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Author Topic: Zombie Bees  (Read 1351 times)

_DivideByZero_

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Zombie Bees
« on: April 23, 2011, 02:30:41 am »

I modded them in. The problem is that they can't kill anything. Sure, I have a number of dwarves running around with horrible fevers, but no matter how high I set the severity of the necrosis or bleeding (100x) their body parts simply won't painfully rot off. Is it a bug with syndromes attached to vermin or is there something else I need to do? I know the syndrome is being injected, it's just that the bleeding, bruising, etc, all doesn't work.
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Jeoshua

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Re: Zombie Bees
« Reply #1 on: April 23, 2011, 02:39:33 am »

So... these "Zombees"

When you swat one, does the whole hive of them vaporize into nothingness?
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Deon

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Re: Zombie Bees
« Reply #2 on: April 23, 2011, 02:53:57 am »

Did you use the SIZE_DILUTES token?

Quote
but no matter how high I set the severity of the necrosis or bleeding (100x)
I think the max. severity is 3000.
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_DivideByZero_

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Re: Zombie Bees
« Reply #3 on: April 23, 2011, 03:15:59 am »

Nope. I removed the size dilutes variable. I'll post the raws when I get back to my computer. Thanks, though.

EDIT:
Code: [Select]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen zombee venom]
[STATE_ADJ:ALL_SOLID:frozen zombee venom]
[STATE_NAME:LIQUID:zombee venom]
[STATE_ADJ:LIQUID:zombee venom]
[STATE_NAME:GAS:boiling zombee venom]
[STATE_ADJ:GAS:boiling zombee venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:zombeefication]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_FEVER:SEV:500:PROB:100:START:50:PEAK:500:END:15000]
[CE_NAUSEA:SEV:500:PROB:100:START:50:PEAK:500:END:15000]
[CE_DIZZINESS:SEV:500:PROB:100:START:50:PEAK:500:END:15000]
[CE_PAIN:SEV:7500:PROB:100:VASCULAR_ONLY:START:50:PEAK:500:END:15000]
[CE_SWELLING:SEV:1000:PROB:100:VASCULAR_ONLY:START:50:PEAK:500:END:15000]
[CE_OOZING:SEV:500:PROB:100:VASCULAR_ONLY:START:50:PEAK:500:END:15000]
[CE_BRUISING:SEV:500:PROB:100:VASCULAR_ONLY:START:50:PEAK:500:END:15000]
[CE_BLEEDING:SEV:1000:PROB:100:VASCULAR_ONLY:START:50:PEAK:75:END:1000]
[CE_NECROSIS:SEV:10000:PROB:100:START:50:PEAK:1000]

As you can see, I set the deadly ones quite high and nothing happens.
« Last Edit: April 23, 2011, 10:14:45 am by _DivideByZero_ »
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Deon

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Re: Zombie Bees
« Reply #4 on: April 23, 2011, 11:21:39 am »

I'm pretty sure that the max. is 3000, so I don't know how those 10000 work. Also NECROSIS requires a target, right now it does nothing. If you want it to apply where they sting, use LOCALIZED.

The bleeding is quite high though. Can you show me the stinging string?
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_DivideByZero_

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Re: Zombie Bees
« Reply #5 on: April 23, 2011, 11:23:10 am »

Stinging string?
You mean "Urist McLabDwarf has been sting by a zombee"?
Thanks for the info though. I'll try giving the necrosis a target and seeing how that works out.
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Deon

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Re: Zombie Bees
« Reply #6 on: April 23, 2011, 11:34:28 am »

I mean the raw string which makes them sting and inject this poison.
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_DivideByZero_

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Re: Zombie Bees
« Reply #7 on: April 23, 2011, 12:09:14 pm »

You mean this? It's the same as the normal bee.

Code: [Select]
[CASTE:WORKER]
[CASTE_NAME:zombee worker:zombee workers:zombee worker]
[POP_RATIO:10000]
[COLONY_EXTERNAL]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[VERMIN_BITE:75:stung:LOCAL_CREATURE_MAT:VENOM:LIQUID]

Except it's twice as aggressive.

EDIT:
Aha! I looked up gnomeblight, and apparently it seems that I simply needed BP:BY_CATEGORY:ALL:ALL! Now I just have to tone it down, because otherwise everything dies immediately when stung.
« Last Edit: April 23, 2011, 12:27:44 pm by _DivideByZero_ »
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Jeoshua

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Re: Zombie Bees
« Reply #8 on: April 23, 2011, 12:50:35 pm »

Could you, uh, post the full raws for this critter?

Not that I, myself would ever, uh, use Zombees as [EVIL][SAVAGE] critters.  Just, uh, someone might want them... not me.  Cause I like realism, yeah.  No place for Zombees in my world, no, never, not in a million...

Please?
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_DivideByZero_

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Re: Zombie Bees
« Reply #9 on: April 23, 2011, 12:54:14 pm »

