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Author Topic: How did you last *own*?  (Read 1260426 times)

Akura

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Re: How did you last *own*?
« Reply #6240 on: June 19, 2016, 08:50:49 am »

Not a particular ownage, but I did discover the joy of IEDs. While they take up the pistol slot, they make quite a big boom. First mission after getting them was to blow up a fuel tank - clearly it was fate. After clearing the area, I dropped a mortar shell with a cell phone attached right next to the tank, walked back some distance, and hit the detonator. Drove off in a truck back to where I hid my buggy (opted for a stealth approach - didn't work), then used a landmine with another cell phone duct-taped to it to blow up the truck. No reason, just boom.

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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Jopax

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Re: How did you last *own*?
« Reply #6241 on: June 19, 2016, 08:56:53 am »

Not exactly ownage, but a cool moment nonetheless:
Spoiler (click to show/hide)

What happened was, he renounced darkness on turn two (making my job way easier because fuck zoolocks), I got a scarab on turn two and got a burgle out of it, which gave me bane of doom. I threw that on his undercity huckster which gave me a dreadsteed :D
I beat him, even when I threw down a 6/6 C'thun, simply because my board got kinda big and he couldn't really clear it all out. Was about to do a Brann+Illusion chick before he conceded to give myself another two dreadsteeds :D
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Robsoie

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Re: How did you last *own*?
« Reply #6242 on: June 19, 2016, 01:35:31 pm »

Manpower, mediocre new wrestler freshly drafted into the Rising Sun Puroresu federation started very badly with a serie of losses, the worst match being against Ryo Hamma that humiliated him in less than 3 minutes (couldn't kick out of the early pin despite the keyboard mashing :D )

Then a few weeks later, a new match was scheduled for Manpower ... against his beginner nightmare , Ryo Hamma.

After being thrown out of the ring, Manpower being fed up with that thing grabbed a steel chair and started to beat down Ryo Hamma  ( that was on the ground after a failed dive as Manpower managed to recover fast)
Poor Ryo Hamma got an injury from the chair beating and nasty Manpower finally pulled a submission move on him and won the match to his own surprise !
And left the place after a couple more of strikes with the chair on the downed Ryo Hamma that was trying to get up.

Spoiler (click to show/hide)
...
Oh boy, i guess Manpower owned a bit too much in that match

Spoiler (click to show/hide)

I felt a bit sad that Giant Baba was going to miss his friend.
Though it looks like Manpower disagreed with me

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What a heartless bastard, i feel ashamed of my character :D
Oh and funny anecdote is that a week earlier the public was asking the fed to turn me "face".

I guess that's not going to go smoothly anymore
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Game : Wrestling Mpire Remix
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Akura

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Re: How did you last *own*?
« Reply #6243 on: June 19, 2016, 01:45:16 pm »

More IED love. Two assassination missions in a row, both located in the neutral town of Pala, where starting a gunfight gets a minimum two dozen guys from both factions on your ass within seconds. In both cases, I snuck up to the target, dropped the bomb, and went all way back to my vehicle at the edge of town, then boom. Easiest 20 diamonds ever.

Next mission was to steal some khat(according to the mission-giver, it's like weed and coffee in a single plant) from a farm and bring it back so we could hit that shit together. Getting blazed was inevitable, given that I burned down half the damn farm in the ensuing gun battle.

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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Persus13

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Re: How did you last *own*?
« Reply #6244 on: June 19, 2016, 05:36:23 pm »

Next mission was to steal some khat(according to the mission-giver, it's like weed and coffee in a single plant) from a farm and bring it back so we could hit that shit together.
That description sounds fairly accurate.
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itisnotlogical

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Re: How did you last *own*?
« Reply #6245 on: June 20, 2016, 10:58:05 pm »

I got to the big (well, most famous) twist of System Shock 2! Unfortunately this game is one of many that was spoiled for me years and years before I ever got a chance to play it, but the moment was still effective.

I'm pretty confident that I can beat this game, assuming that that was the halfway point.

