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Author Topic: Cities! More similarities between two great "Df" games.  (Read 6882 times)

Erk

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Re: Cities! More similarities between two great "Df" games.
« Reply #15 on: April 08, 2011, 11:26:51 am »

I guess there is a complicated way to do it: Look up the list of combatants in Legends mode, visit the spot where the battle took place in Adventure mode, and recreate it in the Arena.
That's just reenactment, you still don't get to affect the history of the world.

If worldgen wars truly come to Fortress and Adventure mode at the end of this arc, I will be a happy camper. The war mode in worldgen is one of the most interesting aspects of it really... the war histories feel quite realistic and believable.
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NW_Kohaku

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Re: Cities! More similarities between two great "Df" games.
« Reply #16 on: April 08, 2011, 12:27:26 pm »

It would be interesting if you could witness the wars in adventure mode, join in... or something better, what if you lead the charge?

Oh god, It's Mount and Blade.

Oh god, It's beautifull.

One of the things Toady was talking about with the Army Arc was that in Fortress Mode, when you send off an army into the battlefield, the game will suddenly pause at the date where the battle takes place, the game will save, and you'll be transported to the battlefield to order your troops in battle.

After it's done, the game saves the battle, then reloads your fortress.

So hypothetically, it would be like playing Total War where you control an individual city.

When we hopefully gain the ability to "abandon" a fortress without destroying it, we could theoretically conquer a town, abandon our old fortress, then move forward to the newly conquered town, and use that as a forward base of operations to plan further conquests.

I was looking at this, and made a suggestion thread on the topic earlier, trying to talk about how we could potentially run multiple sites "simultaniously" in game terms (potentially running them community-style for "multiplayer") so that we could keep running our old fortresses, conquer or establish new territory, and run those ourselves, and then keep progressing outwards from there. 

The suggestion really could use more focus on how to make Army Arc battles more interesting, though.  I'm not really sure how to make worldgen-style combat more interesting than just "RAWR! CHARGE!"
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UnrealJake

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Re: Cities! More similarities between two great "Df" games.
« Reply #17 on: April 08, 2011, 01:12:53 pm »

It would be interesting if you could witness the wars in adventure mode, join in... or something better, what if you lead the charge?

Oh god, It's Mount and Blade.

Oh god, It's beautifull.

One of the things Toady was talking about with the Army Arc was that in Fortress Mode, when you send off an army into the battlefield, the game will suddenly pause at the date where the battle takes place, the game will save, and you'll be transported to the battlefield to order your troops in battle.

After it's done, the game saves the battle, then reloads your fortress.

So hypothetically, it would be like playing Total War where you control an individual city.

When we hopefully gain the ability to "abandon" a fortress without destroying it, we could theoretically conquer a town, abandon our old fortress, then move forward to the newly conquered town, and use that as a forward base of operations to plan further conquests.

I was looking at this, and made a suggestion thread on the topic earlier, trying to talk about how we could potentially run multiple sites "simultaniously" in game terms (potentially running them community-style for "multiplayer") so that we could keep running our old fortresses, conquer or establish new territory, and run those ourselves, and then keep progressing outwards from there. 

The suggestion really could use more focus on how to make Army Arc battles more interesting, though.  I'm not really sure how to make worldgen-style combat more interesting than just "RAWR! CHARGE!"

Total War:Warband?

Please excuse me while I fap profusely.
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darkrider2

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Re: Cities! More similarities between two great "Df" games.
« Reply #18 on: April 08, 2011, 03:15:19 pm »

Please excuse me while I fap profusely.

um... yeah... I'm sigging this, and putting it in the out of context thread.
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NW_Kohaku

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Re: Cities! More similarities between two great "Df" games.
« Reply #19 on: April 08, 2011, 03:35:14 pm »

One of the things Toady was talking about with the Army Arc was that in Fortress Mode, when you send off an army into the battlefield, the game will suddenly pause at the date where the battle takes place, the game will save, and you'll be transported to the battlefield to order your troops in battle.

After it's done, the game saves the battle, then reloads your fortress.

So hypothetically, it would be like playing Total War where you control an individual city.

When we hopefully gain the ability to "abandon" a fortress without destroying it, we could theoretically conquer a town, abandon our old fortress, then move forward to the newly conquered town, and use that as a forward base of operations to plan further conquests.

I was looking at this, and made a suggestion thread on the topic earlier, trying to talk about how we could potentially run multiple sites "simultaniously" in game terms (potentially running them community-style for "multiplayer") so that we could keep running our old fortresses, conquer or establish new territory, and run those ourselves, and then keep progressing outwards from there. 

The suggestion really could use more focus on how to make Army Arc battles more interesting, though.  I'm not really sure how to make worldgen-style combat more interesting than just "RAWR! CHARGE!"

Total War:Warband?

Please excuse me while I fap profusely.

Well, I'm actually a little unsure of how to suggest Kingdom-level conflicts (I.E. Army Arc stuff where the game lets you move your army tokens around the worldmap) actually handle, as compared to fortress conflict.  (It would be a pretty boring mode if all you did was push squads into the formations of enemy squads.)

