Someone needs to start a fort and use the names and professions of all forum users who posted here and report back to this thread.
If you do this, make me a potter or something else where I can make statues or something that would also involve the ability to make neat scenes, instead - a few other people picked engraver, and we only have so many surfaces to engrave, so I might as well spread out a little.
I would also point out that nobody here picked some of the really basic, necessary things, like farmer. The one guy who said "miner" said "miner/soldier". We have a lot of smiths, but the only military is marksdwarf and the miner (who would be too valuable as a miner to send into combat). (On the other hand, we would have several dungeon masters, so if we trapped some beasts, we would have a wide range of creatures to throw at our enemies...)
I'm guessing we'd better dig down immediately, and take up some sort of engineering defense (we have a few mechanics) where we are protected by walls, spamming weapon traps with all those iron saw blades the smiths are obviously going to be spitting out, and maybe some sort of flood trap and spike hallway with drawbridges as traffic controls. (After all, that's the risk-averse way to do things...)
We have fisherdwarves, but if we're sealing ourselves in, I'm thinking we're cave fishing, in that case. (At least we can carve off a chunk of cavern, and make that completely sealed.) Alternately, we can just spam giant badgers as our defensive strategy with all the dungeon masters we have, and rely upon a multi-airlock drawbridge system for safety using our designated lever puller sealed up in the control room when an attack comes to try to shuttle our surface dwarves back into the safety of the fort.