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« Last Edit: June 20, 2016, 11:05:07 pm by itisnotlogical »
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Reudh

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Re: How did you last *own*?
« Reply #6246 on: June 20, 2016, 11:52:09 pm »

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Five dominations. Well and truly at the top of the scoreboard.

Goes to show how effective a communicative Heavy + Medic pair is.

EnigmaticHat

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Re: How did you last *own*?
« Reply #6247 on: June 21, 2016, 12:16:27 am »

Playing as France, my first concern was to not immediately be rolled over by Germany.  When the war started, and it became clear that wasn't going to happen, I turned the tables and invaded the Axis.  My first major target: Italy.  After their initial invasion failed, they had pulled back most of their forces to assist Germany in the eastern front.  This turned out to be a fatal error; my trained mountaineers pushed through the alps and then my motorized infantry and armor rapidly overwhelmed their defenses.

I knew that the total Axis forces were vast, much more than I could field alone.  Guessing, correctly, that Italy proper would have few defenders, I set up a defensive line to the immediate west of Venice.  There's a river there, and on my side of the river were only 4 provinces: 1 plains, 2 mountains, and a marsh.  10 divisions, mostly mountaineers with a few normal infantry units and a small collection of light tanks, entrenched on my side of the river.  The Axis could come to Italy's aid... if they wanted to cross a river into a fortified mountain range, defended by some angry Frenchmen specifically trained to fight in that kind of terrain.  In a snowstorm.  Without air superiority.  A much larger army, including some of Italy's divisions abroad, came to cross this river.  Predictably, they did not succeed.

This left me free to conquer Italy at my leisure, which I did.  Embarrassingly fast given the distances involved.
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Akura

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Re: How did you last *own*?
« Reply #6248 on: June 21, 2016, 04:35:14 am »

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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Blaze

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Re: How did you last *own*?
« Reply #6249 on: June 22, 2016, 01:28:36 am »

It's finally done.




After hours of scavenging, scanning, and wrestling sharks, I finally put together this thing. After a bit of thought, I decided to live in it; as scavenging supply crates left me with more power cells than I knew what to do with. I still have plenty of resources, enough to fill a dozen lockers really, so I could afford to plunk down a quick module in order to recharge or conduct any significant amounts of crafting. I packed up my base and moved in. Hooray for the future's 100% efficient recycling!

Of course, then I realize building a deep-water sub in the shallows wasn't exactly what you'd call the best idea. So it was a bit of a struggle getting out.

I am filled with anticipation, tempered with a nearly equal amount of sheer terror. I've never gone too far from the surface, occasional dips below 200 at most; and it gets really dark down there. I don't like the dark. Even in the shark riddled areas I could see decently. I'm rather good at stabbing sharks in the face; if I do say so myself. So far I died once, and it was to space manatee fart.

Right now, I have just entered an area with white tentacle vines growing everywhere. Outside, a giant octopus thing is poking my sides. It's so dark and murky that I can barely see a thing outside of the exterior floodlights. Why the heck is it so dark when we're not even below 300ft? Is it night already?

Suddenly message: "Night is approaching."

« Last Edit: June 22, 2016, 01:31:23 am by Blaze »
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Parsely

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Re: How did you last *own*?
« Reply #6250 on: June 22, 2016, 01:57:30 am »

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BorkBorkGoesTheCode

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Re: How did you last *own*?
« Reply #6251 on: June 22, 2016, 01:58:15 am »

It's finally done.




After hours of scavenging, scanning, and wrestling sharks, I finally put together this thing. After a bit of thought, I decided to live in it; as scavenging supply crates left me with more power cells than I knew what to do with. I still have plenty of resources, enough to fill a dozen lockers really, so I could afford to plunk down a quick module in order to recharge or conduct any significant amounts of crafting. I packed up my base and moved in. Hooray for the future's 100% efficient recycling!

Of course, then I realize building a deep-water sub in the shallows wasn't exactly what you'd call the best idea. So it was a bit of a struggle getting out.