If you want to bring some sort of Mount and Blade-style control scheme concepts or the like into the suggestion thread, it'd be more than welcome.
« Last Edit: April 08, 2011, 04:39:29 pm by NW_Kohaku »
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Dakk

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Re: Cities! More similarities between two great "Df" games.
« Reply #20 on: April 08, 2011, 03:44:12 pm »

Oh my, now towns look like actual towns lacking roads instead of a pile of shanty wooden cottages bundled togheder. I completely approve. Its so beautiful.
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Deon

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Re: Cities! More similarities between two great "Df" games.
« Reply #21 on: April 08, 2011, 04:37:29 pm »

Oh my, now towns look like actual towns lacking roads instead of a pile of shanty wooden cottages bundled togheder. I completely approve. Its so beautiful.
The roads will be there, and they will lead to the central market place.
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UnrealJake

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Re: Cities! More similarities between two great "Df" games.
« Reply #22 on: April 08, 2011, 04:59:59 pm »

One of the things Toady was talking about with the Army Arc was that in Fortress Mode, when you send off an army into the battlefield, the game will suddenly pause at the date where the battle takes place, the game will save, and you'll be transported to the battlefield to order your troops in battle.

After it's done, the game saves the battle, then reloads your fortress.

So hypothetically, it would be like playing Total War where you control an individual city.

When we hopefully gain the ability to "abandon" a fortress without destroying it, we could theoretically conquer a town, abandon our old fortress, then move forward to the newly conquered town, and use that as a forward base of operations to plan further conquests.

I was looking at this, and made a suggestion thread on the topic earlier, trying to talk about how we could potentially run multiple sites "simultaniously" in game terms (potentially running them community-style for "multiplayer") so that we could keep running our old fortresses, conquer or establish new territory, and run those ourselves, and then keep progressing outwards from there. 

The suggestion really could use more focus on how to make Army Arc battles more interesting, though.  I'm not really sure how to make worldgen-style combat more interesting than just "RAWR! CHARGE!"

Total War:Warband?

Please excuse me while I fap profusely.

Well, I'm actually a little unsure of how to suggest Kingdom-level conflicts (I.E. Army Arc stuff where the game lets you move your army tokens around the worldmap) actually handle, as compared to fortress conflict.  (It would be a pretty boring mode if all you did was push squads into the formations of enemy squads.)

If you want to bring some sort of Mount and Blade-style control scheme concepts or the like into the suggestion thread, it'd be more than welcome.

I could see the quests you get from lords to be something along the lines of "Bitch, get me a coke. From a cave. With a dragon in it" or something like that. Once you, someone of non noble blood, is pimping enough, then he will say "Bitch, take some soldiers and get me two coeks from a cave" Much like what happens now in adventure mode [I think]

Of course, once you've used up dozens of his men/done enough quests he will ask for things more... personal. And not like that. To spy on another lord or to denounce him, I'm not just going by Mount and Blade here, mount and blade took from the medeviel ages so... in a way I'm being all medeviel and stuff. This would end up becoming skirmishes and fights, then battles and wars.

Of course, a lord would need a king... and a king a kingdom.... and a kingdom more kingdoms to king....

I may not be sober.
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Yoink

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Re: Cities! More similarities between two great "Df" games.
« Reply #23 on: April 08, 2011, 05:14:35 pm »

One of the things Toady was talking about with the Army Arc was that in Fortress Mode, when you send off an army into the battlefield, the game will suddenly pause at the date where the battle takes place, the game will save, and you'll be transported to the battlefield to order your troops in battle.

"Tekkud, take your squad and flank them!! As, station your marksdwarves on that hill!! Urist..." *sigh* "Yes, alright Urist. Go get their socks."

Give me glory or give me socks!!
Wait, what were we talking about again?
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Dr. D

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Re: Cities! More similarities between two great "Df" games.
« Reply #24 on: April 08, 2011, 08:59:07 pm »

I hope we can take control of cities. Maybe start some sort of death cult.
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Umune

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Re: Cities! More similarities between two great "Df" games.
« Reply #25 on: April 08, 2011, 10:02:33 pm »

I hope we can take control of cities. Maybe start some sort of death cult.
Deep, forgotten fortress. Tentacled sea monster. Cult.
Oh yes.
Plotplotplotplotplot
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Lovechild

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Re: Cities! More similarities between two great "Df" games.
« Reply #26 on: April 09, 2011, 02:13:30 am »

I am to the belief that Dwarf Fortress 1.0 will let you faithfully recreate the full stories of Call of Cthulhu, Lord of the Rings, The Odyssey, and Beowulf in-game.
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UnrealJake

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Re: Cities! More similarities between two great "Df" games.
« Reply #27 on: April 09, 2011, 04:03:39 am »

I am to the belief that Dwarf Fortress 1.0 will let you faithfully recreate the full stories of Call of Cthulhu, Lord of the Rings, The Odyssey, and Beowulf in-game.

This thread is like porn. Please excuse me while I fap excessively.
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fivex

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Re: Cities! More similarities between two great "Df" games.
« Reply #28 on: April 09, 2011, 04:42:23 am »

I am to the belief that Dwarf Fortress 1.0 will let you faithfully recreate the full stories of Call of Cthulhu, Lord of the Rings, The Odyssey, and Beowulf in-game.
Then what will Dwarf Fortress 2.0 be like?
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Lielac

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Re: Cities! More similarities between two great "Df" games.
« Reply #29 on: April 09, 2011, 05:07:13 am »

I am to the belief that Dwarf Fortress 1.0 will let you faithfully recreate the full stories of Call of Cthulhu, Lord of the Rings, The Odyssey, and Beowulf in-game.
Then what will Dwarf Fortress 2.0 be like?
Probably the Matrix.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.
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