Right, time to hand over the fort, sorry for taking so long, had to redesign parts of the flushing mechanism I constructed and there was a small demon siege as well. The demons were handily defeated at the entrance bridge by our militia and traps. On to the pictures and overview!
20th Limestone year 553Here's the status screen of the fort.
We have plenty of food and drink, large farms and some livestock for cheese and yarn. I have more or less neglected the micro management of our workforce for almost a whole year, but the fortress does pretty much run by itself for now. Bunnies and kittens and the occasional horse have been butchered for meat, along with random animals arriving with migrants.
The surface area near the entrance is seen here. The two smaller walled areas are a pump tower in the north and a mill in the south, the mill can only be accessed from underground.
The entrance "bridge" is a 1 tile wide solid piece of ground with retractable bridges on either side, under the bridges is a pit that currently has some demons at the bottom, who didn't quite die from the fall.
The centre of the bridge has weapon traps with spiked wooden balls and serrated glass discs to knock enemies down to the pit, followed by a few cage traps.
Glass spikes are in construction to be placed at the bottom.
There is also a flushing mechanism that dumps water to the middle of the bridge that just got built,
it has not been tested. It should continuously pour enough water that anyone trying to pass will be pushed down to the pit, the pit drains to the caverns and the entrance hallway has drains to prevent the fortress from flooding if the water spills that far.
Here you can see the farm area and in the north part of the entry tunnel and the trade depot.
The trade depot entrance has floodgates and can be sealed, there is a pump on the surface to drain the depot room should any flooding occur.
This area is a few levels below the farms and the stockpile and has the dining room in the middle upper part of the picture with food storage next to it and the main workshop room at the bottom.
Please note the levers around the large central staircaseResidential area on the same level as the dining and workshops. Bedrooms on the left and what I planned on becoming the throne room in the future on the lower right side.
Lastly a picture of our catacombs, currently having some room for more coffins.
We do also have an area built for magma powered furnaces and thingies of all kinds, but the lack of an anvil has for now prevented the starting of a metal industry. No caravan has yet brought an anvil. We also have an armorsmith who just got a fey mood...
All levers have a (N)ote attached explaining their function, this was done to prevent accidental flooding.
The militia is a bit threadbare and the first squad is whatever was slapped together by melkor (most of the surviving original dwarves with various weapons and armorpieces) and the 2nd squad is made up off two marksdwarves, neither squad has any training facilities. Overall they have been supprisingly effective, try to face the enemies at the bridge with the pit and traps and the bridges retracted. Most enemies will then be falling down and dodging traps and thus won't get to gang up on your poor dwarves.
Oh, our blood spider was killed by an illithid ambush a while back, we now have a scorpion guarding the gates

And finally the file itself:
FoundboulderAnd now I will retire to a quiet life of ledgers and smelting, try not to break the fort

EDIT:
If you decide to breach the caverns at some point you should be carefull, there are 2 forgotten beasts running around and one of them is made of salt and spews poison.