There is no "Intelligence" attribute in DF. In a manner of speaking, you could call all the "soul" attributes in DF intelligence. Linguistic ability, memory, musicality, spatial sense, analytical ability, these are all things that classically are associated with intelligence, and are all separately tracked in DF.
Toady One obviously goes by another established school of intelligence testing, the guys who measure separate abilities directly. They indulge in way less "wacky maths" than the mainstream IQ guys, but a single number is easier to "sell" as a system, so these clearly superior ways of looking at the issue don't much "air-time", though they get plenty of dedicated research.
That DF list actually looks a lot a hell of a lot like some of the variants i read about (the number of factors they try and measure varies widely). In theory we could make a computer program which runs the actually real-world tests for these things, asks some standard personality questions and then "codes" your personalty and abilities into a dwarf.
BTW : My first post mentioned pregnancy, and my second alluded to it, and pregancy is indirectly related to the thread topic
SERIOUSLY BACK ON TOPICAnd it's a shame there's no way to have some sort of recurrent creature bleeding reaction at all?
Ok here's my ludicrous scheme/possible workarounds:
- Custom "time of the month" workshop and reaction. Link to unused labour, e.g alchemy in vanilla DF.
- you'd have to manually assign the labour, maybe an external util could poll the game at intervals to auto-assign the labour to appropriate non-pregnant female adults.
- Build one of the workshops in each female's bedroom, and limit it to just that female.
- Dwarf Foreman used to assign the "time of the month"s to workshops twice per season (assume dwarves have longer cycles because they live about twice as long as human)
- the workshop reaction releases a mist with a short-lived bleeding syndrome. Possible personality altering reaction to? Cloth reagent could be added for ... realism