' do work as syndromes, and they will be moddable as toady is claiming, you should be able to give undead a bite attack that inflicts a curse.  :D
:o

Oh my glob. It's time for Left 4 Dorf.

Dohon

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #333 on: May 03, 2011, 10:18:10 am »

Well if the 'curses' do work as syndromes, and they will be moddable as toady is claiming, you should be able to give undead a bite attack that inflicts a curse.  :D

This announcement is rated D for Dwarventastic.
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Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #334 on: May 03, 2011, 10:24:51 am »

Well if the 'curses' do work as syndromes, and they will be moddable as toady is claiming, you should be able to give undead a bite attack that inflicts a curse.  :D

This announcement is rated D for Dwarventastic.
I think it would be Dwarftastic or Dorftastic. Not 100% sure.

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #335 on: May 03, 2011, 02:52:32 pm »

Hey IT 000, I have an idea to speed up the graphics. Get rid off all the grass, and replace it with "grass". Not like apocalyptic drunks would be able to tell the difference between them anyway.

Dohon

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #336 on: May 03, 2011, 04:14:05 pm »

Well if the 'curses' do work as syndromes, and they will be moddable as toady is claiming, you should be able to give undead a bite attack that inflicts a curse.  :D

This announcement is rated D for Dwarventastic.
I think it would be Dwarftastic or Dorftastic. Not 100% sure.

Oh aye, it could be one of those too. In any case, real zombies? Real infected? That's real D right there.
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Quote from: Lolfail0009
Quote from: GuesssWho
Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #337 on: May 03, 2011, 04:15:53 pm »

Well if the 'curses' do work as syndromes, and they will be moddable as toady is claiming, you should be able to give undead a bite attack that inflicts a curse.  :D

This announcement is rated D for Dwarventastic.
I think it would be Dwarftastic or Dorftastic. Not 100% sure.

Oh aye, it could be one of those too. In any case, real zombies? Real infected? That's real D right there.
Yup. InDeed.

Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #338 on: May 03, 2011, 04:32:31 pm »

OoooOOoooOOO I cant wait for the Infected to be able to "infect" others :P
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The local scottish drunken dwarf
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #339 on: May 03, 2011, 04:43:15 pm »

OoooOOoooOOO I cant wait for the Infected to be able to "infect" others :P
Yup! That would be epic.

Then you can actually have a plague on your hands :))

FIRING SQUAD AT THE READY! AIM! FIRE!

SirAaronIII

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #340 on: May 03, 2011, 05:21:13 pm »

Ooh, look, a birdie!  :P
Anyway, zombies with actually infecting bites may be too much for me to handle because I'm a noob, but I'LL PLAY IT ANYWAY!!!!
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #341 on: May 03, 2011, 05:54:50 pm »

IT - - - - - Do u know my OP video? Do u think giving them the Playlist would be better?

http://www.youtube.com/view_play_list?p=B428D5664C562B7B

That way when I do make more vids they can see more without having to click on another vid or search for it?

Ooh, look, a birdie!  :P
Anyway, zombies with actually infecting bites may be too much for me to handle because I'm a noob, but I'LL PLAY IT ANYWAY!!!!

Lol Dude I aint all that great at the game either but I am REALLy looking forward to this, specially since I <3 and </3 Zombies at the same time :P
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #342 on: May 03, 2011, 06:06:08 pm »

Ooh, look, a birdie!  :P
Anyway, zombies with actually infecting bites may be too much for me to handle because I'm a noob, but I'LL PLAY IT ANYWAY!!!!
I suggest building a wall first off. That'll keep out all the zombies. And remember to make a 2 part gate house, so you can atom smash enemies who try to sneak in.

Remember, use your advantages! You have range on your side. Dig a ditch, make some fortifications, stand on a wall, etc. Just don't let them touch you, and you're good.

Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #343 on: May 03, 2011, 06:34:42 pm »

Ooh, look, a birdie!  :P
Anyway, zombies with actually infecting bites may be too much for me to handle because I'm a noob, but I'LL PLAY IT ANYWAY!!!!
I suggest building a wall first off. That'll keep out all the zombies. And remember to make a 2 part gate house, so you can atom smash enemies who try to sneak in.

Remember, use your advantages! You have range on your side. Dig a ditch, make some fortifications, stand on a wall, etc. Just don't let them touch you, and you're good.

First Thing I ever do is try and build a wall asap, summit I learned from playing Genesis mod a lot ^_^
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #344 on: May 03, 2011, 06:36:06 pm »

Ooh, look, a birdie!  :P
Anyway, zombies with actually infecting bites may be too much for me to handle because I'm a noob, but I'LL PLAY IT ANYWAY!!!!
I suggest building a wall first off. That'll keep out all the zombies. And remember to make a 2 part gate house, so you can atom smash enemies who try to sneak in.

Remember, use your advantages! You have range on your side. Dig a ditch, make some fortifications, stand on a wall, etc. Just don't let them touch you, and you're good.

First Thing I ever do is try and build a wall asap, summit I learned from playing Genesis mod a lot ^_^
I learned it from Civilization II and III. So I had a head start  :P
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