I am filled with anticipation, tempered with a nearly equal amount of sheer terror. I've never gone too far from the surface, occasional dips below 200 at most; and it gets really dark down there. I don't like the dark. Even in the shark riddled areas I could see decently. I'm rather good at stabbing sharks in the face; if I do say so myself. So far I died once, and it was to space manatee fart.

Right now, I have just entered an area with white tentacle vines growing everywhere. Outside, a giant octopus thing is poking my sides. It's so dark and murky that I can barely see a thing outside of the exterior floodlights. Why the heck is it so dark when we're not even below 300ft? Is it night already?

Suddenly message: "Night is approaching."

What game is this?
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Egan_BW

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Re: How did you last *own*?
« Reply #6252 on: June 22, 2016, 05:16:57 am »

Subnautica
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Lightningfalcon

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Re: How did you last *own*?
« Reply #6253 on: June 22, 2016, 05:36:59 am »

Do you yell "Sub seven, move out!" every time you pilot it?
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Tiruin

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Re: How did you last *own*?
« Reply #6254 on: June 22, 2016, 08:00:15 am »

Do you yell "Sub seven, move out!" every time you pilot it?
Ogods XD
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(For reference: What's being referenced is Lt. Welkin Gunther from the game Valkyria Chronicles (VC1); Militia Tank Commander of Squad 7, a part of the 3rd army regiment of Gallia as far as I recall by memory alone. The tank he commands everyone from is named the Edelweiss--the only (best) tank for most of the game until later on.)



Finished Homeworld 1--Capital ships make the win. Achieved the last mission with 6/3 Heavy Cruisers, 15-or-so Destroyers over the max capacity 6, and 4 Missile Destroyers. Sold my whole ~75+ assault frigate fleet, and every other frigate other than my Multi-Beam Frigates [which are slower than Destroyers by a few digits :V], still getting an over-the-capacity 35/21 frigate number, solely counting MBF's and 8 support frigates.

For humor, I tried doing the last 2 Homeworld1 missions without scrapping my fleet...and it was hell. GIGANTIC 'crosses' of Taiidan fleets spawn thanks to the difficulty calculator 'matching your fleet with an enemy fleet + a bit more', with the main problem being that right before the last mission--the enemy is in range of your Mothership, and the long line of salvaged ships take quite some time to form up (~2 minutes if you count 150+ frigates to go to Endpoint B from Endpoint A, perpendicular to the Mothership being endpoint B). The mission is doable since you only have to splat the asteroid coming for the mothership--what made it impossible to finish unless you downgrade your fleet is the last mission, which has the same theme of 'ambush the Mothership' and 'everyone has to defend the Mothership; you won't live in that 2 minutes upon hyperspace entry'.

That said, after scrapping my whole frigate fleet and still retaining 35/21, with the Capital ship category running at 25+/15, the last 2 missions are easy since the hardest they can manage on the Chapel Perilous is Destroyers, and the last mission has Heavy Cruisers that are unescorted (and thus can be captured/salvaged).

Ended the game with 150k+ RU (Resource Units) and a huge fleet.

I would like to believe the Vagyr had trouble going over these old guard remnants during the transition to Homeworld 2 even if there's no indication whatsoever of this at all. :P (They removed support frigates in Homeworld 2!! D:< Those were efficient!)

Spoiler (click to show/hide)

**Even in Homeworld1: Assault Frigates are good fighter/corvette splatter-ships. Only in vast numbers of the latter can the former not handle the latter, but when that point happens, the frigate is dead anyway.
I did not need to build any fighters or corvettes other than replenish my salvagers in the last 2 missions.
The Bridge of Sighs (Mission 14, 2 missions before the last) is the last area and chance you have to salvage your fleet without continuous losses to play by the difficulty scaler. If you have enough Capital ships--capturing any ion frigates is just a time sink if you don't plan to use them in the future even if they have 2x the attack power {760~ vs 380~} (since you can't recycle captured ships in the same mission).
Doing any salvaging of your fleet at M15 with the current numbers above maximum will get you lots of trouble, contextually. Mostly.
« Last Edit: June 22, 2016, 08:14:20 am by Tiruin »
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