Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Place

Hol-
-Der(p)

Pages: [1] 2 3 ... 11

Author Topic: Baldur's Gate 2 : CH4 Part 6 : Götterdämmerung  (Read 69373 times)

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Baldur's Gate 2 : CH4 Part 6 : Götterdämmerung
« on: April 02, 2011, 09:08:20 am »

Greetings! It's my first LP on Bay12! This LP has quite a few updates already done (seven parts to be precise). This means that the first day i've added nine updates. But chapter 1 was just an intro. Truly.

 I've moved to bay 12 from another forum, for an easier time with posting, and a slightly less sane audience - which is a good thing!
The LP is interactive. You don't need a copy of BG2 to participate. Note that the first few updates can be a disappointing, but i'm learning as i go.

Index :
Spoiler (click to show/hide)

Info

FAQ
Spoiler (click to show/hide)
Tech Info
Spoiler (click to show/hide)
"How can I join?"
Spoiler (click to show/hide)
Legend
Spoiler (click to show/hide)
*Gasp!* This dialogue lines / scripts / events don't match the ones from BG2!
Spoiler (click to show/hide)
Last words before we get to business
Spoiler (click to show/hide)
« Last Edit: October 11, 2011, 04:29:31 pm by Stworca »
Logged
I just ramble incoherently for absolutely no reason.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #1 on: April 02, 2011, 09:30:50 am »


Chapter 1
Where the hell am I?

Character

Spoiler (click to show/hide)

Diary I
(once again, diary entries are not supposed to be funny. It may bore you.)

Spoiler (click to show/hide)

Part 1 : Who Goes There?

Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: October 06, 2011, 05:39:14 am by Stworca »
Logged
I just ramble incoherently for absolutely no reason.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #2 on: April 02, 2011, 09:32:48 am »

.....
You raped my childhood.

Prepare for 5d4+5 Damage.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #3 on: April 02, 2011, 09:45:12 am »

Current party
Spoiler (click to show/hide)

Part 2 : I'm no longer alone
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Part 2.5 : Looking for a way out.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

After update rant (read only if you're about to comment on part 2.5)
Spoiler (click to show/hide)
« Last Edit: April 02, 2011, 10:03:23 am by Stworca »
Logged
I just ramble incoherently for absolutely no reason.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #4 on: April 02, 2011, 09:46:02 am »

.....
You raped my childhood.

Prepare for 5d4+5 Damage.

I'm happy with that! Still, as i've mentioned before, the initial parts are quite boring. Bear with me, please.
5d4+5? One of the party member get's hit for 46 damage from a spell that normally does d8+1 in just a few updates.   :o
I had already seven or eight ready when starting this thread. Let me just unload them first.

Edit : Also, Monskine, Moozg etc. are all brave souls who have joined the LP at the first update!
« Last Edit: April 02, 2011, 10:04:32 am by Stworca »
Logged
I just ramble incoherently for absolutely no reason.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #5 on: April 02, 2011, 10:07:32 am »

Current Party

Spoiler (click to show/hide)

Not too happy with this update. Lost a video that was covering the entire combat encounter, and because i was recording, or i THOUGHT that i was, i didn't take too many screenshots. This has also killed my "buzz". Next update will hopefully be much better.

Part 3 : Relief.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Logged
I just ramble incoherently for absolutely no reason.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #6 on: April 02, 2011, 10:14:08 am »

Current Party
Spoiler (click to show/hide)
Part 4 : They can talk!

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The incoming boss fight is an unfair one, and i was wondering if i should use cheesy-puffs to deal with him. I've decided not to. See the effects in next update!
Logged
I just ramble incoherently for absolutely no reason.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #7 on: April 02, 2011, 10:18:15 am »

Current Party
Spoiler (click to show/hide)

Quick note about the boss fight. (tech info)
Spoiler (click to show/hide)

Part 5 : "C'est impossible : The Improved Ilyich story" Boss fight



Spoiler (click to show/hide)
Logged
I just ramble incoherently for absolutely no reason.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #8 on: April 02, 2011, 10:23:06 am »

Current Party
Spoiler (click to show/hide)

Part 6 : Some kind of magic.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Logged
I just ramble incoherently for absolutely no reason.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #9 on: April 02, 2011, 10:25:39 am »

Current Party
Spoiler (click to show/hide)

Part 7 : Schlüssel

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Phew.. that was quite a bit of work.. As always, feedback is welcome. I'll appreciate it! I'm going blindly here, trying some new things here and there. As you noticed for sure. The above seven updates were ones that i've made before moving to bay12.
Should you be interested in joining the LP, any time is a good time.

Kind regards
« Last Edit: April 02, 2011, 10:30:19 am by Stworca »
Logged
I just ramble incoherently for absolutely no reason.

3

  • Bay Watcher
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #10 on: April 02, 2011, 11:21:15 am »

Oh god, Improved Ilyich. The amusing thing is that, despite its status as a parody, it seems to be easier than some of the legitimate encounter difficulty mods out there. Also, any source on the specific music used in those vids?

I know it's probably not set in stone yet, but how much content are you planning on covering?
Logged

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #11 on: April 02, 2011, 11:30:22 am »

The music used comes from rejenorst sounddesign. Free for non-comertial use. Fits combat videos perfectly in my opinion.
I assume that you've liked it? I planned on using this type of music for combat videos. Aside from Rejenorst i'll go with X-ray dog, Two Steps from Hell, C Armstrong, Immediate music, E.S. Posthumus, maybe HSV and some movie or game soundtracks.

The toughest fight in SOA part of BG2 will without a doubt be
Spoiler (click to show/hide)
. We'll be taking the city by force, and most likely we'll get slaughtered. Honestly, over 150 enemies to take out!

How much content? Well, i plan on beating both SOA and TOB, but it's very likely that we'll die horribly somewhere along the road.
If you meant the side quests.. Not sure yet. I will do some parts of some locations off screen, to not bore the viewers with useless updates. For example
Spoiler (click to show/hide)
and more. However i'm open for suggestions. After all this is, and will be, an interactive let's play. Whatever the participants want, i shall provide
« Last Edit: April 02, 2011, 12:00:26 pm by Stworca »
Logged
I just ramble incoherently for absolutely no reason.

3

  • Bay Watcher
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #12 on: April 02, 2011, 11:52:44 am »

I assume that you've liked it?

Oh, definitely. Thanks for the pointer.

The toughest fight in SOA part of BG2 will without a doubt be -. We'll be taking the city by force, and most likely we'll get slaughtered. Honestly, over 150 enemies to take out!

Yeah, I remember that mod. I didn't ever get close to beating it.

Spoiler: Minor spoiler (click to show/hide)
« Last Edit: April 05, 2011, 03:24:26 pm by 3 »
Logged

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #13 on: April 02, 2011, 11:59:45 am »

Ah yes
Spoiler (click to show/hide)
Before i figured out what to do i died over ten times, each time in under twenty seconds. The fight was just ZAP! How about the "silly" stuff? Am i breaking the fourth wall too much?

Feedback is, as always, welcome. Both positive and negative.
Logged
I just ramble incoherently for absolutely no reason.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Baldur's Gate 2 : Text, image, mod and madness.
« Reply #14 on: April 02, 2011, 04:31:02 pm »

Current Party
Spoiler (click to show/hide)

Part 8 : Tough crowd

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: April 02, 2011, 04:59:04 pm by Stworca »
Logged
I just ramble incoherently for absolutely no reason.
Pages: [1] 2 3 ... 11