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Author Topic: Er...Strange mood problem  (Read 2950 times)

Chocolatemilkgod

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Er...Strange mood problem
« on: April 16, 2011, 01:47:46 pm »

I have my brewer who's highest skill is in dying and he wont take a workshop. I have a spare dyer's shop and craftsdwarf workshop open, but he won't take any of them. Any ideas? I use dwarf therapist and it says Strange Mood C...does that mean anything? Or is it referring to the fact that he's content. Anyway, any help is much appreciated!
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Dwarf 1: This is the worst part... The calm before the battle.
Dwarf 2: And then the battle is not so bad?
Dwarf 1: Oh...right. I forgot about the battle.

blue emu

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Re: Er...Strange mood problem
« Reply #1 on: April 16, 2011, 01:53:10 pm »

Clothier's Shop? What's his highest Moodable skill?

Just build one of each workshop.
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Sutremaine

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Re: Er...Strange mood problem
« Reply #2 on: April 16, 2011, 01:56:11 pm »

Dyeing, although if you don't get that workshop sorted he will get very good at dying. ;)

Do you have any burrows up, and are the workshops forbidden or otherwise inaccessible?
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Re: Er...Strange mood problem
« Reply #3 on: April 16, 2011, 03:40:47 pm »

Dyeing, although if you don't get that workshop sorted he will get very good at dying. ;)

Do you have any burrows up, and are the workshops forbidden or otherwise inaccessible?

Dyer is NOT a Moodable skill. Neither is Brewer. Check the list on this page:

http://df.magmawiki.com/index.php/DF2010:Strange_mood

Which of THESE skills is the highest?
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Kweri

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Re: Er...Strange mood problem
« Reply #4 on: April 16, 2011, 03:46:38 pm »

Dyeing, although if you don't get that workshop sorted he will get very good at dying. ;)

Do you have any burrows up, and are the workshops forbidden or otherwise inaccessible?

Dyer is NOT a Moodable skill. Neither is Brewer. Check the list on this page:

http://df.magmawiki.com/index.php/DF2010:Strange_mood

Which of THESE skills is the highest?
Pretty sure Sutremaine was making a joke about mixing up dyeing (coloring an object) with dying (ceasing to be alive), not responding to your question. :)
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Re: Er...Strange mood problem
« Reply #5 on: April 16, 2011, 04:04:24 pm »

Pretty sure Sutremaine was making a joke about mixing up dyeing (coloring an object) with dying (ceasing to be alive), not responding to your question. :)

Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.
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AdeleneDawner

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Re: Er...Strange mood problem
« Reply #6 on: April 16, 2011, 05:50:56 pm »

Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.

Sig'd!
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Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.