Alright. Someone else came up with the idea (just search "zombee") but I decided to make my own since his never actually showed up in my world.
I also have savage killer bees if you want.
Code: [Select]
[CREATURE:BEE_ZOMBIE]
[DESCRIPTION:A highly agressive variation of the bee known for is horrific sting and distinct zombeer.]
[NAME:zombee:zombees:zombee]
[CREATURE_TILE:144][COLOR:4:0:1]
[NATURAL]
[BIOME:NOT_FREEZING]
[VERMIN_SOIL_COLONY][FREQUENCY:100]
[VERMIN_NOTRAP]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:100:200]
[SMALL_REMAINS]
[SPEED:2900]
[PREFSTRING:woolly appearance]
[DIURNAL]
[NO_SLEEP]
[EVIL]
[HOMEOTHERM:10071]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[NOT_BUTCHERABLE]
[PRONE_TO_RAGE:100]
[USE_MATERIAL_TEMPLATE:WAX:WAX_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:zombeeswax]
[STATE_NAME_ADJ:SOLID_PRESSED:zombeeswax cake]
[STATE_NAME_ADJ:LIQUID:melted zombeeswax]
[STATE_NAME_ADJ:GAS:boiling zombeeswax]
[STATE_COLOR:ALL:YELLOW]
[DISPLAY_COLOR:6:0:1]
[PREFIX:NONE]
[MATERIAL_REACTION_PRODUCT:HONEYCOMB_PRESS_MAT:LOCAL_CREATURE_MAT:HONEY]
[USE_MATERIAL_TEMPLATE:ROYAL_JELLY:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen zombee royal jelly]
[STATE_NAME_ADJ:LIQUID:zombee royal jelly]
[STATE_NAME_ADJ:GAS:boiling zombee royal jelly]
[STATE_COLOR:ALL:WHITE]
[DISPLAY_COLOR:7:0:1]
[PREFIX:NONE]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[EDIBLE_RAW]
[USE_MATERIAL_TEMPLATE:HONEY:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen zombee honey]
[STATE_NAME_ADJ:LIQUID:zombee honey]
[STATE_NAME_ADJ:GAS:boiling zombee honey]
[STATE_COLOR:ALL:AMBER]
[DISPLAY_COLOR:6:0:0]
[PREFIX:NONE]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[EDIBLE_RAW]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_CREATURE_MAT:MEAD]
[USE_MATERIAL_TEMPLATE:MEAD:CREATURE_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen zombeer]
[STATE_NAME_ADJ:LIQUID:killer zombeer]
[STATE_NAME_ADJ:GAS:boiling zombeer]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen zombee venom]
[STATE_ADJ:ALL_SOLID:frozen zombee venom]
[STATE_NAME:LIQUID:zombee venom]
[STATE_ADJ:LIQUID:zombee venom]
[STATE_NAME:GAS:boiling zombee venom]
[STATE_ADJ:GAS:boiling zombee venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:zombeefication]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_FEVER:SEV:100:PROB:100:START:50:PEAK:403200:END:403200]
[CE_NAUSEA:SEV:50:PROB:100:RESISTABLE:START:50:PEAK:50:END:403200]
[CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:START:50:PEAK:6000:END:12000]
[CE_PAIN:SEV:200:PROB:100:RESISTABLE:START:50:PEAK:500:END:403200]
[CE_OOZING:SEV:100:PROB:100:BY_CATEGORY:ALL:SKIN:RESISTABLE:START:50:PEAK:500:END:12000]
[CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:START:5:PEAK:100:END:1200]
[CE_BRUISING:SEV:100:PROB:100:BP:BY_CATEGORY:ALL:ALL:RESISTABLE:SIZE_DELAYS:START:50:PEAK:1200:END:2400]
[CE_BLEEDING:SEV:1:PROB:90:BP:BY_CATEGORY:ALL:SKIN:RESISTABLE:SIZE_DILUTES:START:50:PEAK:201600:END:403200]
[CE_NECROSIS:SEV:20:PROB:90:BP:BY_CATEGORY:ALL:ALL:RESISTABLE:SIZE_DELAYS:START:50:PEAK:1200:END:1200]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000]
[MAXAGE:1:1]
[NOBONES]
[HIVE_PRODUCT:1:201600:TOOL:ITEM_TOOL_HONEYCOMB:LOCAL_CREATURE_MAT:WAX]
[HIVE_PRODUCT:1:201600:LIQUID_MISC:NONE:LOCAL_CREATURE_MAT:ROYAL_JELLY]
[CASTE:WORKER]
[CASTE_NAME:zombee worker:zombee workers:zombee worker]
[POP_RATIO:10000]
[COLONY_EXTERNAL]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[VERMIN_BITE:75:stung:LOCAL_CREATURE_MAT:VENOM:LIQUID]
[CASTE:DRONE]
[MALE]
[CASTE_NAME:zombee drone:zombee drones:zombee drone]
[POP_RATIO:5]
[CASTE:QUEEN]
[FEMALE]
[CASTE_NAME:zombee queen:zombee queens:zombee queen]
[POP_RATIO:1]
[SELECT_CASTE:ALL]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH:2WINGS]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[FLIER]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]


They'll almost always kill dwarves, from my experience. You can tone down the year-long fever and stuff if you don' want that.
« Last Edit: April 23, 2011, 01:08:22 pm by _DivideByZero_ »
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Jeoshua

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Re: Zombie Bees
« Reply #10 on: April 23, 2011, 01:01:18 pm »

Actually I've been thinking of making Killer Bees myself!  Much easier to weaponize, I'd think.  And due to the fact that I've slightly modified the mead-making process, they would even be a very risky source of honey.

So theres:

(Normal): Honeybees, Bumblebees
[EVIL]: Zombees
[SAVAGE]: Killer Bees

What would a [GOOD] bee look like, I wonder...
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_DivideByZero_

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Re: Zombie Bees
« Reply #11 on: April 23, 2011, 01:08:38 pm »

Butterflies? that make honey?
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Jeoshua

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Re: Zombie Bees
« Reply #12 on: April 23, 2011, 01:27:05 pm »

Hive Faeries XD
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Lost Requiem

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Re: Zombie Bees
« Reply #13 on: April 24, 2011, 01:47:37 am »

Oh God no not the Zombees! NOT THE ZOMBEES! AUUUUUUUUUUUUGHHHHHHHHHHHHHH!!!!!
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