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Author Topic: My game keeps crashing.  (Read 2398 times)

antymattar

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My game keeps crashing.
« on: April 20, 2011, 01:51:47 pm »

So I had my game crash on me. Why!? I have saved it and when I load and unpouse, it just stops after a few steps. I don't want to lose this fortress cause it's so awesome.

The error log says something about Mead readtions or something that mead has a tag called [OBJECT]
« Last Edit: April 20, 2011, 02:00:21 pm by antymattar »
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Footkerchief

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Re: My game keeps crashing.
« Reply #1 on: April 20, 2011, 02:32:04 pm »

You should paste the error log here.

Did you make any changes to your raw files, like overwriting your save's raws with raws from a newer version of the game?
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antymattar

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Re: My game keeps crashing.
« Reply #2 on: April 20, 2011, 03:06:42 pm »

No, none at all.

This is pretty much what the game says before it crashes:
Quote
path fail: dwarf,24,191,126 -> 171,135,118: Id #559:Path Goal Undead Hunt:Station None at 26,189,126
*** Error(s) found in the file "data/save/region1/raw/objects/reaction_other.txt"
MAKE_MEAD: Unrecognized Reaction Token: OBJECT
path fail: dwarf,24,191,126 -> 171,135,118: Id #559:Path Goal Undead Hunt:Station None at 26,189,126
*** Error(s) found in the file "data/save/region1/raw/objects/reaction_other.txt"
MAKE_MEAD: Unrecognized Reaction Token: OBJECT
*** Error(s) found in the file "data/save/region1/raw/objects/reaction_other.txt"
MAKE_MEAD: Unrecognized Reaction Token: OBJECT
path fail: dwarf,24,191,126 -> 171,135,118: Id #559:Path Goal Undead Hunt:Station None at 26,189,126
path fail: dwarf,23,191,126 -> 167,116,119: Id #559:Path Goal Undead Hunt:Station None at 24,191,126
path fail: dwarf,23,189,126 -> 164,108,119: Id #559:Path Goal Undead Hunt:Station None at 23,191,126
path fail: dwarf,26,187,126 -> 164,99,119: Id #559:Path Goal Undead Hunt:Station None at 26,187,126

Jeoshua

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Re: My game keeps crashing.
« Reply #3 on: April 20, 2011, 03:16:49 pm »

The bad tokens tell me that you may have some kind of mods that are malformed with respects to Beekeeping and Waxworking.

The pathing errors are normal and won't cause any issues.
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I like fortresses because they are still underground.

antymattar

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Re: My game keeps crashing.
« Reply #4 on: April 20, 2011, 03:21:03 pm »

But what does "undead hunt" mean? Also, Ive had none of these problems in the past and the last time I modded the raws was...A month ago. I didn't toutch any of the dwarf/reaction stuff.

Deon

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Re: My game keeps crashing.
« Reply #5 on: April 20, 2011, 03:29:19 pm »

You definitely have some missing bracket or some stupid thing like that.

The undead hunt is just some monster deep deep underground.
Quote
path fail: dwarf,24,191,126 -> 171,135,118
As you see the dwarf tries to go from 126 to 118 layer to station near that monster, but he cannot find path.
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NW_Kohaku

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Re: My game keeps crashing.
« Reply #6 on: April 20, 2011, 03:31:52 pm »

"OBJECT" is only referred to once in vanilla reaction_other.txt, and that's at the very top of the text file, in [OBJECT:REACTION].

Search your reaction_other.txt in your save game's raw directory, and search for references to the term "OBJECT", and see where you can find other references to the term.
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antymattar

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Re: My game keeps crashing.
« Reply #7 on: April 20, 2011, 03:37:56 pm »

Theres only two OBJECT statements in the file. one before all the Fort mode readtions and one before the adventure mode ones. Perhaps I should upload the save?

Jeoshua

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Re: My game keeps crashing.
« Reply #8 on: April 20, 2011, 03:39:44 pm »

And single file should only have one [OBJECT:x] statement.  Multiples won't get processed correctly.

Remove the second [OBJECT:REACTION] line.  It might fix the problem.
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NW_Kohaku

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Re: My game keeps crashing.
« Reply #9 on: April 20, 2011, 03:44:35 pm »

[OBJECT:REACTION] is used to tell the game what kind of raw file your text file is.  Declaring it twice is not expected behavior in the script, and that can cause problems.

If you want to keep your adventurer reactions and dwarf mode reactions separate, just make a new text file (call it reactions_adventurer.txt or whatever), and put [OBJECT:REACTION] at the top of both of them, but nowhere else in the file.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare