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Author Topic: How did you last *own*?  (Read 512744 times)

Sentient Bowtie

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Re: How did you last *own*?
« Reply #8250 on: September 13, 2017, 07:20:31 am »

i know this >:v
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SeriousConcentrate

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Re: How did you last *own*?
« Reply #8251 on: September 13, 2017, 07:55:13 am »

No, I meant it was unusual that he actually did have it in the post.
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Culise

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Re: How did you last *own*?
« Reply #8252 on: September 13, 2017, 09:03:09 am »

To be fair, I didn't know that was the game name until it was explicitly stated by Akura.  I thought it was some tech level or feature inside the game. 
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Blaze

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Re: How did you last *own*?
« Reply #8253 on: September 16, 2017, 12:25:04 am »


So, I decided to change my former terratech design, as it got asploded in an earlier battle. However, money was kind of short, so I decided to make a harvester to shore up my income.

I'm really happy with the new Sap-Light, even though it was a non-combat vehicle, it's wiped the floor with enemies I struggled with when using my previous build.

The picture above was from an invasion, a vehicle that was designed by a player and sent to attack another random player online.

1. No guns, just two spinning triple drill heads and four flamethrowers.
2. Powerful shield and repair system.
3. Speed and handling that puts smaller enemies to shame.
4. Portable SCU (the black ball thing) automatically grabs dropped blocks as I drill them off.
5. Powerful rear thruster for charging enemies.
6. Built-in refinery/trader, to automatically collect, refine, and sell resources.
7. Recharges by cutting down trees.
« Last Edit: September 16, 2017, 12:28:45 am by Blaze »
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Dunamisdeos

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Re: How did you last *own*?
« Reply #8254 on: September 16, 2017, 11:10:16 am »

That sounds like a machine that a Disney villain would build. I am applauding it with gusto.
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milo christiansen

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Re: How did you last *own*?
« Reply #8255 on: September 17, 2017, 01:02:47 am »

I built a pretty cool ship/barge in From the Depths. It has four small tribarrel 40mm AA guns mounted on deck, and 120 vertical cell missile launchers down the middle (2, 60-cell launchers).

Top speed is 10m/s... In ship mode.

Hold down "o" for a few seconds and the ship rises up out of the water until its flat bottom is resting on the surface, held up by downward facing props. As the ship rises its main props come out of the water, so you may as well shut them off. As soon as it is up and the main props are off, you can kick on the real main drive, two massive jet engines. Top speed? 145m/s.

Under the centerline of the ship are two hydrofoil pylons, each set to different fixed angles discovered via a great deal of trial and error. These keep the ship level when at top speed, otherwise it would pitch one way or another due to weight imbalances. I tried to autobalance the hydrofoils with a PID, but that worked poorly at best. This thing seems to be more stable if the front and back hydrofoils are set differently, not simply mirroring each other.

There is a nice big bare spot on the deck, right over the engines where I couldn't fit recessed missile cells. I ought to put a cannon turret there, but then I would have to rebalance the hydrofoils... I probably will put something there at some point.

Really, there are only two things I don't like about this ship:
1) It goes really, really fast, but you pay for it in fuel. Lots and lots of fuel.
2) The AI can't use the fancy main drive properly. I ended up removing the naval AI card and just driving it myself if it needs to go somewhere while in play. Luckilly it sits really low in the water and has strong shields, so just letting it sit off to the side and pound stuff with its missiles works just fine (the shields run off RTGs, so the only thing that takes fuel is the main drive).
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Akura

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Re: How did you last *own*?
« Reply #8256 on: September 17, 2017, 06:36:03 am »

(2, 60-cell launchers).
You have two 60 block-long missile launchers? How long do those take to reload?

Also, how did you separate shields and engines from using fuel? Shields still take engine power to run.
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Re: How did you last *own*?
« Reply #8257 on: September 17, 2017, 07:33:59 am »

(2, 60-cell launchers).
You have two 60 block-long missile launchers? How long do those take to reload?

Also, how did you separate shields and engines from using fuel? Shields still take engine power to run.

I seem to recall the option to configure how much of the fuel engine power is available for shields, setting that option to 0% would allow this behaviour. Might even be per engine too.
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Hanslanda

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Re: How did you last *own*?
« Reply #8258 on: September 17, 2017, 08:28:28 am »

I built a moat and some magma forges without any deaths.

Df
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Derpy Dev

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Re: How did you last *own*?
« Reply #8259 on: September 17, 2017, 12:43:03 pm »

I made a custom spelunky level that was 20 vampires and a machete for the player.

I won.

Sirus

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Re: How did you last *own*?
« Reply #8260 on: September 17, 2017, 01:21:46 pm »

The machete is pretty darn good, at least in the free PC version. It's strong and swings in an arc.

Derpy Dev

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Re: How did you last *own*?
« Reply #8261 on: September 17, 2017, 01:41:37 pm »

The machete is pretty darn good, at least in the free PC version. It's strong and swings in an arc.

On the one hand, you're right.

On the other hand, you have to press X like five times to kill one vampire and my finger hurts.

milo christiansen

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Re: How did you last *own*?
« Reply #8262 on: September 17, 2017, 02:02:38 pm »

You have two 60 block-long missile launchers? How long do those take to reload?

No, no, 2 sets of launchers, each of which has 60 launch cells. I tried adding some huge missiles in the "blank spot", but they take too long to load...

Also, how did you separate shields and engines from using fuel? Shields still take engine power to run.

RTGs and electric engines. Since the only thing that needs engine power is shields and the manuver engines, it only take... Well, lots and lots... I filled in the space between the jets with large RTGs, and barely had enough power for all the shields.
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Mech#4

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Re: How did you last *own*?
« Reply #8263 on: September 18, 2017, 04:51:15 am »

I feel that it might be a bit of a flaw in the mod, but I've found out something that helps drastically in trying to win with the Eldar.

There are two research topics in the Soul Shrine. The first one is an upgrade to Dire Avengers that increases their weapon and grenade throw ranges as well as improving their damage against infantry and grenade recharge rate. vehicles and buildings. The second is a similar upgrade for Dark Reapers that increases their range to gun emplacement levels as well as improving their damage and fire-rate. Both of these go a long way to having a functional defensive line.

It seems odd to have such game changing upgrades, especially for two units that make up the majority of your infantry frontline. Along with this discovery has come a string of victories as I can now actually outrange and outgun things like Imperial Guardsmen and Ork Shootas.

Dawn of War: Soulstorm - Ultimate Apocalypse mod.
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Hanslanda

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Re: How did you last *own*?
« Reply #8264 on: September 18, 2017, 05:20:57 am »

Eldar are pretty OP if you kite like crazy. Their WHOLE BASE can kite. So. Yeah.
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